Отладка получения ресурсов

This commit is contained in:
2025-09-02 13:03:39 +06:00
parent 05570b0844
commit 4eef3ca211
10 changed files with 149 additions and 65 deletions

View File

@@ -806,14 +806,15 @@ void GameServer::BackingNoiseGenerator_t::run(int id) {
std::array<float, 64*64*64> data;
float *ptr = &data[0];
std::fill(ptr, ptr+64*64*64, 0);
for(int z = 0; z < 64; z++)
for(int y = 0; y < 64; y++)
for(int x = 0; x < 64; x++, ptr++) {
// *ptr = TOS::genRand();
*ptr = glm::perlin(glm::vec3(posNode.x+x, posNode.y+y, posNode.z+z) / 16.13f);
//*ptr = std::pow(*ptr, 0.75f)*1.5f;
}
// for(int z = 0; z < 64; z++)
// for(int y = 0; y < 64; y++)
// for(int x = 0; x < 64; x++, ptr++) {
// // *ptr = TOS::genRand();
// *ptr = glm::perlin(glm::vec3(posNode.x+x, posNode.y+y, posNode.z+z) / 16.13f);
// //*ptr = std::pow(*ptr, 0.75f)*1.5f;
// }
Output.lock()->push_back({key, std::move(data)});
}
@@ -1493,7 +1494,7 @@ void GameServer::init(fs::path worldPath) {
BackingNoiseGenerator.Threads[iter] = std::thread(&BackingNoiseGenerator_t::run, &BackingNoiseGenerator, iter);
}
BackingAsyncLua.Threads.resize(4);
BackingAsyncLua.Threads.resize(1);
for(size_t iter = 0; iter < BackingAsyncLua.Threads.size(); iter++) {
BackingAsyncLua.Threads[iter] = std::thread(&BackingAsyncLua_t::run, &BackingAsyncLua, iter);
}
@@ -1837,12 +1838,8 @@ void GameServer::stepGeneratorAndLuaAsync(IWorldSaveBackend::TickSyncInfo_Out db
// Обработка шума на стороне луа
{
std::vector<std::pair<BackingNoiseGenerator_t::NoiseKey, std::array<float, 64*64*64>>> calculatedNoise = BackingNoiseGenerator.tickSync(std::move(db.NotExisten));
if(!calculatedNoise.empty()) {
auto lock = BackingAsyncLua.NoiseIn.lock();
for(auto& pair : calculatedNoise)
lock->push(pair);
}
if(!calculatedNoise.empty())
BackingAsyncLua.NoiseIn.lock()->push_range(calculatedNoise);
calculatedNoise.clear();
@@ -2408,7 +2405,15 @@ void GameServer::stepSyncContent() {
auto& [resource, domain, key] = *result;
resources.emplace_back((EnumAssets) type, resId, domain, key, resource);
}
}
for(const Hash_t& hash : full.Hashes) {
std::optional<std::tuple<Resource, const std::string&, const std::string&, EnumAssets, ResourceId>> result = Content.AM.getResource(hash);
if(!result)
continue;
auto& [resource, domain, key, type, id] = *result;
resources.emplace_back(type, id, domain, key, resource);
}
// Информируем о запрошенных профилях