Nodestate
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@@ -262,6 +262,13 @@ std::tuple<ResourceId, std::optional<AssetsManager::DataEntry>&> AssetsManager::
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table.emplace_back(std::make_unique<TableEntry<DataEntry>>());
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id = (table.size()-1)*TableEntry<DataEntry>::ChunkSize;
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data = &table.back()->Entries[0];
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// Расширяем таблицу с ресурсами, если необходимо
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if(type == EnumAssets::Nodestate)
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Table_NodeState.emplace_back(std::make_unique<TableEntry<std::vector<AssetsModel>>>());
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else if(type == EnumAssets::Model)
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Table_Model.emplace_back(std::make_unique<TableEntry<ModelDependency>>());
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}
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return {id, *data};
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