*
This commit is contained in:
@@ -14,6 +14,7 @@ namespace LV::Client::VK {
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Получаемые вершины сначала пишутся в общий буфер, потом передаются на устройство
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*/
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// Нужна реализация индексного буфера
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template<typename Vertex, uint16_t PerBlock = 1 << 10, uint16_t PerPool = 1 << 12>
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class VertexPool {
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static constexpr size_t HC_Buffer_Size = size_t(PerBlock)*size_t(PerPool);
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@@ -63,8 +64,9 @@ private:
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// Пишем в общий буфер, TasksWait
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Vertex *ptr = HCPtr+WritePos;
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std::copy(data.begin(), data.end(), ptr);
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size_t count = data.size();
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TasksWait.push({std::move(data), WritePos, poolId, blockId});
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WritePos += data.size();
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WritePos += count;
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} else {
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// Отложим запись на следующий такт
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TasksPostponed.push(Task(std::move(data), -1, poolId, blockId));
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@@ -219,7 +221,9 @@ public:
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void update(VkCommandPool commandPool) {
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if(TasksWait.empty())
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return;
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assert(WritePos);
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VkCommandBufferAllocateInfo allocInfo {
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VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
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nullptr,
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@@ -240,6 +244,28 @@ public:
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vkBeginCommandBuffer(commandBuffer, &beginInfo);
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VkBufferMemoryBarrier barrier = {
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VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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nullptr,
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VK_ACCESS_HOST_WRITE_BIT,
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VK_ACCESS_TRANSFER_READ_BIT,
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VK_QUEUE_FAMILY_IGNORED,
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VK_QUEUE_FAMILY_IGNORED,
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HostCoherent.getBuffer(),
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0,
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WritePos*sizeof(Vertex)
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};
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vkCmdPipelineBarrier(
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commandBuffer,
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VK_PIPELINE_STAGE_HOST_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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0,
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0, nullptr,
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1, &barrier,
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0, nullptr
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);
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while(!TasksWait.empty()) {
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Task& task = TasksWait.front();
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@@ -7,6 +7,7 @@
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#include "Client/ServerSession.hpp"
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#include "Common/Async.hpp"
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#include "Common/Net.hpp"
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#include "TOSLib.hpp"
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#include "assets.hpp"
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#include "imgui.h"
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#include <GLFW/glfw3.h>
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@@ -216,6 +217,7 @@ void Vulkan::run()
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} else if (err == VK_SUBOPTIMAL_KHR)
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{
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LOGGER.debug() << "VK_SUBOPTIMAL_KHR Pre";
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continue;
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} else if(err == VK_SUCCESS) {
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Screen.State = DrawState::Drawing;
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@@ -2079,6 +2081,17 @@ void Vulkan::gui_MainMenu() {
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ImGui::InputText("Username", ConnectionProgress.Username, sizeof(ConnectionProgress.Username));
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ImGui::InputText("Password", ConnectionProgress.Password, sizeof(ConnectionProgress.Password), ImGuiInputTextFlags_Password);
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static bool flag = false;
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if(!flag) {
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flag = true;
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Game.Server = std::make_unique<ServerObj>(IOC);
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ConnectionProgress.Progress = "Сервер запущен на порту " + std::to_string(Game.Server->LS.getPort());
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ConnectionProgress.InProgress = true;
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ConnectionProgress.Cancel = false;
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ConnectionProgress.Progress.clear();
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co_spawn(ConnectionProgress.connect(IOC));
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}
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if(!ConnectionProgress.InProgress && !ConnectionProgress.Socket) {
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if(ImGui::Button("Подключиться")) {
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ConnectionProgress.InProgress = true;
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@@ -3510,6 +3523,8 @@ void DynamicImage::changeData(int32_t x, int32_t y, uint16_t width, uint16_t hei
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// Выполняем все команды
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buffer.execute();
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Time::sleep3(50);
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// Удаляем не нужную картинку
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vkDestroyImage(Instance->Graphics.Device, tempImage, nullptr);
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vkFreeMemory(Instance->Graphics.Device, tempMemory, nullptr);
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@@ -197,12 +197,18 @@ void VulkanRenderSession::init(Vulkan *instance) {
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return true;
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});
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{
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uint16_t texId = VKCTX->MainTest.atlasAddTexture(2, 2);
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uint32_t colors[4] = {0xfffffffful, 0x00fffffful, 0xffffff00ul, 0xff00fffful};
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VKCTX->MainTest.atlasChangeTextureData(texId, (const uint32_t*) colors);
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}
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int width, height;
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bool hasAlpha;
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for(const char *path : {
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"grass.png",
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"tropical_rainforest_wood.png",
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"willow_wood.png",
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"tropical_rainforest_wood.png",
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"xnether_blue_wood.png",
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"xnether_purple_wood.png"
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}) {
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@@ -617,12 +623,6 @@ void VulkanRenderSession::onChunksChange(WorldId_t worldId, const std::unordered
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auto &table = External.ChunkVoxelMesh[worldId];
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for(Pos::GlobalChunk pos : changeOrAddList) {
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if(pos.y < 0) {
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int g = 0;
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g++;
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}
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Pos::GlobalRegion rPos = pos >> 2;
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Pos::bvec4u cPos = pos & 0x3;
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@@ -639,6 +639,7 @@ void VulkanRenderSession::onChunksChange(WorldId_t worldId, const std::unordered
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}
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std::vector<NodeVertexStatic> vertexs2 = generateMeshForNodeChunks(chunk.Nodes);
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if(vertexs2.empty()) {
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VKCTX->VertexPool_Nodes.dropVertexs(std::get<1>(buffers));
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} else {
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@@ -697,7 +698,7 @@ void VulkanRenderSession::drawWorld(GlobalTime gTime, float dTime, VkCommandBuff
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// Сместить в координаты игрока, повернуть относительно взгляда проецировать на экран
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// Изначально взгляд в z-1
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PCO.ProjView = glm::mat4(1);
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PCO.ProjView = glm::translate(PCO.ProjView, -glm::vec3(Pos)/float(Pos::Object_t::BS));
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PCO.ProjView = glm::translate(PCO.ProjView, -glm::vec3(Pos.z, Pos.y, Pos.x)/float(Pos::Object_t::BS));
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PCO.ProjView = proj*glm::mat4(Quat)*PCO.ProjView;
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PCO.Model = glm::mat4(1);
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@@ -771,7 +772,7 @@ void VulkanRenderSession::drawWorld(GlobalTime gTime, float dTime, VkCommandBuff
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for(auto &pair : iterWorld->second) {
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if(auto& nodes = std::get<1>(pair.second)) {
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glm::vec3 cpos(pair.first.x, pair.first.y, pair.first.z);
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glm::vec3 cpos(pair.first.z, pair.first.y, pair.first.x);
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PCO.Model = glm::translate(orig, cpos*16.f);
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auto [vkBuffer, offset] = VKCTX->VertexPool_Nodes.map(nodes);
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