Новая система построения вершин чанков
This commit is contained in:
@@ -26,6 +26,12 @@ ServerSession::ServerSession(asio::io_context &ioc, std::unique_ptr<Net::AsyncSo
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{
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assert(Socket.get());
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Profiles.DefNode[0] = {0};
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Profiles.DefNode[1] = {1};
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Profiles.DefNode[2] = {2};
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Profiles.DefNode[3] = {3};
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Profiles.DefNode[4] = {4};
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try {
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AM = AssetsManager::Create(ioc, "Cache");
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asio::co_spawn(ioc, run(AUC.use()), asio::detached);
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@@ -805,6 +811,38 @@ void ServerSession::update(GlobalTime gTime, float dTime) {
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}
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}
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// Чанки
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{
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for(auto& [wId, lost] : regions_Lost_Result) {
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auto iterWorld = Content.Worlds.find(wId);
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if(iterWorld == Content.Worlds.end())
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continue;
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for(const Pos::GlobalRegion& rPos : lost) {
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auto iterRegion = iterWorld->second.Regions.find(rPos);
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if(iterRegion != iterWorld->second.Regions.end())
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iterWorld->second.Regions.erase(iterRegion);
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}
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}
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for(auto& [wId, voxels] : chunks_AddOrChange_Voxel_Result) {
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auto& regions = Content.Worlds[wId].Regions;
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for(auto& [pos, data] : voxels) {
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regions[pos >> 2].Chunks[Pos::bvec4u(pos & 0x3).pack()].Voxels = std::move(data);
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}
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}
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for(auto& [wId, nodes] : chunks_AddOrChange_Node_Result) {
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auto& regions = Content.Worlds[wId].Regions;
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for(auto& [pos, data] : nodes) {
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regions[pos >> 2].Chunks[Pos::bvec4u(pos & 0x3).pack()].Nodes = std::move(data);
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}
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}
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}
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if(RS)
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RS->tickSync(result);
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}
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@@ -192,9 +192,8 @@ void Vulkan::run()
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prevTime += dTime;
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Screen.State = DrawState::Begin;
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if(Game.RSession)
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Game.RSession->pushStage(EnumRenderStage::ComposingCommandBuffer);
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/// TODO: Нужно синхронизировать с vkQueue
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{
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std::lock_guard lock(Screen.BeforeDrawMtx);
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while(!Screen.BeforeDraw.empty())
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@@ -204,12 +203,44 @@ void Vulkan::run()
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}
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}
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if(Game.Выйти) {
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Game.Выйти = false;
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try {
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if(Game.Session)
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Game.Session->setRenderSession(nullptr);
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if(Game.RSession)
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Game.RSession = nullptr;
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} catch(const std::exception &exc) {
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LOG.error() << "Game.RSession->shutdown: " << exc.what();
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}
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try {
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if(Game.Session)
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Game.Session->shutdown(EnumDisconnect::ByInterface);
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} catch(const std::exception &exc) {
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LOG.error() << "Game.Session->shutdown: " << exc.what();
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}
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}
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if(!NeedShutdown && glfwWindowShouldClose(Graphics.Window)) {
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NeedShutdown = true;
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try {
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if(Game.Session)
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Game.Session->setRenderSession(nullptr);
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if(Game.RSession)
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Game.RSession = nullptr;
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} catch(const std::exception &exc) {
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LOG.error() << "Game.RSession->shutdown: " << exc.what();
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}
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try {
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if(Game.Session)
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Game.Session->shutdown(EnumDisconnect::ByInterface);
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Game.Session = nullptr;
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} catch(const std::exception &exc) {
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LOG.error() << "Game.Session->shutdown: " << exc.what();
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}
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@@ -220,6 +251,8 @@ void Vulkan::run()
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} catch(const std::exception &exc) {
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LOG.error() << "Game.Server->GS.shutdown: " << exc.what();
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}
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continue;
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}
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if(Game.Session) {
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@@ -2258,7 +2291,7 @@ void Vulkan::gui_MainMenu() {
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}
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void Vulkan::gui_ConnectedToServer() {
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if(Game.Session) {
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if(Game.Session && Game.RSession) {
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if(ImGui::Begin("MainMenu", nullptr, ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
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{
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ImGui::Text("fps: %2.2f World: %u Pos: %i %i %i Region: %i %i %i",
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@@ -2271,25 +2304,13 @@ void Vulkan::gui_ConnectedToServer() {
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LOG.debug();
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if(ImGui::Button("Выйти")) {
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try {
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if(Game.Session)
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Game.Session->shutdown(EnumDisconnect::ByInterface);
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} catch(const std::exception &exc) {
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LOG.error() << "Game.Session->shutdown: " << exc.what();
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}
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Game.RSession->pushStage(EnumRenderStage::Shutdown);
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Game.RSession = nullptr;
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Game.Session = nullptr;
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Game.Выйти = true;
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Game.ImGuiInterfaces.pop_back();
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int mode = glfwGetInputMode(Graphics.Window, GLFW_CURSOR);
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if(mode != GLFW_CURSOR_NORMAL)
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glfwSetInputMode(Graphics.Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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}
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ImGui::End();
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if(!Game.RSession)
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if(Game.Выйти)
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return;
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}
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@@ -251,6 +251,7 @@ public:
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std::thread MainThread;
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std::shared_ptr<VulkanRenderSession> RSession;
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ServerSession::Ptr Session;
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bool Выйти = false;
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std::list<void (Vulkan::*)()> ImGuiInterfaces;
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std::unique_ptr<ServerObj> Server;
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@@ -31,7 +31,7 @@ void ChunkMeshGenerator::run(uint8_t id) {
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Sync.CV_CountInRun.notify_all();
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}
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LOG.debug() << "Старт потока подготовки чанков к рендеру";
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LOG.debug() << "Старт потока верширования чанков";
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int timeWait = 1;
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try {
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@@ -239,17 +239,8 @@ void ChunkMeshGenerator::run(uint8_t id) {
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for(int x = 0; x < 16; x++)
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fullNodes[x+0][y+1][0] = 1;
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}
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}
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{
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result.NodeDefines.reserve(16*16*16);
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for(int iter = 0; iter < 16*16*16; iter++)
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result.NodeDefines.push_back((*chunk)[iter].NodeId);
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std::sort(result.NodeDefines.begin(), result.NodeDefines.end());
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auto eraseIter = std::unique(result.NodeDefines.begin(), result.NodeDefines.end());
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result.NodeDefines.erase(eraseIter, result.NodeDefines.end());
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result.NodeDefines.shrink_to_fit();
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}
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} else
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goto end;
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{
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result.VoxelDefines.reserve(voxels->size());
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@@ -262,6 +253,16 @@ void ChunkMeshGenerator::run(uint8_t id) {
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result.VoxelDefines.shrink_to_fit();
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}
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{
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result.NodeDefines.reserve(16*16*16);
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for(int iter = 0; iter < 16*16*16; iter++)
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result.NodeDefines.push_back((*chunk)[iter].NodeId);
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std::sort(result.NodeDefines.begin(), result.NodeDefines.end());
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auto eraseIter = std::unique(result.NodeDefines.begin(), result.NodeDefines.end());
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result.NodeDefines.erase(eraseIter, result.NodeDefines.end());
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result.NodeDefines.shrink_to_fit();
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}
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// Генерация вершин вокселей
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{
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@@ -277,12 +278,12 @@ void ChunkMeshGenerator::run(uint8_t id) {
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for(int x = 0; x < 16; x++) {
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int fullCovered = 0;
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fullCovered |= fullNodes[x+1][y][z];
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fullCovered |= fullNodes[x-1][y][z] << 1;
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fullCovered |= fullNodes[x][y+1][z] << 2;
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fullCovered |= fullNodes[x][y-1][z] << 3;
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fullCovered |= fullNodes[x][y][z+1] << 4;
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fullCovered |= fullNodes[x][y][z-1] << 5;
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fullCovered |= fullNodes[x+1+1][y+1][z+1];
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fullCovered |= fullNodes[x+1-1][y+1][z+1] << 1;
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fullCovered |= fullNodes[x+1][y+1+1][z+1] << 2;
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fullCovered |= fullNodes[x+1][y+1-1][z+1] << 3;
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fullCovered |= fullNodes[x+1][y+1][z+1+1] << 4;
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fullCovered |= fullNodes[x+1][y+1][z+1-1] << 5;
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if(fullCovered == 0b111111)
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continue;
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@@ -394,7 +395,7 @@ void ChunkMeshGenerator::run(uint8_t id) {
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result.NodeVertexs.push_back(v);
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}
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if(!(fullCovered & 0b000001)) {
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if(!(fullCovered & 0b000010)) {
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v.FX = 135+x*16;
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v.FY = 135+y*16;
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v.FZ = 135+z*16+16;
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@@ -515,13 +516,13 @@ void ChunkMeshGenerator::run(uint8_t id) {
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Sync.CV_CountInRun.notify_all();
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}
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LOG.debug() << "Завершение потока подготовки чанков к рендеру";
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LOG.debug() << "Завершение потока верширования чанков";
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}
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std::pair<
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std::vector<std::tuple<Pos::GlobalChunk, std::pair<VkBuffer, int>, uint32_t>>,
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std::vector<std::tuple<Pos::GlobalChunk, std::pair<VkBuffer, int>, uint32_t>>
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> ModuleChunkPreparator::getChunksForRender(
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> ChunkPreparator::getChunksForRender(
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WorldId_t worldId, Pos::Object pos, uint8_t distance, glm::mat4 projView, Pos::GlobalRegion x64offset
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) {
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Pos::GlobalChunk playerChunk = pos >> Pos::Object_t::BS_Bit >> 4;
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@@ -610,7 +611,7 @@ std::pair<
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VulkanRenderSession::VulkanRenderSession(Vulkan *vkInst, IServerSession *serverSession)
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: VkInst(vkInst),
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ServerSession(serverSession),
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MCP(vkInst, serverSession),
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CP(vkInst, serverSession),
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MainTest(vkInst), LightDummy(vkInst),
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TestQuad(vkInst, sizeof(NodeVertexStatic)*6*3*2)
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{
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@@ -1231,11 +1232,11 @@ VulkanRenderSession::~VulkanRenderSession() {
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}
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void VulkanRenderSession::prepareTickSync() {
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MCP.prepareTickSync();
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CP.prepareTickSync();
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}
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void VulkanRenderSession::pushStageTickSync() {
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MCP.pushStageTickSync();
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CP.pushStageTickSync();
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}
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void VulkanRenderSession::tickSync(const TickSyncData& data) {
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@@ -1243,8 +1244,10 @@ void VulkanRenderSession::tickSync(const TickSyncData& data) {
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// Профили
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// Чанки
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ModuleChunkPreparator::TickSyncData mcpData;
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MCP.tickSync(mcpData);
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ChunkPreparator::TickSyncData mcpData;
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mcpData.ChangedChunks = data.Chunks_ChangeOrAdd;
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mcpData.LostRegions = data.Chunks_Lost;
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CP.tickSync(mcpData);
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}
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void VulkanRenderSession::setCameraPos(WorldId_t worldId, Pos::Object pos, glm::quat quat) {
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@@ -1416,7 +1419,7 @@ void VulkanRenderSession::drawWorld(GlobalTime gTime, float dTime, VkCommandBuff
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Pos::GlobalChunk x64offset = X64Offset >> Pos::Object_t::BS_Bit >> 4;
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Pos::GlobalRegion x64offset_region = x64offset >> 2;
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auto [voxelVertexs, nodeVertexs] = MCP.getChunksForRender(WorldId, Pos, 1, PCO.ProjView, x64offset_region);
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auto [voxelVertexs, nodeVertexs] = CP.getChunksForRender(WorldId, Pos, 1, PCO.ProjView, x64offset_region);
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{
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static uint32_t l = TOS::Time::getSeconds();
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@@ -148,7 +148,7 @@ private:
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/*
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Модуль обрабатывает рендер чанков
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*/
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class ModuleChunkPreparator {
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class ChunkPreparator {
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public:
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struct TickSyncData {
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// Профили на которые повлияли изменения, по ним нужно пересчитать чанки
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@@ -160,7 +160,7 @@ public:
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};
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public:
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ModuleChunkPreparator(Vulkan* vkInst, IServerSession* serverSession)
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ChunkPreparator(Vulkan* vkInst, IServerSession* serverSession)
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: VkInst(vkInst),
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CMG(serverSession),
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VertexPool_Voxels(vkInst),
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@@ -182,7 +182,7 @@ public:
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vkAssert(!vkCreateCommandPool(VkInst->Graphics.Device, &infoCmdPool, nullptr, &CMDPool));
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}
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~ModuleChunkPreparator() {
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~ChunkPreparator() {
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CMG.changeThreadsCount(0);
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if(CMDPool)
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@@ -203,6 +203,95 @@ public:
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// Пересчёт соседних чанков
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// Проверить необходимость пересчёта чанков при изменении профилей
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// Добавляем к изменёным чанкам пересчёт соседей
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{
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std::vector<std::tuple<WorldId_t, Pos::GlobalChunk, uint32_t>> toBuild;
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for(auto& [wId, chunks] : data.ChangedChunks) {
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std::vector<Pos::GlobalChunk> list;
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for(const Pos::GlobalChunk& pos : chunks) {
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list.push_back(pos);
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list.push_back(pos+Pos::GlobalChunk(1, 0, 0));
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list.push_back(pos+Pos::GlobalChunk(-1, 0, 0));
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list.push_back(pos+Pos::GlobalChunk(0, 1, 0));
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list.push_back(pos+Pos::GlobalChunk(0, -1, 0));
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list.push_back(pos+Pos::GlobalChunk(0, 0, 1));
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list.push_back(pos+Pos::GlobalChunk(0, 0, -1));
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}
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std::sort(list.begin(), list.end());
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auto eraseIter = std::unique(list.begin(), list.end());
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list.erase(eraseIter, list.end());
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for(Pos::GlobalChunk& pos : list) {
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Pos::GlobalRegion rPos = pos >> 2;
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auto iterRegion = Requests[wId].find(rPos);
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if(iterRegion != Requests[wId].end())
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toBuild.emplace_back(wId, pos, iterRegion->second);
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else
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toBuild.emplace_back(wId, pos, Requests[wId][rPos] = NextRequest++);
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}
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}
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CMG.Input.lock()->push_range(toBuild);
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}
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// Чистим запросы и чанки
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{
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uint8_t frameRetirement = (FrameRoulette+FRAME_COUNT_RESOURCE_LATENCY) % FRAME_COUNT_RESOURCE_LATENCY;
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for(auto& [wId, regions] : data.LostRegions) {
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if(auto iterWorld = Requests.find(wId); iterWorld != Requests.end()) {
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for(const Pos::GlobalRegion& rPos : regions)
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if(auto iterRegion = iterWorld->second.find(rPos); iterRegion != iterWorld->second.end())
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iterWorld->second.erase(iterRegion);
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}
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if(auto iterWorld = ChunksMesh.find(wId); iterWorld != ChunksMesh.end()) {
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for(const Pos::GlobalRegion& rPos : regions)
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if(auto iterRegion = iterWorld->second.find(rPos); iterRegion != iterWorld->second.end()) {
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for(int iter = 0; iter < 4*4*4; iter++) {
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auto& chunk = iterRegion->second[iter];
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if(chunk.VoxelPointer)
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VPV_ToFree[frameRetirement].emplace_back(std::move(chunk.VoxelPointer));
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if(chunk.NodePointer)
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VPN_ToFree[frameRetirement].emplace_back(std::move(chunk.NodePointer));
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}
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iterWorld->second.erase(iterRegion);
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}
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}
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}
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}
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// Получаем готовые чанки
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{
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std::vector<ChunkMeshGenerator::ChunkObj_t> chunks = std::move(*CMG.Output.lock());
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for(auto& chunk : chunks) {
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auto iterWorld = Requests.find(chunk.WId);
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if(iterWorld == Requests.end())
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continue;
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auto iterRegion = iterWorld->second.find(chunk.Pos >> 2);
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if(iterRegion == iterWorld->second.end())
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continue;
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if(iterRegion->second != chunk.RequestId)
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continue;
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// Чанк ожидаем
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auto& rChunk = ChunksMesh[chunk.WId][chunk.Pos >> 2][Pos::bvec4u(chunk.Pos & 0x3).pack()];
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rChunk.Voxels = std::move(chunk.VoxelDefines);
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if(!chunk.VoxelVertexs.empty())
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rChunk.VoxelPointer = VertexPool_Voxels.pushVertexs(std::move(chunk.VoxelVertexs));
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rChunk.Nodes = std::move(chunk.NodeDefines);
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if(!chunk.NodeVertexs.empty())
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rChunk.NodePointer = VertexPool_Nodes.pushVertexs(std::move(chunk.NodeVertexs));
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}
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}
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VertexPool_Voxels.update(CMDPool);
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VertexPool_Nodes.update(CMDPool);
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CMG.endTickSync();
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}
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@@ -280,7 +369,7 @@ class VulkanRenderSession : public IRenderSession {
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glm::vec3 X64Offset_f, X64Delta; // Смещение мира относительно игрока в матрице вида (0 -> 64)
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glm::quat Quat;
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ModuleChunkPreparator MCP;
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ChunkPreparator CP;
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|
||||
AtlasImage MainTest, LightDummy;
|
||||
Buffer TestQuad;
|
||||
|
||||
Reference in New Issue
Block a user