This commit is contained in:
2025-07-10 17:06:53 +06:00
parent c0989a53ea
commit 62959a36b2
21 changed files with 2053 additions and 88 deletions

View File

@@ -39,6 +39,11 @@ GameServer::GameServer(asio::io_context &ioc, fs::path worldPath)
for(size_t iter = 0; iter < BackingNoiseGenerator.Threads.size(); iter++) {
BackingNoiseGenerator.Threads[iter] = std::thread(&BackingNoiseGenerator_t::run, &BackingNoiseGenerator, iter);
}
BackingAsyncLua.Threads.resize(2);
for(size_t iter = 0; iter < BackingAsyncLua.Threads.size(); iter++) {
BackingAsyncLua.Threads[iter] = std::thread(&BackingAsyncLua_t::run, &BackingAsyncLua, iter);
}
}
GameServer::~GameServer() {
@@ -46,6 +51,7 @@ GameServer::~GameServer() {
BackingChunkPressure.NeedShutdown = true;
BackingChunkPressure.Symaphore.notify_all();
BackingNoiseGenerator.NeedShutdown = true;
BackingAsyncLua.NeedShutdown = true;
RunThread.join();
WorkDeadline.cancel();
@@ -53,6 +59,7 @@ GameServer::~GameServer() {
BackingChunkPressure.stop();
BackingNoiseGenerator.stop();
BackingAsyncLua.stop();
LOG.info() << "Сервер уничтожен";
}
@@ -227,7 +234,7 @@ void GameServer::BackingChunkPressure_t::run(int id) {
for(auto& [chunkPos, chunk] : region.Nodes) {
CompressedNodes cmp = compressNodes(chunk.data());
Pos::GlobalChunk chunkPosR = (Pos::GlobalChunk(regionPos) << 2) + chunkPos;
for(auto& ptr : region.NewCECs) {
bool accepted = ptr->Remote->maybe_prepareChunkUpdate_Nodes(worldId,
chunkPosR, cmp.Compressed, cmp.Defines);
@@ -369,6 +376,64 @@ void GameServer::BackingNoiseGenerator_t::run(int id) {
}
void GameServer::BackingAsyncLua_t::run(int id) {
LOG.debug() << "Старт потока " << id;
BackingNoiseGenerator_t::NoiseKey key;
std::array<float, 64*64*64> noise;
World::RegionIn out;
try {
while(true) {
if(NeedShutdown) {
LOG.debug() << "Завершение выполнения потока " << id;
break;
}
if(NoiseIn.get_read().empty())
TOS::Time::sleep3(50);
{
auto lock = NoiseIn.lock();
if(lock->empty())
continue;
key = lock->front().first;
noise = lock->front().second;
lock->pop();
}
{
for(int z = 0; z < 64; z++)
for(int y = 0; y < 64; y++)
for(int x = 0; x < 64; x++) {
// DefVoxelId_t id = *ptr > 0.9 ? 1 : 0;
Pos::bvec64u nodePos(x, y, z);
auto &node = out.Nodes[Pos::bvec4u(nodePos >> 4).pack()][Pos::bvec16u(nodePos & 0xf).pack()];
// node.NodeId = id;
// node.Meta = 0;
if(x == 0 && z == 0)
node.NodeId = 1;
else if(y == 0 && z == 0)
node.NodeId = 2;
else if(x == 0 && y == 0)
node.NodeId = 3;
else
node.NodeId = 0;
node.Meta = 0;
}
}
RegionOut.lock()->push_back({key, out});
}
} catch(const std::exception& exc) {
NeedShutdown = true;
LOG.error() << "Ошибка выполнения потока " << id << ":\n" << exc.what();
}
}
static thread_local std::vector<ContentViewCircle> TL_Circles;
std::vector<ContentViewCircle> GameServer::Expanse_t::accumulateContentViewCircles(ContentViewCircle circle, int depth)
@@ -462,7 +527,7 @@ ContentViewInfo GameServer::Expanse_t::makeContentViewInfo(const std::vector<Con
for(int32_t z = -regionRange; z <= regionRange; z++)
for(int32_t y = -regionRange; y <= regionRange; y++)
for(int32_t x = -regionRange; x <= regionRange; x++)
cvw.push_back(Pos::GlobalRegion(x, y, z));
cvw.push_back(Pos::GlobalRegion(x, y, z)+circle.Pos);
}
for(auto& [worldId, regions] : cvi.Regions) {
@@ -751,7 +816,7 @@ IWorldSaveBackend::TickSyncInfo_Out GameServer::stepDatabaseSync() {
ContentViewCircle cvc;
cvc.WorldId = oPos.WorldId;
cvc.Pos = Pos::Object_t::asChunkPos(oPos.ObjectPos);
cvc.Pos = Pos::Object_t::asRegionsPos(oPos.ObjectPos);
cvc.Range = 2;
std::vector<ContentViewCircle> newCVCs = Expanse.accumulateContentViewCircles(cvc);
@@ -831,46 +896,32 @@ void GameServer::stepGeneratorAndLuaAsync(IWorldSaveBackend::TickSyncInfo_Out db
// Синхронизация с генератором шума
std::vector<std::pair<BackingNoiseGenerator_t::NoiseKey, std::array<float, 64*64*64>>> calculatedNoise = BackingNoiseGenerator.tickSync(std::move(db.NotExisten));
std::unordered_map<WorldId_t, std::vector<std::pair<Pos::GlobalRegion, World::RegionIn>>> toLoadRegions;
// Синхронизация с контроллером асинхронных обработчиков луа
// 2.2 и 3.1
// Обработка шума на стороне луа
for(auto& [key, region] : calculatedNoise) {
auto &obj = toLoadRegions[key.WId].emplace_back(key.RegionPos, World::RegionIn()).second;
float *ptr = &region[0];
{
std::vector<std::pair<BackingNoiseGenerator_t::NoiseKey, std::array<float, 64*64*64>>> calculatedNoise = BackingNoiseGenerator.tickSync(std::move(db.NotExisten));
if(!calculatedNoise.empty()) {
auto lock = BackingAsyncLua.NoiseIn.lock();
{
Node node;
node.Data = 0;
std::fill((Node*) obj.Nodes.data(), ((Node*) obj.Nodes.data())+64*64*64, node);
for(auto& pair : calculatedNoise)
lock->push(pair);
}
if((key.RegionPos.x == 0 || key.RegionPos.x == 0) && key.RegionPos.y == 0 && key.RegionPos.z == 0) {
for(int z = 0; z < 64; z++)
for(int y = 0; y < 64; y++)
for(int x = 0; x < 64; x++, ptr++) {
// DefVoxelId_t id = *ptr > 0.9 ? 1 : 0;
Pos::bvec64u nodePos(x, y, z);
auto &node = obj.Nodes[Pos::bvec4u(nodePos >> 4).pack()][Pos::bvec16u(nodePos & 0xf).pack()];
// node.NodeId = id;
// node.Meta = 0;
calculatedNoise.clear();
if(
(y == 0 && z == 0)
// || (x == 0 && z == 0)
// || (x == 0 && y == 0)
) {
if(x+y+z <= 18)
node.NodeId = (((x+y+z)/3)%3)+1;
}
node.Meta = 0;
if(!BackingAsyncLua.RegionOut.get_read().empty()) {
std::vector<
std::pair<BackingNoiseGenerator_t::NoiseKey, World::RegionIn>
> toLoad = std::move(*BackingAsyncLua.RegionOut.lock());
for(auto& [key, region] : toLoad) {
toLoadRegions[key.WId].push_back({key.RegionPos, region});
}
}
// obj.Nodes[0][0].NodeId = 1;
}
// Обработка идентификаторов на стороне луа
@@ -1369,6 +1420,10 @@ void GameServer::stepGlobalStep() {
}
void GameServer::stepSyncContent() {
for(std::shared_ptr<ContentEventController>& cec : Game.CECs) {
cec->onUpdate();
}
// Оповещения о ресурсах и профилях
Content.Texture.update(CurrentTickDuration);
if(Content.Texture.hasPreparedInformation()) {