Состояния нод на стороне сервера

This commit is contained in:
2025-08-31 20:22:59 +06:00
parent f745f58a31
commit 2dd3ea60d7
5 changed files with 355 additions and 102 deletions

View File

@@ -873,11 +873,11 @@ PreparedNodeState::PreparedNodeState(const std::u8string& data) {
uint16_t size;
lr >> size;
ResourceToLocalId.reserve(size);
ModelToLocalId.reserve(size);
for(int counter = 0; counter < size; counter++) {
std::string domain, key;
lr >> domain >> key;
ResourceToLocalId.emplace_back(std::move(domain), std::move(key));
ModelToLocalId.emplace_back(std::move(domain), std::move(key));
}
lr >> size;
@@ -987,10 +987,10 @@ std::u8string PreparedNodeState::dump() const {
Net::Packet result;
// ResourceToLocalId
assert(ResourceToLocalId.size() < (1 << 16));
result << uint16_t(ResourceToLocalId.size());
assert(ModelToLocalId.size() < (1 << 16));
result << uint16_t(ModelToLocalId.size());
for(const auto& [domain, key] : ResourceToLocalId) {
for(const auto& [domain, key] : ModelToLocalId) {
assert(domain.size() < 32);
result << domain;
assert(key.size() < 32);
@@ -1421,7 +1421,7 @@ uint16_t PreparedNodeState::parseCondition(const std::string_view expression) {
}
std::pair<float, std::variant<PreparedNodeState::Model, PreparedNodeState::VectorModel>> PreparedNodeState::parseModel(const std::string_view modid, const js::object& obj) {
// ResourceToLocalId
// ModelToLocalId
bool uvlock;
float weight = 1;
@@ -1449,15 +1449,15 @@ std::pair<float, std::variant<PreparedNodeState::Model, PreparedNodeState::Vecto
auto [domain, key] = parseDomainKey((std::string) *model_key, modid);
uint16_t resId = 0;
for(auto& [lDomain, lKey] : ResourceToLocalId) {
for(auto& [lDomain, lKey] : ModelToLocalId) {
if(lDomain == domain && lKey == key)
break;
resId++;
}
if(resId == ResourceToLocalId.size()) {
ResourceToLocalId.emplace_back(domain, key);
if(resId == ModelToLocalId.size()) {
ModelToLocalId.emplace_back(domain, key);
}
result.Id = resId;
@@ -1484,15 +1484,15 @@ std::pair<float, std::variant<PreparedNodeState::Model, PreparedNodeState::Vecto
auto [domain, key] = parseDomainKey((std::string) js_obj.at("model").as_string(), modid);
uint16_t resId = 0;
for(auto& [lDomain, lKey] : ResourceToLocalId) {
for(auto& [lDomain, lKey] : ModelToLocalId) {
if(lDomain == domain && lKey == key)
break;
resId++;
}
if(resId == ResourceToLocalId.size()) {
ResourceToLocalId.emplace_back(domain, key);
if(resId == ModelToLocalId.size()) {
ModelToLocalId.emplace_back(domain, key);
}
subModel.Id = resId;
@@ -1598,8 +1598,7 @@ PreparedModel::PreparedModel(const std::string_view modid, const js::object& pro
const js::object& textures = textures_val->as_object();
for(const auto& [key, value] : textures) {
auto [domain, key2] = parseDomainKey((const std::string) value.as_string(), modid);
Textures[key] = {domain, key2};
Textures[key] = value.as_string();
}
}
@@ -1807,9 +1806,9 @@ PreparedModel::PreparedModel(const std::u8string& data) {
lr >> size;
Textures.reserve(size);
for(int counter = 0; counter < size; counter++) {
std::string tkey, domain, key;
lr >> tkey >> domain >> key;
Textures.insert({tkey, {std::move(domain), std::move(key)}});
std::string tkey, pipeline;
lr >> tkey >> pipeline;
Textures.insert({tkey, pipeline});
}
lr >> size;
@@ -1916,11 +1915,8 @@ std::u8string PreparedModel::dump() const {
assert(tkey.size() < 32);
result << tkey;
assert(dk.first.size() < 32);
result << dk.first;
assert(dk.second.size() < 32);
result << dk.second;
assert(dk.size() < 512);
result << dk;
}
assert(Cuboids.size() < (1 << 16));

View File

@@ -6,6 +6,7 @@
#include <glm/ext.hpp>
#include <memory>
#include <sol/forward.hpp>
#include <string>
#include <type_traits>
#include <unordered_map>
#include <vector>
@@ -494,13 +495,6 @@ void unCompressNodes(const std::u8string& compressed, Node* ptr);
std::u8string compressLinear(const std::u8string& data);
std::u8string unCompressLinear(const std::u8string& data);
enum struct TexturePipelineCMD : uint8_t {
Texture, // Указание текстуры
Combine, // Комбинирование
};
struct NodestateEntry {
std::string Name;
int Variability = 0; // Количество возможный значений состояния
@@ -551,7 +545,7 @@ struct PreparedNodeState {
};
// Локальный идентификатор в именной ресурс
std::vector<std::pair<std::string, std::string>> ResourceToLocalId;
std::vector<std::pair<std::string, std::string>> ModelToLocalId;
// Ноды выражений
std::vector<Node> Nodes;
// Условия -> вариации модели + веса
@@ -578,6 +572,7 @@ struct PreparedNodeState {
// Пишет в сжатый двоичный формат
std::u8string dump() const;
// Если зависит от случайного распределения по миру
bool hasVariability() const {
return HasVariability;
}
@@ -609,7 +604,7 @@ struct PreparedModel {
};
std::unordered_map<std::string, FullTransformation> Display;
std::unordered_map<std::string, std::pair<std::string, std::string>> Textures;
std::unordered_map<std::string, std::string> Textures;
struct Cuboid {
bool Shade;
@@ -670,9 +665,9 @@ private:
bool load(const std::u8string& data) noexcept;
};
struct TexturePipeline {
std::vector<AssetsTexture> BinTextures;
std::u8string Pipeline;
enum struct TexturePipelineCMD : uint8_t {
Texture, // Указание текстуры
Combine, // Комбинирование
};
using Hash_t = std::array<uint8_t, 32>;
@@ -689,6 +684,30 @@ inline std::pair<std::string, std::string> parseDomainKey(const std::string& val
}
}
struct PrecompiledTexturePipeline {
// Локальные идентификаторы пайплайна в домен+ключ
std::vector<std::pair<std::string, std::string>> Assets;
// Чистый код текстурных преобразований, локальные идентификаторы связаны с Assets
std::u8string Pipeline;
};
struct TexturePipeline {
// Разыменованые идентификаторы
std::vector<AssetsTexture> BinTextures;
// Чистый код текстурных преобразований, локальные идентификаторы связаны с BinTextures
std::u8string Pipeline;
};
// Компилятор текстурных потоков
inline PrecompiledTexturePipeline compileTexturePipeline(const std::string &cmd, const std::string_view defaultDomain = "core") {
PrecompiledTexturePipeline result;
auto [domain, key] = parseDomainKey(cmd, defaultDomain);
result.Assets.emplace_back(domain, key);
return result;
}
struct Resource {
private:

View File

@@ -2,6 +2,7 @@
#include "Common/Abstract.hpp"
#include "boost/json.hpp"
#include "png++/rgb_pixel.hpp"
#include <algorithm>
#include <exception>
#include <filesystem>
#include <png.h>
@@ -14,25 +15,34 @@
namespace LV::Server {
PreparedModelCollision::PreparedModelCollision(const PreparedModel& model) {
PreparedModel::PreparedModel(const std::string& domain, const LV::PreparedModel& model) {
Cuboids.reserve(model.Cuboids.size());
for(const PreparedModel::Cuboid& cuboid : model.Cuboids) {
Cuboid result;
result.From = cuboid.From;
result.To = cuboid.To;
result.Faces = 0;
for(const auto& [key, _] : cuboid.Faces)
result.Faces |= (1 << int(key));
result.Transformations = cuboid.Transformations;
for(auto& [key, cmd] : model.Textures) {
PrecompiledTexturePipeline ptp = compileTexturePipeline(cmd, domain);
for(auto& [domain, key] : ptp.Assets) {
TextureDependencies[domain].push_back(key);
}
}
SubModels = model.SubModels;
for(auto& sub : model.SubModels) {
ModelDependencies[sub.Domain].push_back(sub.Key);
}
// for(const PreparedModel::Cuboid& cuboid : model.Cuboids) {
// Cuboid result;
// result.From = cuboid.From;
// result.To = cuboid.To;
// result.Faces = 0;
// for(const auto& [key, _] : cuboid.Faces)
// result.Faces |= (1 << int(key));
// result.Transformations = cuboid.Transformations;
// }
}
PreparedModelCollision::PreparedModelCollision(const std::string& domain, const js::object& glTF) {
PreparedModel::PreparedModel(const std::string& domain, const js::object& glTF) {
// gltf
// Сцена по умолчанию
@@ -45,7 +55,7 @@ PreparedModelCollision::PreparedModelCollision(const std::string& domain, const
// Буферы
}
PreparedModelCollision::PreparedModelCollision(const std::string& domain, Resource glb) {
PreparedModel::PreparedModel(const std::string& domain, Resource glb) {
}
@@ -104,26 +114,26 @@ void AssetsManager::loadResourceFromFile_Model(ResourceChangeObj& out, const std
Resource res(path);
std::filesystem::file_time_type ftt = fs::last_write_time(path);
PreparedModel pmc;
if(path.extension() == "json") {
js::object obj = js::parse(std::string_view((const char*) res.data(), res.size())).as_object();
PreparedModel pm(domain, obj);
PreparedModelCollision pmc(pm);
LV::PreparedModel pm(domain, obj);
std::u8string data = pm.dump();
out.Models[domain].emplace_back(key, pmc);
pmc = PreparedModel(domain, pm);
out.NewOrChange[(int) EnumAssets::Model][domain].emplace_back(key, Resource((const uint8_t*) data.data(), data.size()), ftt);
} else if(path.extension() == "gltf") {
js::object obj = js::parse(std::string_view((const char*) res.data(), res.size())).as_object();
PreparedModelCollision pmc(domain, obj);
out.Models[domain].emplace_back(key, pmc);
pmc = PreparedModel(domain, obj);
out.NewOrChange[(int) EnumAssets::Model][domain].emplace_back(key, res, ftt);
} else if(path.extension() == "glb") {
PreparedModelCollision pmc(domain, res);
out.Models[domain].emplace_back(key, pmc);
pmc = PreparedModel(domain, res);
out.NewOrChange[(int) EnumAssets::Model][domain].emplace_back(key, res, ftt);
} else {
MAKE_ERROR("Не поддерживаемый формат файла");
}
out.Models[domain].emplace_back(key, pmc);
}
void AssetsManager::loadResourceFromFile_Texture(ResourceChangeObj& out, const std::string& domain, const std::string& key, fs::path path) const {
@@ -436,14 +446,21 @@ AssetsManager::Out_applyResourceChange AssetsManager::applyResourceChange(const
assert(iter != keyToIdDomain.end());
ResourceId resId = iter->second;
// keyToIdDomain.erase(iter);
// lost[type].push_back(resId);
uint32_t localId = resId % TableEntry<DataEntry>::ChunkSize;
if(type == (int) EnumAssets::Nodestate) {
if(resId / TableEntry<PreparedNodeState>::ChunkSize < lock->Table_NodeState.size()) {
lock->Table_NodeState[resId / TableEntry<PreparedNodeState>::ChunkSize]
->Entries[resId % TableEntry<PreparedNodeState>::ChunkSize].reset();
}
} else if(type == (int) EnumAssets::Model) {
if(resId / TableEntry<ModelDependency>::ChunkSize < lock->Table_Model.size()) {
lock->Table_Model[resId / TableEntry<ModelDependency>::ChunkSize]
->Entries[resId % TableEntry<ModelDependency>::ChunkSize].reset();
}
}
auto& chunk = lock->Table[type][resId / TableEntry<DataEntry>::ChunkSize];
// chunk->IsFull = false;
// chunk->Empty.set(localId);
chunk->Entries[localId].reset();
chunk->Entries[resId % TableEntry<DataEntry>::ChunkSize].reset();
}
}
}
@@ -484,6 +501,130 @@ AssetsManager::Out_applyResourceChange AssetsManager::applyResourceChange(const
std::set_difference(l.begin(), l.end(), noc.begin(), noc.end(), std::back_inserter(result.Lost[type]));
}
if(!orr.Nodestates.empty())
{
auto lock = LocalObj.lock();
for(auto& [domain, table] : orr.Nodestates) {
for(auto& [key, value] : table) {
ResourceId resId = lock->getId(EnumAssets::Nodestate, domain, key);
std::vector<AssetsModel> models;
for(auto& [domain, key] : value.ModelToLocalId) {
models.push_back(lock->getId(EnumAssets::Model, domain, key));
}
{
std::sort(models.begin(), models.end());
auto iterErase = std::unique(models.begin(), models.end());
models.erase(iterErase, models.end());
models.shrink_to_fit();
}
lock->Table_NodeState[resId / TableEntry<DataEntry>::ChunkSize]
->Entries[resId % TableEntry<DataEntry>::ChunkSize] = std::move(models);
}
}
}
if(!orr.Models.empty())
{
auto lock = LocalObj.lock();
for(auto& [domain, table] : orr.Models) {
for(auto& [key, value] : table) {
ResourceId resId = lock->getId(EnumAssets::Model, domain, key);
ModelDependency deps;
for(auto& [domain, list] : value.ModelDependencies) {
ResourceId subResId = lock->getId(EnumAssets::Model, domain, key);
deps.ModelDeps.push_back(subResId);
}
for(auto& [domain, list] : value.TextureDependencies) {
ResourceId subResId = lock->getId(EnumAssets::Texture, domain, key);
deps.TextureDeps.push_back(subResId);
}
lock->Table_Model[resId / TableEntry<DataEntry>::ChunkSize]
->Entries[resId % TableEntry<DataEntry>::ChunkSize] = std::move(deps);
}
}
}
// Вычислить зависимости моделей
{
// Затираем старые данные
auto lock = LocalObj.lock();
for(auto& entriesChunk : lock->Table_Model) {
for(auto& entry : entriesChunk->Entries) {
if(!entry)
continue;
entry->Ready = false;
entry->FullSubTextureDeps.clear();
entry->FullSubModelDeps.clear();
}
}
// Вычисляем зависимости
std::function<void(AssetsModel resId, ModelDependency&)> calcDeps = [&](AssetsModel resId, ModelDependency& entry) {
for(AssetsModel subResId : entry.ModelDeps) {
auto& model = lock->Table_Model[subResId / TableEntry<ModelDependency>::ChunkSize]
->Entries[subResId % TableEntry<ModelDependency>::ChunkSize];
if(!model)
continue;
if(!model->Ready)
calcDeps(subResId, *model);
if(std::binary_search(model->FullSubModelDeps.begin(), model->FullSubModelDeps.end(), resId)) {
// Циклическая зависимость
const auto object1 = lock->getResource(EnumAssets::Model, resId);
const auto object2 = lock->getResource(EnumAssets::Model, subResId);
assert(object1);
LOG.warn() << "В моделе " << std::get<1>(*object1) << ':' << std::get<2>(*object1)
<< " обнаружена циклическая зависимость с " << std::get<1>(*object2) << ':'
<< std::get<2>(*object2);
} else {
entry.FullSubTextureDeps.append_range(model->FullSubTextureDeps);
entry.FullSubModelDeps.push_back(subResId);
entry.FullSubModelDeps.append_range(model->FullSubModelDeps);
}
}
{
std::sort(entry.FullSubTextureDeps.begin(), entry.FullSubTextureDeps.end());
auto eraseIter = std::unique(entry.FullSubTextureDeps.begin(), entry.FullSubTextureDeps.end());
entry.FullSubTextureDeps.erase(eraseIter, entry.FullSubTextureDeps.end());
entry.FullSubTextureDeps.shrink_to_fit();
}
{
std::sort(entry.FullSubModelDeps.begin(), entry.FullSubModelDeps.end());
auto eraseIter = std::unique(entry.FullSubModelDeps.begin(), entry.FullSubModelDeps.end());
entry.FullSubModelDeps.erase(eraseIter, entry.FullSubModelDeps.end());
entry.FullSubModelDeps.shrink_to_fit();
}
entry.Ready = true;
};
ssize_t iter = -1;
for(auto& entriesChunk : lock->Table_Model) {
for(auto& entry : entriesChunk->Entries) {
iter++;
if(!entry || entry->Ready)
continue;
// Собираем зависимости
calcDeps(iter, *entry);
}
}
}
return result;
}

View File

@@ -8,6 +8,7 @@
#include <filesystem>
#include <optional>
#include <unordered_map>
#include <unordered_set>
#include <variant>
@@ -17,31 +18,40 @@ namespace fs = std::filesystem;
/*
Используется для расчёта коллизии,
если это необходимо.
glTF конвертируется в кубы
если это необходимо, а также зависимостей к ассетам.
*/
struct PreparedModelCollision {
struct Cuboid {
glm::vec3 From, To;
uint8_t Faces;
std::vector<PreparedModel::Cuboid::Transformation> Transformations;
};
struct PreparedModel {
// Упрощённая коллизия
std::vector<std::pair<glm::vec3, glm::vec3>> Cuboids;
// Зависимости от текстур, которые нужно сообщить клиенту
std::unordered_map<std::string, std::vector<std::string>> TextureDependencies;
// Зависимости от моделей
std::unordered_map<std::string, std::vector<std::string>> ModelDependencies;
std::vector<Cuboid> Cuboids;
std::vector<PreparedModel::SubModel> SubModels;
PreparedModel(const std::string& domain, const LV::PreparedModel& model);
PreparedModel(const std::string& domain, const js::object& glTF);
PreparedModel(const std::string& domain, Resource glb);
PreparedModelCollision(const PreparedModel& model);
PreparedModelCollision(const std::string& domain, const js::object& glTF);
PreparedModelCollision(const std::string& domain, Resource glb);
PreparedModel() = default;
PreparedModel(const PreparedModel&) = default;
PreparedModel(PreparedModel&&) = default;
PreparedModelCollision() = default;
PreparedModelCollision(const PreparedModelCollision&) = default;
PreparedModelCollision(PreparedModelCollision&&) = default;
PreparedModel& operator=(const PreparedModel&) = default;
PreparedModel& operator=(PreparedModel&&) = default;
};
PreparedModelCollision& operator=(const PreparedModelCollision&) = default;
PreparedModelCollision& operator=(PreparedModelCollision&&) = default;
struct ModelDependency {
// Прямые зависимости к тестурам и моделям
std::vector<AssetsTexture> TextureDeps;
std::vector<AssetsModel> ModelDeps;
// Коллизия
std::vector<std::pair<glm::vec3, glm::vec3>> Cuboids;
//
bool Ready = false;
// Полный список зависимостей рекурсивно
std::vector<AssetsTexture> FullSubTextureDeps;
std::vector<AssetsModel> FullSubModelDeps;
};
/*
@@ -59,7 +69,7 @@ public:
std::unordered_map<std::string, std::vector<std::pair<std::string, PreparedNodeState>>> Nodestates;
std::unordered_map<std::string, std::vector<std::pair<std::string, PreparedModelCollision>>> Models;
std::unordered_map<std::string, std::vector<std::pair<std::string, PreparedModel>>> Models;
};
private:
@@ -76,7 +86,7 @@ private:
static constexpr size_t ChunkSize = 4096;
bool IsFull = false;
std::bitset<ChunkSize> Empty;
std::array<std::optional<DataEntry>, ChunkSize> Entries;
std::array<std::optional<T>, ChunkSize> Entries;
TableEntry() {
Empty.set();
@@ -87,14 +97,64 @@ private:
// Связь ресурсов по идентификаторам
std::vector<std::unique_ptr<TableEntry<DataEntry>>> Table[(int) EnumAssets::MAX_ENUM];
// Распаршенные ресурсы, для использования сервером
std::vector<std::unique_ptr<TableEntry<PreparedNodeState>>> Table_NodeState;
std::vector<std::unique_ptr<TableEntry<PreparedModelCollision>>> Table_Model;
// Распаршенные ресурсы, для использования сервером (сбор зависимостей профиля нод и расчёт коллизии если нужно)
// Первичные зависимости Nodestate к моделям
std::vector<std::unique_ptr<TableEntry<std::vector<AssetsModel>>>> Table_NodeState;
// Упрощённые модели для коллизии
std::vector<std::unique_ptr<TableEntry<ModelDependency>>> Table_Model;
// Связь домены -> {ключ -> идентификатор}
std::unordered_map<std::string, std::unordered_map<std::string, ResourceId>> KeyToId[(int) EnumAssets::MAX_ENUM];
std::tuple<ResourceId, std::optional<DataEntry>&> nextId(EnumAssets type);
ResourceId getId(EnumAssets type, const std::string& domain, const std::string& key) {
auto& keyToId = KeyToId[(int) type];
if(auto iterKTI = keyToId.find(domain); iterKTI != keyToId.end()) {
if(auto iterKey = iterKTI->second.find(key); iterKey != iterKTI->second.end()) {
return iterKey->second;
}
}
auto [id, entry] = nextId(type);
keyToId[domain][key] = id;
// Расширяем таблицу с ресурсами, если необходимо
ssize_t tableChunks = (ssize_t) (id/TableEntry<DataEntry>::ChunkSize)-(ssize_t) Table[(int) type].size()+1;
for(; tableChunks > 0; tableChunks--) {
Table[(int) type].emplace_back(std::make_unique<TableEntry<DataEntry>>());
if(type == EnumAssets::Nodestate)
Table_NodeState.emplace_back(std::make_unique<TableEntry<std::vector<AssetsModel>>>());
else if(type == EnumAssets::Model)
Table_Model.emplace_back(std::make_unique<TableEntry<ModelDependency>>());
}
return id;
}
std::optional<std::tuple<Resource, const std::string&, const std::string&>> getResource(EnumAssets type, ResourceId id) {
assert(id < Table[(int) type].size()*TableEntry<DataEntry>::ChunkSize);
auto& value = Table[(int) type][id / TableEntry<DataEntry>::ChunkSize]->Entries[id % TableEntry<DataEntry>::ChunkSize];
if(value)
return {{value->Res, value->Domain, value->Key}};
else
return std::nullopt;
}
const std::optional<std::vector<AssetsModel>>& getResourceNodestate(ResourceId id) {
assert(id < Table_NodeState.size()*TableEntry<DataEntry>::ChunkSize);
return Table_NodeState[id / TableEntry<DataEntry>::ChunkSize]
->Entries[id % TableEntry<DataEntry>::ChunkSize];
}
const std::optional<ModelDependency>& getResourceModel(ResourceId id) {
assert(id < Table_Model.size()*TableEntry<DataEntry>::ChunkSize);
return Table_Model[id / TableEntry<DataEntry>::ChunkSize]
->Entries[id % TableEntry<DataEntry>::ChunkSize];
}
};
TOS::SpinlockObject<Local> LocalObj;
@@ -167,28 +227,56 @@ public:
resource должен содержать домен и путь
*/
ResourceId getId(EnumAssets type, const std::string& domain, const std::string& key) {
return LocalObj.lock()->getId(type, domain, key);
}
// Выдаёт ресурс по идентификатору
std::optional<std::tuple<Resource, const std::string&, const std::string&>> getResource(EnumAssets type, ResourceId id) {
return LocalObj.lock()->getResource(type, id);
}
// Выдаёт зависимости к ресурсам профиля ноды
std::tuple<AssetsNodestate, std::vector<AssetsModel>, std::vector<AssetsTexture>>
getNodeDependency(const std::string& domain, const std::string& key)
{
auto lock = LocalObj.lock();
auto& keyToId = lock->KeyToId[(int) type];
if(auto iterKTI = keyToId.find(domain); iterKTI != keyToId.end()) {
if(auto iterKey = iterKTI->second.find(key); iterKey != iterKTI->second.end()) {
return iterKey->second;
AssetsNodestate nodestateId = lock->getId(EnumAssets::Nodestate, domain, key);
std::vector<AssetsModel> models;
std::vector<AssetsTexture> textures;
if(auto subModelsPtr = lock->getResourceNodestate(nodestateId)) {
for(AssetsModel resId : *subModelsPtr) {
const auto& subModel = lock->getResourceModel(resId);
if(!subModel)
continue;
models.push_back(resId);
models.append_range(subModel->FullSubModelDeps);
textures.append_range(subModel->FullSubTextureDeps);
}
}
auto [id, entry] = lock->nextId(type);
keyToId[domain][key] = id;
return id;
{
std::sort(models.begin(), models.end());
auto eraseIter = std::unique(models.begin(), models.end());
models.erase(eraseIter, models.end());
models.shrink_to_fit();
}
{
std::sort(textures.begin(), textures.end());
auto eraseIter = std::unique(textures.begin(), textures.end());
textures.erase(eraseIter, textures.end());
textures.shrink_to_fit();
}
return {nodestateId, std::move(models), std::move(textures)};
}
std::optional<std::tuple<Resource, const std::string&, const std::string&>> getResource(EnumAssets type, ResourceId id) {
auto lock = LocalObj.lock();
assert(id < lock->Table[(int) type].size()*TableEntry<DataEntry>::ChunkSize);
auto& value = lock->Table[(int) type][id / TableEntry<DataEntry>::ChunkSize]->Entries[id % TableEntry<DataEntry>::ChunkSize];
if(value)
return {{value->Res, value->Domain, value->Key}};
else
return std::nullopt;
}
private:
TOS::Logger LOG = "Server>AssetsManager";
};
}

View File

@@ -1512,6 +1512,15 @@ void GameServer::prerun() {
}
void GameServer::run() {
{
IWorldSaveBackend::TickSyncInfo_In in;
for(int x = -1; x <= 1; x++)
for(int y = -1; y <= 1; y++)
for(int z = -1; z <= 1; z++)
in.Load[0].push_back(Pos::GlobalChunk(x, y, z));
stepGeneratorAndLuaAsync(SaveBackend.World->tickSync(std::move(in)));
}
while(true) {
((uint32_t&) Game.AfterStartTime) += (uint32_t) (CurrentTickDuration*256);