Состояния нод на стороне сервера
This commit is contained in:
@@ -873,11 +873,11 @@ PreparedNodeState::PreparedNodeState(const std::u8string& data) {
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uint16_t size;
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lr >> size;
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ResourceToLocalId.reserve(size);
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ModelToLocalId.reserve(size);
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for(int counter = 0; counter < size; counter++) {
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std::string domain, key;
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lr >> domain >> key;
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ResourceToLocalId.emplace_back(std::move(domain), std::move(key));
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ModelToLocalId.emplace_back(std::move(domain), std::move(key));
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}
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lr >> size;
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@@ -987,10 +987,10 @@ std::u8string PreparedNodeState::dump() const {
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Net::Packet result;
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// ResourceToLocalId
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assert(ResourceToLocalId.size() < (1 << 16));
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result << uint16_t(ResourceToLocalId.size());
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assert(ModelToLocalId.size() < (1 << 16));
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result << uint16_t(ModelToLocalId.size());
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for(const auto& [domain, key] : ResourceToLocalId) {
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for(const auto& [domain, key] : ModelToLocalId) {
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assert(domain.size() < 32);
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result << domain;
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assert(key.size() < 32);
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@@ -1421,7 +1421,7 @@ uint16_t PreparedNodeState::parseCondition(const std::string_view expression) {
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}
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std::pair<float, std::variant<PreparedNodeState::Model, PreparedNodeState::VectorModel>> PreparedNodeState::parseModel(const std::string_view modid, const js::object& obj) {
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// ResourceToLocalId
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// ModelToLocalId
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bool uvlock;
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float weight = 1;
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@@ -1449,15 +1449,15 @@ std::pair<float, std::variant<PreparedNodeState::Model, PreparedNodeState::Vecto
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auto [domain, key] = parseDomainKey((std::string) *model_key, modid);
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uint16_t resId = 0;
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for(auto& [lDomain, lKey] : ResourceToLocalId) {
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for(auto& [lDomain, lKey] : ModelToLocalId) {
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if(lDomain == domain && lKey == key)
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break;
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resId++;
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}
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if(resId == ResourceToLocalId.size()) {
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ResourceToLocalId.emplace_back(domain, key);
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if(resId == ModelToLocalId.size()) {
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ModelToLocalId.emplace_back(domain, key);
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}
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result.Id = resId;
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@@ -1484,15 +1484,15 @@ std::pair<float, std::variant<PreparedNodeState::Model, PreparedNodeState::Vecto
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auto [domain, key] = parseDomainKey((std::string) js_obj.at("model").as_string(), modid);
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uint16_t resId = 0;
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for(auto& [lDomain, lKey] : ResourceToLocalId) {
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for(auto& [lDomain, lKey] : ModelToLocalId) {
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if(lDomain == domain && lKey == key)
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break;
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resId++;
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}
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if(resId == ResourceToLocalId.size()) {
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ResourceToLocalId.emplace_back(domain, key);
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if(resId == ModelToLocalId.size()) {
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ModelToLocalId.emplace_back(domain, key);
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}
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subModel.Id = resId;
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@@ -1598,8 +1598,7 @@ PreparedModel::PreparedModel(const std::string_view modid, const js::object& pro
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const js::object& textures = textures_val->as_object();
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for(const auto& [key, value] : textures) {
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auto [domain, key2] = parseDomainKey((const std::string) value.as_string(), modid);
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Textures[key] = {domain, key2};
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Textures[key] = value.as_string();
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}
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}
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@@ -1807,9 +1806,9 @@ PreparedModel::PreparedModel(const std::u8string& data) {
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lr >> size;
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Textures.reserve(size);
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for(int counter = 0; counter < size; counter++) {
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std::string tkey, domain, key;
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lr >> tkey >> domain >> key;
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Textures.insert({tkey, {std::move(domain), std::move(key)}});
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std::string tkey, pipeline;
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lr >> tkey >> pipeline;
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Textures.insert({tkey, pipeline});
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}
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lr >> size;
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@@ -1916,11 +1915,8 @@ std::u8string PreparedModel::dump() const {
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assert(tkey.size() < 32);
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result << tkey;
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assert(dk.first.size() < 32);
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result << dk.first;
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assert(dk.second.size() < 32);
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result << dk.second;
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assert(dk.size() < 512);
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result << dk;
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}
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assert(Cuboids.size() < (1 << 16));
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@@ -6,6 +6,7 @@
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#include <glm/ext.hpp>
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#include <memory>
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#include <sol/forward.hpp>
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#include <string>
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#include <type_traits>
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#include <unordered_map>
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#include <vector>
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@@ -494,13 +495,6 @@ void unCompressNodes(const std::u8string& compressed, Node* ptr);
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std::u8string compressLinear(const std::u8string& data);
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std::u8string unCompressLinear(const std::u8string& data);
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enum struct TexturePipelineCMD : uint8_t {
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Texture, // Указание текстуры
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Combine, // Комбинирование
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};
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struct NodestateEntry {
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std::string Name;
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int Variability = 0; // Количество возможный значений состояния
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@@ -551,7 +545,7 @@ struct PreparedNodeState {
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};
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// Локальный идентификатор в именной ресурс
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std::vector<std::pair<std::string, std::string>> ResourceToLocalId;
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std::vector<std::pair<std::string, std::string>> ModelToLocalId;
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// Ноды выражений
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std::vector<Node> Nodes;
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// Условия -> вариации модели + веса
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@@ -578,6 +572,7 @@ struct PreparedNodeState {
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// Пишет в сжатый двоичный формат
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std::u8string dump() const;
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// Если зависит от случайного распределения по миру
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bool hasVariability() const {
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return HasVariability;
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}
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@@ -609,7 +604,7 @@ struct PreparedModel {
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};
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std::unordered_map<std::string, FullTransformation> Display;
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std::unordered_map<std::string, std::pair<std::string, std::string>> Textures;
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std::unordered_map<std::string, std::string> Textures;
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struct Cuboid {
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bool Shade;
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@@ -670,9 +665,9 @@ private:
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bool load(const std::u8string& data) noexcept;
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};
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struct TexturePipeline {
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std::vector<AssetsTexture> BinTextures;
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std::u8string Pipeline;
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enum struct TexturePipelineCMD : uint8_t {
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Texture, // Указание текстуры
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Combine, // Комбинирование
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};
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using Hash_t = std::array<uint8_t, 32>;
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@@ -689,6 +684,30 @@ inline std::pair<std::string, std::string> parseDomainKey(const std::string& val
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}
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}
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struct PrecompiledTexturePipeline {
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// Локальные идентификаторы пайплайна в домен+ключ
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std::vector<std::pair<std::string, std::string>> Assets;
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// Чистый код текстурных преобразований, локальные идентификаторы связаны с Assets
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std::u8string Pipeline;
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};
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struct TexturePipeline {
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// Разыменованые идентификаторы
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std::vector<AssetsTexture> BinTextures;
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// Чистый код текстурных преобразований, локальные идентификаторы связаны с BinTextures
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std::u8string Pipeline;
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};
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// Компилятор текстурных потоков
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inline PrecompiledTexturePipeline compileTexturePipeline(const std::string &cmd, const std::string_view defaultDomain = "core") {
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PrecompiledTexturePipeline result;
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auto [domain, key] = parseDomainKey(cmd, defaultDomain);
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result.Assets.emplace_back(domain, key);
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return result;
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}
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struct Resource {
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private:
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@@ -2,6 +2,7 @@
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#include "Common/Abstract.hpp"
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#include "boost/json.hpp"
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#include "png++/rgb_pixel.hpp"
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#include <algorithm>
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#include <exception>
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#include <filesystem>
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#include <png.h>
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@@ -14,25 +15,34 @@
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namespace LV::Server {
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PreparedModelCollision::PreparedModelCollision(const PreparedModel& model) {
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PreparedModel::PreparedModel(const std::string& domain, const LV::PreparedModel& model) {
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Cuboids.reserve(model.Cuboids.size());
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for(const PreparedModel::Cuboid& cuboid : model.Cuboids) {
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Cuboid result;
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result.From = cuboid.From;
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result.To = cuboid.To;
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result.Faces = 0;
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for(const auto& [key, _] : cuboid.Faces)
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result.Faces |= (1 << int(key));
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result.Transformations = cuboid.Transformations;
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for(auto& [key, cmd] : model.Textures) {
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PrecompiledTexturePipeline ptp = compileTexturePipeline(cmd, domain);
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for(auto& [domain, key] : ptp.Assets) {
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TextureDependencies[domain].push_back(key);
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}
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}
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SubModels = model.SubModels;
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for(auto& sub : model.SubModels) {
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ModelDependencies[sub.Domain].push_back(sub.Key);
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}
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// for(const PreparedModel::Cuboid& cuboid : model.Cuboids) {
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// Cuboid result;
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// result.From = cuboid.From;
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// result.To = cuboid.To;
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// result.Faces = 0;
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// for(const auto& [key, _] : cuboid.Faces)
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// result.Faces |= (1 << int(key));
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// result.Transformations = cuboid.Transformations;
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// }
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}
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PreparedModelCollision::PreparedModelCollision(const std::string& domain, const js::object& glTF) {
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PreparedModel::PreparedModel(const std::string& domain, const js::object& glTF) {
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// gltf
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// Сцена по умолчанию
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@@ -45,7 +55,7 @@ PreparedModelCollision::PreparedModelCollision(const std::string& domain, const
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// Буферы
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}
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PreparedModelCollision::PreparedModelCollision(const std::string& domain, Resource glb) {
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PreparedModel::PreparedModel(const std::string& domain, Resource glb) {
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}
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@@ -104,26 +114,26 @@ void AssetsManager::loadResourceFromFile_Model(ResourceChangeObj& out, const std
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Resource res(path);
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std::filesystem::file_time_type ftt = fs::last_write_time(path);
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PreparedModel pmc;
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if(path.extension() == "json") {
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js::object obj = js::parse(std::string_view((const char*) res.data(), res.size())).as_object();
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PreparedModel pm(domain, obj);
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PreparedModelCollision pmc(pm);
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LV::PreparedModel pm(domain, obj);
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std::u8string data = pm.dump();
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out.Models[domain].emplace_back(key, pmc);
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pmc = PreparedModel(domain, pm);
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out.NewOrChange[(int) EnumAssets::Model][domain].emplace_back(key, Resource((const uint8_t*) data.data(), data.size()), ftt);
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} else if(path.extension() == "gltf") {
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js::object obj = js::parse(std::string_view((const char*) res.data(), res.size())).as_object();
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PreparedModelCollision pmc(domain, obj);
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out.Models[domain].emplace_back(key, pmc);
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pmc = PreparedModel(domain, obj);
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out.NewOrChange[(int) EnumAssets::Model][domain].emplace_back(key, res, ftt);
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} else if(path.extension() == "glb") {
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PreparedModelCollision pmc(domain, res);
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out.Models[domain].emplace_back(key, pmc);
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pmc = PreparedModel(domain, res);
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out.NewOrChange[(int) EnumAssets::Model][domain].emplace_back(key, res, ftt);
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} else {
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MAKE_ERROR("Не поддерживаемый формат файла");
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}
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out.Models[domain].emplace_back(key, pmc);
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}
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void AssetsManager::loadResourceFromFile_Texture(ResourceChangeObj& out, const std::string& domain, const std::string& key, fs::path path) const {
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@@ -436,14 +446,21 @@ AssetsManager::Out_applyResourceChange AssetsManager::applyResourceChange(const
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assert(iter != keyToIdDomain.end());
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ResourceId resId = iter->second;
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// keyToIdDomain.erase(iter);
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// lost[type].push_back(resId);
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uint32_t localId = resId % TableEntry<DataEntry>::ChunkSize;
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if(type == (int) EnumAssets::Nodestate) {
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if(resId / TableEntry<PreparedNodeState>::ChunkSize < lock->Table_NodeState.size()) {
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lock->Table_NodeState[resId / TableEntry<PreparedNodeState>::ChunkSize]
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->Entries[resId % TableEntry<PreparedNodeState>::ChunkSize].reset();
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}
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} else if(type == (int) EnumAssets::Model) {
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if(resId / TableEntry<ModelDependency>::ChunkSize < lock->Table_Model.size()) {
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lock->Table_Model[resId / TableEntry<ModelDependency>::ChunkSize]
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->Entries[resId % TableEntry<ModelDependency>::ChunkSize].reset();
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}
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}
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auto& chunk = lock->Table[type][resId / TableEntry<DataEntry>::ChunkSize];
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// chunk->IsFull = false;
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// chunk->Empty.set(localId);
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chunk->Entries[localId].reset();
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chunk->Entries[resId % TableEntry<DataEntry>::ChunkSize].reset();
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}
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}
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}
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@@ -484,6 +501,130 @@ AssetsManager::Out_applyResourceChange AssetsManager::applyResourceChange(const
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std::set_difference(l.begin(), l.end(), noc.begin(), noc.end(), std::back_inserter(result.Lost[type]));
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}
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if(!orr.Nodestates.empty())
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{
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auto lock = LocalObj.lock();
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for(auto& [domain, table] : orr.Nodestates) {
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for(auto& [key, value] : table) {
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ResourceId resId = lock->getId(EnumAssets::Nodestate, domain, key);
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std::vector<AssetsModel> models;
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for(auto& [domain, key] : value.ModelToLocalId) {
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models.push_back(lock->getId(EnumAssets::Model, domain, key));
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}
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{
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std::sort(models.begin(), models.end());
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auto iterErase = std::unique(models.begin(), models.end());
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models.erase(iterErase, models.end());
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models.shrink_to_fit();
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}
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lock->Table_NodeState[resId / TableEntry<DataEntry>::ChunkSize]
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->Entries[resId % TableEntry<DataEntry>::ChunkSize] = std::move(models);
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}
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}
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}
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if(!orr.Models.empty())
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{
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auto lock = LocalObj.lock();
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for(auto& [domain, table] : orr.Models) {
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for(auto& [key, value] : table) {
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ResourceId resId = lock->getId(EnumAssets::Model, domain, key);
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ModelDependency deps;
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for(auto& [domain, list] : value.ModelDependencies) {
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ResourceId subResId = lock->getId(EnumAssets::Model, domain, key);
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deps.ModelDeps.push_back(subResId);
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}
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for(auto& [domain, list] : value.TextureDependencies) {
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ResourceId subResId = lock->getId(EnumAssets::Texture, domain, key);
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deps.TextureDeps.push_back(subResId);
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}
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lock->Table_Model[resId / TableEntry<DataEntry>::ChunkSize]
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->Entries[resId % TableEntry<DataEntry>::ChunkSize] = std::move(deps);
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}
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}
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}
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// Вычислить зависимости моделей
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{
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// Затираем старые данные
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auto lock = LocalObj.lock();
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for(auto& entriesChunk : lock->Table_Model) {
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for(auto& entry : entriesChunk->Entries) {
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if(!entry)
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continue;
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entry->Ready = false;
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entry->FullSubTextureDeps.clear();
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entry->FullSubModelDeps.clear();
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}
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}
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// Вычисляем зависимости
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std::function<void(AssetsModel resId, ModelDependency&)> calcDeps = [&](AssetsModel resId, ModelDependency& entry) {
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for(AssetsModel subResId : entry.ModelDeps) {
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auto& model = lock->Table_Model[subResId / TableEntry<ModelDependency>::ChunkSize]
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->Entries[subResId % TableEntry<ModelDependency>::ChunkSize];
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if(!model)
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continue;
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if(!model->Ready)
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calcDeps(subResId, *model);
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if(std::binary_search(model->FullSubModelDeps.begin(), model->FullSubModelDeps.end(), resId)) {
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// Циклическая зависимость
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const auto object1 = lock->getResource(EnumAssets::Model, resId);
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const auto object2 = lock->getResource(EnumAssets::Model, subResId);
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assert(object1);
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LOG.warn() << "В моделе " << std::get<1>(*object1) << ':' << std::get<2>(*object1)
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<< " обнаружена циклическая зависимость с " << std::get<1>(*object2) << ':'
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<< std::get<2>(*object2);
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} else {
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entry.FullSubTextureDeps.append_range(model->FullSubTextureDeps);
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entry.FullSubModelDeps.push_back(subResId);
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entry.FullSubModelDeps.append_range(model->FullSubModelDeps);
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}
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}
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{
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std::sort(entry.FullSubTextureDeps.begin(), entry.FullSubTextureDeps.end());
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auto eraseIter = std::unique(entry.FullSubTextureDeps.begin(), entry.FullSubTextureDeps.end());
|
||||
entry.FullSubTextureDeps.erase(eraseIter, entry.FullSubTextureDeps.end());
|
||||
entry.FullSubTextureDeps.shrink_to_fit();
|
||||
}
|
||||
|
||||
{
|
||||
std::sort(entry.FullSubModelDeps.begin(), entry.FullSubModelDeps.end());
|
||||
auto eraseIter = std::unique(entry.FullSubModelDeps.begin(), entry.FullSubModelDeps.end());
|
||||
entry.FullSubModelDeps.erase(eraseIter, entry.FullSubModelDeps.end());
|
||||
entry.FullSubModelDeps.shrink_to_fit();
|
||||
}
|
||||
|
||||
entry.Ready = true;
|
||||
};
|
||||
|
||||
ssize_t iter = -1;
|
||||
for(auto& entriesChunk : lock->Table_Model) {
|
||||
for(auto& entry : entriesChunk->Entries) {
|
||||
iter++;
|
||||
|
||||
if(!entry || entry->Ready)
|
||||
continue;
|
||||
|
||||
// Собираем зависимости
|
||||
calcDeps(iter, *entry);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include <filesystem>
|
||||
#include <optional>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#include <variant>
|
||||
|
||||
|
||||
@@ -17,31 +18,40 @@ namespace fs = std::filesystem;
|
||||
|
||||
/*
|
||||
Используется для расчёта коллизии,
|
||||
если это необходимо.
|
||||
|
||||
glTF конвертируется в кубы
|
||||
если это необходимо, а также зависимостей к ассетам.
|
||||
*/
|
||||
struct PreparedModelCollision {
|
||||
struct Cuboid {
|
||||
glm::vec3 From, To;
|
||||
uint8_t Faces;
|
||||
|
||||
std::vector<PreparedModel::Cuboid::Transformation> Transformations;
|
||||
};
|
||||
struct PreparedModel {
|
||||
// Упрощённая коллизия
|
||||
std::vector<std::pair<glm::vec3, glm::vec3>> Cuboids;
|
||||
// Зависимости от текстур, которые нужно сообщить клиенту
|
||||
std::unordered_map<std::string, std::vector<std::string>> TextureDependencies;
|
||||
// Зависимости от моделей
|
||||
std::unordered_map<std::string, std::vector<std::string>> ModelDependencies;
|
||||
|
||||
std::vector<Cuboid> Cuboids;
|
||||
std::vector<PreparedModel::SubModel> SubModels;
|
||||
PreparedModel(const std::string& domain, const LV::PreparedModel& model);
|
||||
PreparedModel(const std::string& domain, const js::object& glTF);
|
||||
PreparedModel(const std::string& domain, Resource glb);
|
||||
|
||||
PreparedModelCollision(const PreparedModel& model);
|
||||
PreparedModelCollision(const std::string& domain, const js::object& glTF);
|
||||
PreparedModelCollision(const std::string& domain, Resource glb);
|
||||
PreparedModel() = default;
|
||||
PreparedModel(const PreparedModel&) = default;
|
||||
PreparedModel(PreparedModel&&) = default;
|
||||
|
||||
PreparedModelCollision() = default;
|
||||
PreparedModelCollision(const PreparedModelCollision&) = default;
|
||||
PreparedModelCollision(PreparedModelCollision&&) = default;
|
||||
PreparedModel& operator=(const PreparedModel&) = default;
|
||||
PreparedModel& operator=(PreparedModel&&) = default;
|
||||
};
|
||||
|
||||
PreparedModelCollision& operator=(const PreparedModelCollision&) = default;
|
||||
PreparedModelCollision& operator=(PreparedModelCollision&&) = default;
|
||||
struct ModelDependency {
|
||||
// Прямые зависимости к тестурам и моделям
|
||||
std::vector<AssetsTexture> TextureDeps;
|
||||
std::vector<AssetsModel> ModelDeps;
|
||||
// Коллизия
|
||||
std::vector<std::pair<glm::vec3, glm::vec3>> Cuboids;
|
||||
|
||||
//
|
||||
bool Ready = false;
|
||||
// Полный список зависимостей рекурсивно
|
||||
std::vector<AssetsTexture> FullSubTextureDeps;
|
||||
std::vector<AssetsModel> FullSubModelDeps;
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -59,7 +69,7 @@ public:
|
||||
|
||||
|
||||
std::unordered_map<std::string, std::vector<std::pair<std::string, PreparedNodeState>>> Nodestates;
|
||||
std::unordered_map<std::string, std::vector<std::pair<std::string, PreparedModelCollision>>> Models;
|
||||
std::unordered_map<std::string, std::vector<std::pair<std::string, PreparedModel>>> Models;
|
||||
};
|
||||
|
||||
private:
|
||||
@@ -76,7 +86,7 @@ private:
|
||||
static constexpr size_t ChunkSize = 4096;
|
||||
bool IsFull = false;
|
||||
std::bitset<ChunkSize> Empty;
|
||||
std::array<std::optional<DataEntry>, ChunkSize> Entries;
|
||||
std::array<std::optional<T>, ChunkSize> Entries;
|
||||
|
||||
TableEntry() {
|
||||
Empty.set();
|
||||
@@ -87,14 +97,64 @@ private:
|
||||
// Связь ресурсов по идентификаторам
|
||||
std::vector<std::unique_ptr<TableEntry<DataEntry>>> Table[(int) EnumAssets::MAX_ENUM];
|
||||
|
||||
// Распаршенные ресурсы, для использования сервером
|
||||
std::vector<std::unique_ptr<TableEntry<PreparedNodeState>>> Table_NodeState;
|
||||
std::vector<std::unique_ptr<TableEntry<PreparedModelCollision>>> Table_Model;
|
||||
// Распаршенные ресурсы, для использования сервером (сбор зависимостей профиля нод и расчёт коллизии если нужно)
|
||||
// Первичные зависимости Nodestate к моделям
|
||||
std::vector<std::unique_ptr<TableEntry<std::vector<AssetsModel>>>> Table_NodeState;
|
||||
// Упрощённые модели для коллизии
|
||||
std::vector<std::unique_ptr<TableEntry<ModelDependency>>> Table_Model;
|
||||
|
||||
// Связь домены -> {ключ -> идентификатор}
|
||||
std::unordered_map<std::string, std::unordered_map<std::string, ResourceId>> KeyToId[(int) EnumAssets::MAX_ENUM];
|
||||
|
||||
std::tuple<ResourceId, std::optional<DataEntry>&> nextId(EnumAssets type);
|
||||
|
||||
|
||||
ResourceId getId(EnumAssets type, const std::string& domain, const std::string& key) {
|
||||
auto& keyToId = KeyToId[(int) type];
|
||||
if(auto iterKTI = keyToId.find(domain); iterKTI != keyToId.end()) {
|
||||
if(auto iterKey = iterKTI->second.find(key); iterKey != iterKTI->second.end()) {
|
||||
return iterKey->second;
|
||||
}
|
||||
}
|
||||
|
||||
auto [id, entry] = nextId(type);
|
||||
keyToId[domain][key] = id;
|
||||
|
||||
// Расширяем таблицу с ресурсами, если необходимо
|
||||
ssize_t tableChunks = (ssize_t) (id/TableEntry<DataEntry>::ChunkSize)-(ssize_t) Table[(int) type].size()+1;
|
||||
for(; tableChunks > 0; tableChunks--) {
|
||||
Table[(int) type].emplace_back(std::make_unique<TableEntry<DataEntry>>());
|
||||
|
||||
if(type == EnumAssets::Nodestate)
|
||||
Table_NodeState.emplace_back(std::make_unique<TableEntry<std::vector<AssetsModel>>>());
|
||||
else if(type == EnumAssets::Model)
|
||||
Table_Model.emplace_back(std::make_unique<TableEntry<ModelDependency>>());
|
||||
}
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
std::optional<std::tuple<Resource, const std::string&, const std::string&>> getResource(EnumAssets type, ResourceId id) {
|
||||
assert(id < Table[(int) type].size()*TableEntry<DataEntry>::ChunkSize);
|
||||
auto& value = Table[(int) type][id / TableEntry<DataEntry>::ChunkSize]->Entries[id % TableEntry<DataEntry>::ChunkSize];
|
||||
if(value)
|
||||
return {{value->Res, value->Domain, value->Key}};
|
||||
else
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
const std::optional<std::vector<AssetsModel>>& getResourceNodestate(ResourceId id) {
|
||||
assert(id < Table_NodeState.size()*TableEntry<DataEntry>::ChunkSize);
|
||||
return Table_NodeState[id / TableEntry<DataEntry>::ChunkSize]
|
||||
->Entries[id % TableEntry<DataEntry>::ChunkSize];
|
||||
}
|
||||
|
||||
|
||||
const std::optional<ModelDependency>& getResourceModel(ResourceId id) {
|
||||
assert(id < Table_Model.size()*TableEntry<DataEntry>::ChunkSize);
|
||||
return Table_Model[id / TableEntry<DataEntry>::ChunkSize]
|
||||
->Entries[id % TableEntry<DataEntry>::ChunkSize];
|
||||
}
|
||||
};
|
||||
|
||||
TOS::SpinlockObject<Local> LocalObj;
|
||||
@@ -167,28 +227,56 @@ public:
|
||||
resource должен содержать домен и путь
|
||||
*/
|
||||
ResourceId getId(EnumAssets type, const std::string& domain, const std::string& key) {
|
||||
return LocalObj.lock()->getId(type, domain, key);
|
||||
}
|
||||
|
||||
// Выдаёт ресурс по идентификатору
|
||||
std::optional<std::tuple<Resource, const std::string&, const std::string&>> getResource(EnumAssets type, ResourceId id) {
|
||||
return LocalObj.lock()->getResource(type, id);
|
||||
}
|
||||
|
||||
// Выдаёт зависимости к ресурсам профиля ноды
|
||||
std::tuple<AssetsNodestate, std::vector<AssetsModel>, std::vector<AssetsTexture>>
|
||||
getNodeDependency(const std::string& domain, const std::string& key)
|
||||
{
|
||||
auto lock = LocalObj.lock();
|
||||
auto& keyToId = lock->KeyToId[(int) type];
|
||||
if(auto iterKTI = keyToId.find(domain); iterKTI != keyToId.end()) {
|
||||
if(auto iterKey = iterKTI->second.find(key); iterKey != iterKTI->second.end()) {
|
||||
return iterKey->second;
|
||||
AssetsNodestate nodestateId = lock->getId(EnumAssets::Nodestate, domain, key);
|
||||
|
||||
std::vector<AssetsModel> models;
|
||||
std::vector<AssetsTexture> textures;
|
||||
|
||||
if(auto subModelsPtr = lock->getResourceNodestate(nodestateId)) {
|
||||
for(AssetsModel resId : *subModelsPtr) {
|
||||
const auto& subModel = lock->getResourceModel(resId);
|
||||
|
||||
if(!subModel)
|
||||
continue;
|
||||
|
||||
models.push_back(resId);
|
||||
models.append_range(subModel->FullSubModelDeps);
|
||||
textures.append_range(subModel->FullSubTextureDeps);
|
||||
}
|
||||
}
|
||||
|
||||
auto [id, entry] = lock->nextId(type);
|
||||
keyToId[domain][key] = id;
|
||||
return id;
|
||||
{
|
||||
std::sort(models.begin(), models.end());
|
||||
auto eraseIter = std::unique(models.begin(), models.end());
|
||||
models.erase(eraseIter, models.end());
|
||||
models.shrink_to_fit();
|
||||
}
|
||||
|
||||
{
|
||||
std::sort(textures.begin(), textures.end());
|
||||
auto eraseIter = std::unique(textures.begin(), textures.end());
|
||||
textures.erase(eraseIter, textures.end());
|
||||
textures.shrink_to_fit();
|
||||
}
|
||||
return {nodestateId, std::move(models), std::move(textures)};
|
||||
}
|
||||
|
||||
std::optional<std::tuple<Resource, const std::string&, const std::string&>> getResource(EnumAssets type, ResourceId id) {
|
||||
auto lock = LocalObj.lock();
|
||||
assert(id < lock->Table[(int) type].size()*TableEntry<DataEntry>::ChunkSize);
|
||||
auto& value = lock->Table[(int) type][id / TableEntry<DataEntry>::ChunkSize]->Entries[id % TableEntry<DataEntry>::ChunkSize];
|
||||
if(value)
|
||||
return {{value->Res, value->Domain, value->Key}};
|
||||
else
|
||||
return std::nullopt;
|
||||
}
|
||||
private:
|
||||
TOS::Logger LOG = "Server>AssetsManager";
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1512,6 +1512,15 @@ void GameServer::prerun() {
|
||||
}
|
||||
|
||||
void GameServer::run() {
|
||||
{
|
||||
IWorldSaveBackend::TickSyncInfo_In in;
|
||||
for(int x = -1; x <= 1; x++)
|
||||
for(int y = -1; y <= 1; y++)
|
||||
for(int z = -1; z <= 1; z++)
|
||||
in.Load[0].push_back(Pos::GlobalChunk(x, y, z));
|
||||
|
||||
stepGeneratorAndLuaAsync(SaveBackend.World->tickSync(std::move(in)));
|
||||
}
|
||||
|
||||
while(true) {
|
||||
((uint32_t&) Game.AfterStartTime) += (uint32_t) (CurrentTickDuration*256);
|
||||
|
||||
Reference in New Issue
Block a user