Исправлен баг с пропаданием территории на клиенте
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@@ -561,7 +561,7 @@ void ServerSession::atFreeDrawTime(GlobalTime gTime, float dTime) {
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for(auto &pair : changeOrAddList_removeList) {
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// Если случится что чанк был изменён и удалён, то исключаем его обновления
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for(Pos::GlobalRegion removed : std::get<1>(pair.second)) {
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Pos::GlobalChunk pos = removed << 2;
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Pos::GlobalChunk pos = Pos::GlobalChunk(removed) << 2;
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for(int z = 0; z < 4; z++)
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for(int y = 0; y < 4; y++)
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for(int x = 0; x < 4; x++) {
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@@ -255,14 +255,17 @@ void Vulkan::run()
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if (err == VK_ERROR_OUT_OF_DATE_KHR)
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{
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if(Game.RSession)
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Game.RSession->pushStage(EnumRenderStage::WorldUpdate);
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freeSwapchains();
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buildSwapchains();
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continue;
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} else if (err == VK_SUBOPTIMAL_KHR)
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{
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LOGGER.debug() << "VK_SUBOPTIMAL_KHR Pre";
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continue;
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} else if(err == VK_SUCCESS) {
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// } else if (err == VK_SUBOPTIMAL_KHR)
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// {
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// LOGGER.debug() << "VK_SUBOPTIMAL_KHR Pre";
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// continue;
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} else if(err == VK_SUBOPTIMAL_KHR || err == VK_SUCCESS) {
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Screen.State = DrawState::Drawing;
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//Готовим инструкции рисовки
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@@ -563,11 +566,9 @@ void Vulkan::run()
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vkAssert(!vkQueueSubmit(*lockQueue, 1, &submit_info, drawEndFence));
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}
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// auto now = std::chrono::high_resolution_clock::now();
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// Насильно ожидаем завершения рендера кадра
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vkWaitForFences(Graphics.Device, 1, &drawEndFence, true, -1);
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vkResetFences(Graphics.Device, 1, &drawEndFence);
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// LOG.debug() << (std::chrono::high_resolution_clock::now()-now).count();
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}
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{
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@@ -587,6 +588,12 @@ void Vulkan::run()
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auto lockQueue = Graphics.DeviceQueueGraphic.lock();
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err = vkQueuePresentKHR(*lockQueue, &present);
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}
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{
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auto lockQueue = Graphics.DeviceQueueGraphic.lock();
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vkDeviceWaitIdle(Graphics.Device);
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lockQueue.unlock();
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}
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if (err == VK_ERROR_OUT_OF_DATE_KHR)
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{
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@@ -1557,7 +1564,7 @@ void Vulkan::initNextSettings()
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"VK_LAYER_LUNARG_monitor"
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};
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if(!SettingsNext.Debug)
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if(!SettingsNext.Debug || getenv("no_vk_debug"))
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knownDebugLayers.clear();
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std::vector<vkInstanceLayer> enableDebugLayers;
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@@ -2256,8 +2263,15 @@ void Vulkan::gui_ConnectedToServer() {
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if(Game.Session) {
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if(ImGui::Begin("MainMenu", nullptr, ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
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{
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std::string text = std::to_string(ImGui::GetIO().Framerate);
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ImGui::Text("%s", text.c_str());
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ImGui::Text("fps: %2.2f World: %u Pos: %i %i %i Region: %i %i %i",
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ImGui::GetIO().Framerate, Game.RSession->WI,
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(int) Game.RSession->PlayerPos.x, (int) Game.RSession->PlayerPos.y, (int) Game.RSession->PlayerPos.z,
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(int) Game.RSession->PlayerPos.x >> 6, (int) Game.RSession->PlayerPos.y >> 6, (int) Game.RSession->PlayerPos.z >> 6
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);
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if(ImGui::Button("Delimeter"))
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LOG.debug();
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if(ImGui::Button("Выйти")) {
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try {
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if(Game.Session)
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@@ -80,6 +80,7 @@ void VulkanRenderSession::ThreadVertexObj_t::run() {
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toRemove.push_back(worldId);
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}
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for(WorldId_t worldId : toRemove)
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ChunkMesh.erase(ChunkMesh.find(worldId));
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@@ -101,6 +102,7 @@ void VulkanRenderSession::ThreadVertexObj_t::run() {
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State.lock()->ChunkMesh_IsUse = false;
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changedContent_RegionRemove.clear();
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chunksUpdate.clear();
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// LOG.debug() << "ChunkMesh_IsUse: " << Time::nowSystem() - now;
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@@ -167,6 +169,7 @@ void VulkanRenderSession::ThreadVertexObj_t::run() {
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{
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std::vector<NodeVertexStatic> nodes = generateMeshForNodeChunks(chunk.Nodes.data());
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if(!nodes.empty()) {
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drawChunk.NodePointer = VertexPool_Nodes.pushVertexs(std::move(nodes));
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hasVertexChanges = true;
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@@ -1007,9 +1010,11 @@ void VulkanRenderSession::onChunksChange(WorldId_t worldId, const std::unordered
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std::unordered_map<WorldId_t, std::vector<Pos::GlobalChunk>> chunkChanges;
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if(!changeOrAddList.empty())
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chunkChanges[worldId] = std::vector<Pos::GlobalChunk>(changeOrAddList.begin(), changeOrAddList.end());
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std::unordered_map<WorldId_t, std::vector<Pos::GlobalRegion>> regionRemove;
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if(!remove.empty())
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regionRemove[worldId] = std::vector<Pos::GlobalRegion>(remove.begin(), remove.end());
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VKCTX->ThreadVertexObj.onContentChunkChange(chunkChanges, regionRemove);
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// if(chunk.Voxels.empty()) {
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@@ -1041,6 +1046,10 @@ void VulkanRenderSession::setCameraPos(WorldId_t worldId, Pos::Object pos, glm::
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WorldId = worldId;
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Pos = pos;
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Quat = quat;
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WI = worldId;
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PlayerPos = pos;
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PlayerPos /= float(Pos::Object_t::BS);
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}
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void VulkanRenderSession::beforeDraw() {
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@@ -1209,7 +1218,15 @@ void VulkanRenderSession::drawWorld(GlobalTime gTime, float dTime, VkCommandBuff
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Pos::GlobalChunk x64offset = X64Offset >> Pos::Object_t::BS_Bit >> 4;
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Pos::GlobalRegion x64offset_region = x64offset >> 2;
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auto [voxelVertexs, nodeVertexs] = VKCTX->ThreadVertexObj.getChunksForRender(WorldId, Pos, 2, PCO.ProjView, x64offset_region);
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auto [voxelVertexs, nodeVertexs] = VKCTX->ThreadVertexObj.getChunksForRender(WorldId, Pos, 4, PCO.ProjView, x64offset_region);
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{
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static uint32_t l = TOS::Time::getSeconds();
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if(l != TOS::Time::getSeconds()) {
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l = TOS::Time::getSeconds();
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TOS::Logger("Test").debug() << nodeVertexs.size();
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}
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}
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size_t count = 0;
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@@ -209,7 +209,7 @@ class VulkanRenderSession : public IRenderSession, public IVulkanDependent {
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continue;
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auto iterRegion = iterWorld->second.find(region);
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if(iterRegion == iterWorld->second.end())
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if(iterRegion == iterWorld->second.end())
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continue;
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Pos::GlobalChunk local = Pos::GlobalChunk(region) << 2;
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@@ -364,6 +364,8 @@ class VulkanRenderSession : public IRenderSession, public IVulkanDependent {
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public:
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WorldPCO PCO;
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WorldId_t WI = 0;
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glm::vec3 PlayerPos = glm::vec3(0);
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public:
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VulkanRenderSession();
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