This commit is contained in:
2025-07-10 17:06:53 +06:00
parent c0989a53ea
commit 62959a36b2
21 changed files with 2053 additions and 88 deletions

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@@ -17,9 +17,14 @@ set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--gc-sections") # -rdy
# set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pg")
# sanitizer
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -fno-omit-frame-pointer")
# set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fsanitize=address")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all -fsanitize=float-divide-by-zero -fsanitize=float-cast-overflow -fno-sanitize=null -fno-sanitize=alignment")
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all -fsanitize=float-divide-by-zero -fsanitize=float-cast-overflow -fno-sanitize=null -fno-sanitize=alignment -fsanitize=address -fno-omit-frame-pointer")
# set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all -fsanitize=float-divide-by-zero -fsanitize=float-cast-overflow -fno-sanitize=null -fno-sanitize=alignment -fsanitize=address")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address,undefined -fno-omit-frame-pointer -fno-sanitize-recover=all")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fsanitize=address,undefined")
project(LuaVox VERSION 0.0 DESCRIPTION "LuaVox Description")

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@@ -286,6 +286,7 @@ void ServerSession::atFreeDrawTime(GlobalTime gTime, float dTime) {
Node *nodes = (Node*) Data.Worlds[p.Id].Regions[rPos].Chunks[cPos.x][cPos.y][cPos.z].Nodes;
std::copy((const Node*) p.Nodes, ((const Node*) p.Nodes)+16*16*16, nodes);
auto &pair = changeOrAddList_removeList[p.Id];
std::get<0>(pair).insert(p.Pos);
} else if(l2 == ToClient::L2Content::RemoveRegion) {
@@ -293,11 +294,12 @@ void ServerSession::atFreeDrawTime(GlobalTime gTime, float dTime) {
auto &regions = Data.Worlds[p.Id].Regions;
auto obj = regions.find(p.Pos);
assert(obj != regions.end());
regions.erase(obj);
if(obj != regions.end()) {
regions.erase(obj);
auto &pair = changeOrAddList_removeList[p.Id];
std::get<1>(pair).insert(p.Pos);
auto &pair = changeOrAddList_removeList[p.Id];
std::get<1>(pair).insert(p.Pos);
}
}
}
@@ -583,7 +585,7 @@ coro<> ServerSession::rP_Content(Net::AsyncSocket &sock) {
co_return;
case ToClient::L2Content::RemoveRegion: {
WorldId_t wcId = co_await sock.read<uint8_t>();
WorldId_t wcId = co_await sock.read<WorldId_t>();
Pos::GlobalChunk pos;
pos.unpack(co_await sock.read<Pos::GlobalRegion::Pack>());

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@@ -14,6 +14,7 @@ namespace LV::Client::VK {
Получаемые вершины сначала пишутся в общий буфер, потом передаются на устройство
*/
// Нужна реализация индексного буфера
template<typename Vertex, uint16_t PerBlock = 1 << 10, uint16_t PerPool = 1 << 12>
class VertexPool {
static constexpr size_t HC_Buffer_Size = size_t(PerBlock)*size_t(PerPool);
@@ -63,8 +64,9 @@ private:
// Пишем в общий буфер, TasksWait
Vertex *ptr = HCPtr+WritePos;
std::copy(data.begin(), data.end(), ptr);
size_t count = data.size();
TasksWait.push({std::move(data), WritePos, poolId, blockId});
WritePos += data.size();
WritePos += count;
} else {
// Отложим запись на следующий такт
TasksPostponed.push(Task(std::move(data), -1, poolId, blockId));
@@ -219,7 +221,9 @@ public:
void update(VkCommandPool commandPool) {
if(TasksWait.empty())
return;
assert(WritePos);
VkCommandBufferAllocateInfo allocInfo {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
nullptr,
@@ -240,6 +244,28 @@ public:
vkBeginCommandBuffer(commandBuffer, &beginInfo);
VkBufferMemoryBarrier barrier = {
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
nullptr,
VK_ACCESS_HOST_WRITE_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
HostCoherent.getBuffer(),
0,
WritePos*sizeof(Vertex)
};
vkCmdPipelineBarrier(
commandBuffer,
VK_PIPELINE_STAGE_HOST_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
0,
0, nullptr,
1, &barrier,
0, nullptr
);
while(!TasksWait.empty()) {
Task& task = TasksWait.front();

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@@ -7,6 +7,7 @@
#include "Client/ServerSession.hpp"
#include "Common/Async.hpp"
#include "Common/Net.hpp"
#include "TOSLib.hpp"
#include "assets.hpp"
#include "imgui.h"
#include <GLFW/glfw3.h>
@@ -216,6 +217,7 @@ void Vulkan::run()
} else if (err == VK_SUBOPTIMAL_KHR)
{
LOGGER.debug() << "VK_SUBOPTIMAL_KHR Pre";
continue;
} else if(err == VK_SUCCESS) {
Screen.State = DrawState::Drawing;
@@ -2079,6 +2081,17 @@ void Vulkan::gui_MainMenu() {
ImGui::InputText("Username", ConnectionProgress.Username, sizeof(ConnectionProgress.Username));
ImGui::InputText("Password", ConnectionProgress.Password, sizeof(ConnectionProgress.Password), ImGuiInputTextFlags_Password);
static bool flag = false;
if(!flag) {
flag = true;
Game.Server = std::make_unique<ServerObj>(IOC);
ConnectionProgress.Progress = "Сервер запущен на порту " + std::to_string(Game.Server->LS.getPort());
ConnectionProgress.InProgress = true;
ConnectionProgress.Cancel = false;
ConnectionProgress.Progress.clear();
co_spawn(ConnectionProgress.connect(IOC));
}
if(!ConnectionProgress.InProgress && !ConnectionProgress.Socket) {
if(ImGui::Button("Подключиться")) {
ConnectionProgress.InProgress = true;
@@ -3510,6 +3523,8 @@ void DynamicImage::changeData(int32_t x, int32_t y, uint16_t width, uint16_t hei
// Выполняем все команды
buffer.execute();
Time::sleep3(50);
// Удаляем не нужную картинку
vkDestroyImage(Instance->Graphics.Device, tempImage, nullptr);
vkFreeMemory(Instance->Graphics.Device, tempMemory, nullptr);

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@@ -197,12 +197,18 @@ void VulkanRenderSession::init(Vulkan *instance) {
return true;
});
{
uint16_t texId = VKCTX->MainTest.atlasAddTexture(2, 2);
uint32_t colors[4] = {0xfffffffful, 0x00fffffful, 0xffffff00ul, 0xff00fffful};
VKCTX->MainTest.atlasChangeTextureData(texId, (const uint32_t*) colors);
}
int width, height;
bool hasAlpha;
for(const char *path : {
"grass.png",
"tropical_rainforest_wood.png",
"willow_wood.png",
"tropical_rainforest_wood.png",
"xnether_blue_wood.png",
"xnether_purple_wood.png"
}) {
@@ -617,12 +623,6 @@ void VulkanRenderSession::onChunksChange(WorldId_t worldId, const std::unordered
auto &table = External.ChunkVoxelMesh[worldId];
for(Pos::GlobalChunk pos : changeOrAddList) {
if(pos.y < 0) {
int g = 0;
g++;
}
Pos::GlobalRegion rPos = pos >> 2;
Pos::bvec4u cPos = pos & 0x3;
@@ -639,6 +639,7 @@ void VulkanRenderSession::onChunksChange(WorldId_t worldId, const std::unordered
}
std::vector<NodeVertexStatic> vertexs2 = generateMeshForNodeChunks(chunk.Nodes);
if(vertexs2.empty()) {
VKCTX->VertexPool_Nodes.dropVertexs(std::get<1>(buffers));
} else {
@@ -697,7 +698,7 @@ void VulkanRenderSession::drawWorld(GlobalTime gTime, float dTime, VkCommandBuff
// Сместить в координаты игрока, повернуть относительно взгляда проецировать на экран
// Изначально взгляд в z-1
PCO.ProjView = glm::mat4(1);
PCO.ProjView = glm::translate(PCO.ProjView, -glm::vec3(Pos)/float(Pos::Object_t::BS));
PCO.ProjView = glm::translate(PCO.ProjView, -glm::vec3(Pos.z, Pos.y, Pos.x)/float(Pos::Object_t::BS));
PCO.ProjView = proj*glm::mat4(Quat)*PCO.ProjView;
PCO.Model = glm::mat4(1);
@@ -771,7 +772,7 @@ void VulkanRenderSession::drawWorld(GlobalTime gTime, float dTime, VkCommandBuff
for(auto &pair : iterWorld->second) {
if(auto& nodes = std::get<1>(pair.second)) {
glm::vec3 cpos(pair.first.x, pair.first.y, pair.first.z);
glm::vec3 cpos(pair.first.z, pair.first.y, pair.first.x);
PCO.Model = glm::translate(orig, cpos*16.f);
auto [vkBuffer, offset] = VKCTX->VertexPool_Nodes.map(nodes);

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@@ -375,7 +375,7 @@ struct Object_t {
static glm::vec3 asFloatVec(const Object &obj) { return glm::vec3(float(obj[0])/float(BS), float(obj[1])/float(BS), float(obj[2])/float(BS)); }
static GlobalNode asNodePos(const Object &obj) { return (GlobalNode) (obj >> BS_Bit); }
static GlobalChunk asChunkPos(const Object &obj) { return (GlobalChunk) (obj >> BS_Bit >> 4); }
static GlobalRegion asRegionsPos(const Object &obj) { return (GlobalRegion) (obj >> BS_Bit >> 8); }
static GlobalRegion asRegionsPos(const Object &obj) { return (GlobalRegion) (obj >> BS_Bit >> 6); }
};
}

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@@ -24,22 +24,28 @@ struct PacketQuat {
z = (quat.z+1)/2*0x3ff,
w = (quat.w+1)/2*0x3ff;
for(uint8_t &val : Data)
val = 0;
uint64_t value = 0;
*(uint16_t*) Data |= x;
*(uint16_t*) (Data+1) |= y << 2;
*(uint16_t*) (Data+2) |= z << 4;
*(uint16_t*) (Data+3) |= w << 6;
value |= x & 0x3ff;
value |= uint64_t(y & 0x3ff) << 10;
value |= uint64_t(z & 0x3ff) << 20;
value |= uint64_t(w & 0x3ff) << 30;
for(int iter = 0; iter < 5; iter++)
Data[iter] = (value >> (iter * 8)) & 0xff;
}
glm::quat toQuat() const {
const uint64_t &data = (const uint64_t&) *Data;
uint64_t value = 0;
for(int iter = 0; iter < 5; iter++)
value |= (Data[iter] >> (iter*10)) & 0x3ff;
uint16_t
x = data & 0x3ff,
y = (data >> 10) & 0x3ff,
z = (data >> 20) & 0x3ff,
w = (data >> 30) & 0x3ff;
x = value & 0x3ff,
y = (value >> 10) & 0x3ff,
z = (value >> 20) & 0x3ff,
w = (value >> 30) & 0x3ff;
float fx = (float(x)/0x3ff)*2-1;
float fy = (float(y)/0x3ff)*2-1;

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@@ -11,6 +11,7 @@ namespace LV::Server {
ContentEventController::ContentEventController(std::unique_ptr<RemoteClient> &&remote)
: Remote(std::move(remote))
{
LastPos = Pos = {0, Remote->CameraPos};
}
uint16_t ContentEventController::getViewRangeBackground() const {
@@ -18,11 +19,11 @@ uint16_t ContentEventController::getViewRangeBackground() const {
}
ServerObjectPos ContentEventController::getLastPos() const {
return {0, Remote->CameraPos};
return LastPos;
}
ServerObjectPos ContentEventController::getPos() const {
return {0, Remote->CameraPos};
return Pos;
}
void ContentEventController::removeUnobservable(const ContentViewInfo_Diff& diff) {
@@ -97,4 +98,15 @@ void ContentEventController::onPortalUpdates(const std::vector<void*> &portals)
}
void ContentEventController::onUpdate() {
LastPos = Pos;
Pos.ObjectPos = Remote->CameraPos;
Pos::GlobalRegion r1 = LastPos.ObjectPos >> 12 >> 4 >> 2;
Pos::GlobalRegion r2 = Pos.ObjectPos >> 12 >> 4 >> 2;
if(r1 != r2) {
CrossedBorder = true;
}
}
}

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@@ -2,6 +2,7 @@
#include <Common/Abstract.hpp>
#include "Abstract.hpp"
#include "TOSLib.hpp"
#include <algorithm>
#include <bitset>
#include <map>
@@ -56,6 +57,10 @@ struct ContentViewInfo {
if(iterWorld == obj.Regions.end()) {
out.WorldsNew.push_back(key);
out.RegionsNew[key] = regions;
for(const Pos::GlobalRegion& rp : regions) {
TOS::Logger("New").debug() << rp.x << ' ' << rp.y << ' ' << rp.z;
}
} else {
auto &vec = out.RegionsNew[key];
vec.reserve(8*8);
@@ -64,6 +69,10 @@ struct ContentViewInfo {
iterWorld->second.begin(), iterWorld->second.end(),
std::back_inserter(vec)
);
for(Pos::GlobalRegion& rp : vec) {
TOS::Logger("New").debug() << rp.x << ' ' << rp.y << ' ' << rp.z;
}
}
}
@@ -74,6 +83,10 @@ struct ContentViewInfo {
if(iterWorld == Regions.end()) {
out.WorldsLost.push_back(key);
out.RegionsLost[key] = regions;
for(const Pos::GlobalRegion& rp : regions) {
TOS::Logger("Lost").debug() << rp.x << ' ' << rp.y << ' ' << rp.z;
}
} else {
auto &vec = out.RegionsLost[key];
vec.reserve(8*8);
@@ -82,6 +95,10 @@ struct ContentViewInfo {
iterWorld->second.begin(), iterWorld->second.end(),
std::back_inserter(vec)
);
for(Pos::GlobalRegion& rp : vec) {
TOS::Logger("Lost").debug() << rp.x << ' ' << rp.y << ' ' << rp.z;
}
}
}
@@ -135,6 +152,8 @@ public:
// Если игрок пересекал границы чанка (для перерасчёта ContentViewState)
bool CrossedBorder = true;
ServerObjectPos Pos, LastPos;
public:
ContentEventController(std::unique_ptr<RemoteClient>&& remote);
@@ -160,6 +179,8 @@ public:
inline const SubscribedObj& getSubscribed() { return Subscribed; };
void onUpdate();
};
}

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@@ -39,6 +39,11 @@ GameServer::GameServer(asio::io_context &ioc, fs::path worldPath)
for(size_t iter = 0; iter < BackingNoiseGenerator.Threads.size(); iter++) {
BackingNoiseGenerator.Threads[iter] = std::thread(&BackingNoiseGenerator_t::run, &BackingNoiseGenerator, iter);
}
BackingAsyncLua.Threads.resize(2);
for(size_t iter = 0; iter < BackingAsyncLua.Threads.size(); iter++) {
BackingAsyncLua.Threads[iter] = std::thread(&BackingAsyncLua_t::run, &BackingAsyncLua, iter);
}
}
GameServer::~GameServer() {
@@ -46,6 +51,7 @@ GameServer::~GameServer() {
BackingChunkPressure.NeedShutdown = true;
BackingChunkPressure.Symaphore.notify_all();
BackingNoiseGenerator.NeedShutdown = true;
BackingAsyncLua.NeedShutdown = true;
RunThread.join();
WorkDeadline.cancel();
@@ -53,6 +59,7 @@ GameServer::~GameServer() {
BackingChunkPressure.stop();
BackingNoiseGenerator.stop();
BackingAsyncLua.stop();
LOG.info() << "Сервер уничтожен";
}
@@ -227,7 +234,7 @@ void GameServer::BackingChunkPressure_t::run(int id) {
for(auto& [chunkPos, chunk] : region.Nodes) {
CompressedNodes cmp = compressNodes(chunk.data());
Pos::GlobalChunk chunkPosR = (Pos::GlobalChunk(regionPos) << 2) + chunkPos;
for(auto& ptr : region.NewCECs) {
bool accepted = ptr->Remote->maybe_prepareChunkUpdate_Nodes(worldId,
chunkPosR, cmp.Compressed, cmp.Defines);
@@ -369,6 +376,64 @@ void GameServer::BackingNoiseGenerator_t::run(int id) {
}
void GameServer::BackingAsyncLua_t::run(int id) {
LOG.debug() << "Старт потока " << id;
BackingNoiseGenerator_t::NoiseKey key;
std::array<float, 64*64*64> noise;
World::RegionIn out;
try {
while(true) {
if(NeedShutdown) {
LOG.debug() << "Завершение выполнения потока " << id;
break;
}
if(NoiseIn.get_read().empty())
TOS::Time::sleep3(50);
{
auto lock = NoiseIn.lock();
if(lock->empty())
continue;
key = lock->front().first;
noise = lock->front().second;
lock->pop();
}
{
for(int z = 0; z < 64; z++)
for(int y = 0; y < 64; y++)
for(int x = 0; x < 64; x++) {
// DefVoxelId_t id = *ptr > 0.9 ? 1 : 0;
Pos::bvec64u nodePos(x, y, z);
auto &node = out.Nodes[Pos::bvec4u(nodePos >> 4).pack()][Pos::bvec16u(nodePos & 0xf).pack()];
// node.NodeId = id;
// node.Meta = 0;
if(x == 0 && z == 0)
node.NodeId = 1;
else if(y == 0 && z == 0)
node.NodeId = 2;
else if(x == 0 && y == 0)
node.NodeId = 3;
else
node.NodeId = 0;
node.Meta = 0;
}
}
RegionOut.lock()->push_back({key, out});
}
} catch(const std::exception& exc) {
NeedShutdown = true;
LOG.error() << "Ошибка выполнения потока " << id << ":\n" << exc.what();
}
}
static thread_local std::vector<ContentViewCircle> TL_Circles;
std::vector<ContentViewCircle> GameServer::Expanse_t::accumulateContentViewCircles(ContentViewCircle circle, int depth)
@@ -462,7 +527,7 @@ ContentViewInfo GameServer::Expanse_t::makeContentViewInfo(const std::vector<Con
for(int32_t z = -regionRange; z <= regionRange; z++)
for(int32_t y = -regionRange; y <= regionRange; y++)
for(int32_t x = -regionRange; x <= regionRange; x++)
cvw.push_back(Pos::GlobalRegion(x, y, z));
cvw.push_back(Pos::GlobalRegion(x, y, z)+circle.Pos);
}
for(auto& [worldId, regions] : cvi.Regions) {
@@ -751,7 +816,7 @@ IWorldSaveBackend::TickSyncInfo_Out GameServer::stepDatabaseSync() {
ContentViewCircle cvc;
cvc.WorldId = oPos.WorldId;
cvc.Pos = Pos::Object_t::asChunkPos(oPos.ObjectPos);
cvc.Pos = Pos::Object_t::asRegionsPos(oPos.ObjectPos);
cvc.Range = 2;
std::vector<ContentViewCircle> newCVCs = Expanse.accumulateContentViewCircles(cvc);
@@ -831,46 +896,32 @@ void GameServer::stepGeneratorAndLuaAsync(IWorldSaveBackend::TickSyncInfo_Out db
// Синхронизация с генератором шума
std::vector<std::pair<BackingNoiseGenerator_t::NoiseKey, std::array<float, 64*64*64>>> calculatedNoise = BackingNoiseGenerator.tickSync(std::move(db.NotExisten));
std::unordered_map<WorldId_t, std::vector<std::pair<Pos::GlobalRegion, World::RegionIn>>> toLoadRegions;
// Синхронизация с контроллером асинхронных обработчиков луа
// 2.2 и 3.1
// Обработка шума на стороне луа
for(auto& [key, region] : calculatedNoise) {
auto &obj = toLoadRegions[key.WId].emplace_back(key.RegionPos, World::RegionIn()).second;
float *ptr = &region[0];
{
std::vector<std::pair<BackingNoiseGenerator_t::NoiseKey, std::array<float, 64*64*64>>> calculatedNoise = BackingNoiseGenerator.tickSync(std::move(db.NotExisten));
if(!calculatedNoise.empty()) {
auto lock = BackingAsyncLua.NoiseIn.lock();
{
Node node;
node.Data = 0;
std::fill((Node*) obj.Nodes.data(), ((Node*) obj.Nodes.data())+64*64*64, node);
for(auto& pair : calculatedNoise)
lock->push(pair);
}
if((key.RegionPos.x == 0 || key.RegionPos.x == 0) && key.RegionPos.y == 0 && key.RegionPos.z == 0) {
for(int z = 0; z < 64; z++)
for(int y = 0; y < 64; y++)
for(int x = 0; x < 64; x++, ptr++) {
// DefVoxelId_t id = *ptr > 0.9 ? 1 : 0;
Pos::bvec64u nodePos(x, y, z);
auto &node = obj.Nodes[Pos::bvec4u(nodePos >> 4).pack()][Pos::bvec16u(nodePos & 0xf).pack()];
// node.NodeId = id;
// node.Meta = 0;
calculatedNoise.clear();
if(
(y == 0 && z == 0)
// || (x == 0 && z == 0)
// || (x == 0 && y == 0)
) {
if(x+y+z <= 18)
node.NodeId = (((x+y+z)/3)%3)+1;
}
node.Meta = 0;
if(!BackingAsyncLua.RegionOut.get_read().empty()) {
std::vector<
std::pair<BackingNoiseGenerator_t::NoiseKey, World::RegionIn>
> toLoad = std::move(*BackingAsyncLua.RegionOut.lock());
for(auto& [key, region] : toLoad) {
toLoadRegions[key.WId].push_back({key.RegionPos, region});
}
}
// obj.Nodes[0][0].NodeId = 1;
}
// Обработка идентификаторов на стороне луа
@@ -1369,6 +1420,10 @@ void GameServer::stepGlobalStep() {
}
void GameServer::stepSyncContent() {
for(std::shared_ptr<ContentEventController>& cec : Game.CECs) {
cec->onUpdate();
}
// Оповещения о ресурсах и профилях
Content.Texture.update(CurrentTickDuration);
if(Content.Texture.hasPreparedInformation()) {

View File

@@ -10,6 +10,7 @@
#include "RemoteClient.hpp"
#include "Server/Abstract.hpp"
#include <TOSLib.hpp>
#include <functional>
#include <memory>
#include <queue>
#include <set>
@@ -122,9 +123,6 @@ class GameServer : public AsyncObject {
/*
Обязательно между тактами
Генерация шума
OpenCL или пул
Конвертация ресурсов игры, их хранение в кеше и загрузка в память для отправки клиентам
io_uring или последовательное чтение
@@ -184,6 +182,9 @@ class GameServer : public AsyncObject {
void run(int id);
} BackingChunkPressure;
/*
Генератор шума
*/
struct BackingNoiseGenerator_t {
struct NoiseKey {
WorldId_t WId;
@@ -225,6 +226,26 @@ class GameServer : public AsyncObject {
}
} BackingNoiseGenerator;
/*
Обработчик асинронного луа
*/
struct BackingAsyncLua_t {
TOS::Logger LOG = "BackingAsyncLua";
bool NeedShutdown = false;
std::vector<std::thread> Threads;
TOS::SpinlockObject<std::queue<std::pair<BackingNoiseGenerator_t::NoiseKey, std::array<float, 64*64*64>>>> NoiseIn;
TOS::SpinlockObject<std::vector<std::pair<BackingNoiseGenerator_t::NoiseKey, World::RegionIn>>> RegionOut;
void stop() {
NeedShutdown = true;
for(std::thread& thread : Threads)
thread.join();
}
void run(int id);
} BackingAsyncLua;
public:
GameServer(asio::io_context &ioc, fs::path worldPath);
virtual ~GameServer();

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@@ -237,26 +237,26 @@ void RemoteClient::prepareRegionRemove(WorldId_t worldId, Pos::GlobalRegion regi
assert(iterWorld != ResUses.RefChunk.end());
auto iterRegion = iterWorld->second.find(regionPos);
assert(iterRegion != iterWorld->second.end());
for(const auto &iterChunk : iterRegion->second) {
for(const DefVoxelId_t& id : iterChunk.Voxel) {
auto iter = ResUses.DefVoxel.find(id);
assert(iter != ResUses.DefVoxel.end()); // Воксель должен быть в зависимостях
if(--iter->second == 0) {
// Вокселя больше нет в зависимостях
lostTypesV.push_back(id);
ResUses.DefVoxel.erase(iter);
if(iterRegion != iterWorld->second.end()) {
for(const auto &iterChunk : iterRegion->second) {
for(const DefVoxelId_t& id : iterChunk.Voxel) {
auto iter = ResUses.DefVoxel.find(id);
assert(iter != ResUses.DefVoxel.end()); // Воксель должен быть в зависимостях
if(--iter->second == 0) {
// Вокселя больше нет в зависимостях
lostTypesV.push_back(id);
ResUses.DefVoxel.erase(iter);
}
}
}
for(const DefNodeId_t& id : iterChunk.Node) {
auto iter = ResUses.DefNode.find(id);
assert(iter != ResUses.DefNode.end()); // Нода должна быть в зависимостях
if(--iter->second == 0) {
// Ноды больше нет в зависимостях
lostTypesN.push_back(id);
ResUses.DefNode.erase(iter);
for(const DefNodeId_t& id : iterChunk.Node) {
auto iter = ResUses.DefNode.find(id);
assert(iter != ResUses.DefNode.end()); // Нода должна быть в зависимостях
if(--iter->second == 0) {
// Ноды больше нет в зависимостях
lostTypesN.push_back(id);
ResUses.DefNode.erase(iter);
}
}
}
}
@@ -663,9 +663,12 @@ coro<> RemoteClient::rP_System(Net::AsyncSocket &sock) {
}
case ToServer::L2System::Test_CAM_PYR_POS:
{
CameraPos.x = co_await sock.read<decltype(CameraPos.x)>();
CameraPos.y = co_await sock.read<decltype(CameraPos.x)>();
CameraPos.z = co_await sock.read<decltype(CameraPos.x)>();
Pos::Object newPos;
newPos.x = co_await sock.read<decltype(CameraPos.x)>();
newPos.y = co_await sock.read<decltype(CameraPos.y)>();
newPos.z = co_await sock.read<decltype(CameraPos.z)>();
CameraPos = newPos;
for(int iter = 0; iter < 5; iter++)
CameraQuat.Data[iter] = co_await sock.read<uint8_t>();

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