This commit is contained in:
2025-07-12 03:27:20 +06:00
parent dbe2e2c33c
commit 9c64b893cf
21 changed files with 408 additions and 182 deletions

View File

@@ -2081,7 +2081,7 @@ void Vulkan::gui_MainMenu() {
ImGui::InputText("Username", ConnectionProgress.Username, sizeof(ConnectionProgress.Username));
ImGui::InputText("Password", ConnectionProgress.Password, sizeof(ConnectionProgress.Password), ImGuiInputTextFlags_Password);
static bool flag = false;
static bool flag = true;
if(!flag) {
flag = true;
Game.Server = std::make_unique<ServerObj>(IOC);
@@ -2686,12 +2686,16 @@ Buffer::Buffer(Buffer &&obj)
obj.Instance = nullptr;
}
Buffer& Buffer::operator=(Buffer &&obj)
{
Buffer& Buffer::operator=(Buffer &&obj) {
if(this == &obj)
return *this;
std::swap(Instance, obj.Instance);
std::swap(Buff, obj.Buff);
std::swap(Memory, obj.Memory);
std::swap(Size, obj.Size);
obj.Instance = nullptr;
return *this;
}

View File

@@ -251,6 +251,13 @@ void VulkanRenderSession::init(Vulkan *instance) {
array[15] = {135, 135, 135-64, 0, 0, 0, 0, 0, 0};
array[16] = {135+16, 135, 135-64-16, 0, 0, 0, 0, 65535, 65535};
array[17] = {135, 135, 135-64-16, 0, 0, 0, 0, 0, 65535};
for(int iter = 0; iter < 18; iter++) {
array[18+iter] = array[iter];
array[18+iter].FZ -= 32;
}
VKCTX->TestQuad.unMapMemory();
}
@@ -431,7 +438,7 @@ void VulkanRenderSession::init(Vulkan *instance) {
.flags = 0,
.depthClampEnable = false,
.rasterizerDiscardEnable = false,
.polygonMode = VK_POLYGON_MODE_LINE,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_BACK_BIT,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.depthBiasEnable = false,
@@ -636,6 +643,7 @@ void VulkanRenderSession::onContentDefinesLost(std::unordered_map<EnumDefContent
}
int changed = 0;
void VulkanRenderSession::onChunksChange(WorldId_t worldId, const std::unordered_set<Pos::GlobalChunk>& changeOrAddList, const std::unordered_set<Pos::GlobalRegion>& remove) {
auto &table = External.ChunkVoxelMesh[worldId];
@@ -645,7 +653,7 @@ void VulkanRenderSession::onChunksChange(WorldId_t worldId, const std::unordered
auto &buffers = table[pos];
const auto &chunk = ServerSession->Data.Worlds[worldId].Regions[rPos].Chunks[cPos.x][cPos.y][cPos.z];
const auto &chunk = ServerSession->Data.Worlds[worldId].Regions[rPos].Chunks[cPos.pack()];
if(chunk.Voxels.empty()) {
VKCTX->VertexPool_Voxels.dropVertexs(std::get<0>(buffers));
@@ -655,11 +663,12 @@ void VulkanRenderSession::onChunksChange(WorldId_t worldId, const std::unordered
VKCTX->VertexPool_Voxels.relocate(voxels, std::move(vertexs));
}
std::vector<NodeVertexStatic> vertexs2 = generateMeshForNodeChunks(chunk.Nodes);
std::vector<NodeVertexStatic> vertexs2 = generateMeshForNodeChunks(chunk.Nodes.data());
if(vertexs2.empty()) {
VKCTX->VertexPool_Nodes.dropVertexs(std::get<1>(buffers));
} else {
changed++;
auto &nodes = std::get<1>(buffers);
VKCTX->VertexPool_Nodes.relocate(nodes, std::move(vertexs2));
}
@@ -669,6 +678,8 @@ void VulkanRenderSession::onChunksChange(WorldId_t worldId, const std::unordered
if(iter != table.end())
table.erase(iter);
}
TOS::Logger("Vul").debug() << "Обработано " << changed;
}
for(Pos::GlobalRegion pos : remove) {
@@ -704,7 +715,12 @@ void VulkanRenderSession::beforeDraw() {
}
void VulkanRenderSession::drawWorld(GlobalTime gTime, float dTime, VkCommandBuffer drawCmd) {
{
X64Offset = Pos & ~((1 << Pos::Object_t::BS_Bit << 4 << 2)-1);
X64Offset_f = glm::vec3(X64Offset) / float(Pos::Object_t::BS);
X64Delta = glm::vec3(Pos-X64Offset) / float(Pos::Object_t::BS);
}
// Сместить в координаты игрока, повернуть относительно взгляда проецировать на экран
// Изначально взгляд в z-1
// PCO.ProjView = glm::mat4(1);
@@ -800,16 +816,27 @@ void VulkanRenderSession::drawWorld(GlobalTime gTime, float dTime, VkCommandBuff
static float Delta = 0;
Delta += dTime;
glm::mat4 projView = glm::perspective<float>(glm::radians(75.f), float(VkInst->Screen.Width)/float(VkInst->Screen.Height), 0.5, std::pow(2, 17));
projView[1][1] *= -1;
glm::mat4 rotate = glm::mat4(1);
rotate = glm::translate(rotate, {0, 0, -4});
rotate = glm::rotate(rotate, 45.f/360*(2*glm::pi<float>()), {1, 0, 0});
rotate = glm::rotate(rotate, Delta/16*(2*glm::pi<float>()), {0, 1, 0});
rotate = glm::translate(rotate, {0, 0, 4});
PCO.ProjView = projView*rotate;
PCO.Model = glm::mat4(1);
PCO.Model = glm::translate(PCO.Model, -X64Offset_f);
{
glm::mat4 proj = glm::perspective<float>(glm::radians(75.f), float(VkInst->Screen.Width)/float(VkInst->Screen.Height), 0.5, std::pow(2, 17));
proj[1][1] *= -1;
// Получили область рендера от левого верхнего угла
// x -1 -> 1; y 1 -> -1; z 0 -> -1
// Правило левой руки
// Перед полигонов определяется обходом против часовой стрелки
glm::mat4 view = glm::mat4(1);
// Смещаем мир относительно позиции игрока, чтобы игрок в пространстве рендера оказался в нулевых координатах
view = glm::translate(view, -X64Delta);
// Поворачиваем мир обратно взгляду игрока, чтобы его взгляд стал по направлению оси -z
view = glm::mat4(-Quat)*view;
// Сначала применяется матрица вида, потом проекции
PCO.ProjView = proj*view;
}
vkCmdBindPipeline(drawCmd, VK_PIPELINE_BIND_POINT_GRAPHICS, NodeStaticOpaquePipeline);
vkCmdPushConstants(drawCmd, MainAtlas_LightMap_PipelineLayout,
@@ -818,11 +845,36 @@ void VulkanRenderSession::drawWorld(GlobalTime gTime, float dTime, VkCommandBuff
MainAtlas_LightMap_PipelineLayout, 0, 2,
(const VkDescriptorSet[]) {MainAtlasDescriptor, VoxelLightMapDescriptor}, 0, nullptr);
PCO.Model = glm::mat4(1);
VkBuffer vkBuffer = VKCTX->TestQuad;
VkDeviceSize vkOffset = 0;
VkDeviceSize vkOffsets = 0;
vkCmdBindVertexBuffers(drawCmd, 0, 1, &vkBuffer, &vkOffset);
vkCmdDraw(drawCmd, 6*3, 1, 0, 0);
vkCmdBindVertexBuffers(drawCmd, 0, 1, &vkBuffer, &vkOffsets);
vkCmdDraw(drawCmd, 6*3*2, 1, 0, 0);
{
Pos::GlobalChunk x64offset = X64Offset >> Pos::Object_t::BS_Bit >> 4;
auto iterWorld = External.ChunkVoxelMesh.find(WorldId);
if(iterWorld != External.ChunkVoxelMesh.end()) {
glm::mat4 orig = PCO.Model;
for(auto &pair : iterWorld->second) {
if(auto& nodes = std::get<1>(pair.second)) {
glm::vec3 cpos(pair.first-x64offset);
PCO.Model = glm::translate(orig, cpos*16.f);
auto [vkBuffer, offset] = VKCTX->VertexPool_Nodes.map(nodes);
vkCmdPushConstants(drawCmd, MainAtlas_LightMap_PipelineLayout,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT, offsetof(WorldPCO, Model), sizeof(WorldPCO::Model), &PCO.Model);
vkCmdBindVertexBuffers(drawCmd, 0, 1, &vkBuffer, &vkOffsets);
vkCmdDraw(drawCmd, nodes.VertexCount, 1, offset, 0);
}
}
PCO.Model = orig;
}
}
}
std::vector<VoxelVertexPoint> VulkanRenderSession::generateMeshForVoxelChunks(const std::vector<VoxelCube> cubes) {
@@ -912,7 +964,7 @@ std::vector<VoxelVertexPoint> VulkanRenderSession::generateMeshForVoxelChunks(co
return out;
}
std::vector<NodeVertexStatic> VulkanRenderSession::generateMeshForNodeChunks(const Node nodes[16][16][16]) {
std::vector<NodeVertexStatic> VulkanRenderSession::generateMeshForNodeChunks(const Node* nodes) {
std::vector<NodeVertexStatic> out;
NodeVertexStatic v;
@@ -920,15 +972,16 @@ std::vector<NodeVertexStatic> VulkanRenderSession::generateMeshForNodeChunks(con
for(int y = 0; y < 16; y++)
for(int x = 0; x < 16; x++)
{
if(nodes[x][y][z].Data == 0)
size_t index = Pos::bvec16u(x, y, z).pack();
if(nodes[index].Data == 0)
continue;
v.Tex = nodes[x][y][z].NodeId;
v.Tex = nodes[index].NodeId;
if((y+1) >= 16 || nodes[x][y+1][z].NodeId == 0) {
if((y+1) >= 16 || nodes[Pos::bvec16u(x, y+1, z).pack()].NodeId == 0) {
v.FX = 135+x*16;
v.FY = 135+y*16+16;
v.FZ = 135+z*16;
v.FZ = 135+z*16+16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
@@ -937,18 +990,18 @@ std::vector<NodeVertexStatic> VulkanRenderSession::generateMeshForNodeChunks(con
v.TU = 65535;
out.push_back(v);
v.FZ += 16;
v.FZ -= 16;
v.TV = 65535;
out.push_back(v);
v.FX = 135+x*16;
v.FZ = 135+z*16;
v.FZ = 135+z*16+16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FX += 16;
v.FZ += 16;
v.FZ -= 16;
v.TV = 65535;
v.TU = 65535;
out.push_back(v);
@@ -958,106 +1011,73 @@ std::vector<NodeVertexStatic> VulkanRenderSession::generateMeshForNodeChunks(con
out.push_back(v);
}
if((y-1) < 0 || nodes[x][y-1][z].NodeId == 0) {
if((y-1) < 0 || nodes[Pos::bvec16u(x, y-1, z).pack()].NodeId == 0) {
v.FX = 135+x*16;
v.FY = 135+y*16;
v.FZ = 135+z*16;
v.FZ = 135+z*16+16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FZ += 16;
v.TV = 65535;
out.push_back(v);
v.FX += 16;
v.TU = 65535;
out.push_back(v);
v.FX = 135+x*16;
v.FZ = 135+z*16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FX += 16;
v.FZ += 16;
v.TV = 65535;
v.TU = 65535;
out.push_back(v);
v.FZ -= 16;
v.TV = 65535;
out.push_back(v);
v.FX += 16;
v.TU = 65535;
out.push_back(v);
v.FX = 135+x*16;
v.FZ = 135+z*16+16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FX += 16;
v.FZ -= 16;
v.TV = 65535;
v.TU = 65535;
out.push_back(v);
v.FZ += 16;
v.TV = 0;
out.push_back(v);
}
if((x+1) >= 16 || nodes[x+1][y][z].NodeId == 0) {
if((x+1) >= 16 || nodes[Pos::bvec16u(x+1, y, z).pack()].NodeId == 0) {
v.FX = 135+x*16+16;
v.FY = 135+y*16;
v.FZ = 135+z*16;
v.FZ = 135+z*16+16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FZ += 16;
v.TV = 65535;
out.push_back(v);
v.FY += 16;
v.TU = 65535;
out.push_back(v);
v.FY = 135+y*16;
v.FZ = 135+z*16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FY += 16;
v.FZ += 16;
v.TV = 65535;
v.TU = 65535;
out.push_back(v);
v.FZ -= 16;
v.TV = 0;
out.push_back(v);
}
if((x-1) < 0 || nodes[x-1][y][z].NodeId == 0) {
v.FX = 135+x*16;
v.FY = 135+y*16;
v.FZ = 135+z*16;
v.TU = 0;
v.TV = 0;
v.TV = 65535;
out.push_back(v);
v.FY += 16;
v.TU = 65535;
out.push_back(v);
v.FZ += 16;
v.TV = 65535;
out.push_back(v);
v.FY = 135+y*16;
v.FZ = 135+z*16;
v.FZ = 135+z*16+16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FY += 16;
v.FZ += 16;
v.FZ -= 16;
v.TV = 65535;
v.TU = 65535;
out.push_back(v);
v.FY -= 16;
v.TU = 0;
v.FZ += 16;
v.TV = 0;
out.push_back(v);
}
if((z+1) >= 16 || nodes[x][y][z+1].NodeId == 0) {
if((x-1) < 0 || nodes[Pos::bvec16u(x-1, y, z).pack()].NodeId == 0) {
v.FX = 135+x*16;
v.FY = 135+y*16;
v.FZ = 135+z*16+16;
@@ -1069,18 +1089,18 @@ std::vector<NodeVertexStatic> VulkanRenderSession::generateMeshForNodeChunks(con
v.TU = 65535;
out.push_back(v);
v.FX += 16;
v.FZ -= 16;
v.TV = 65535;
out.push_back(v);
v.FX = 135+x*16;
v.FY = 135+y*16;
v.FZ = 135+z*16+16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FX += 16;
v.FY += 16;
v.FZ -= 16;
v.TV = 65535;
v.TU = 65535;
out.push_back(v);
@@ -1090,20 +1110,20 @@ std::vector<NodeVertexStatic> VulkanRenderSession::generateMeshForNodeChunks(con
out.push_back(v);
}
if((z-1) < 0 || nodes[x][y][z-1].NodeId == 0) {
if((z+1) >= 16 || nodes[Pos::bvec16u(x, y, z+1).pack()].NodeId == 0) {
v.FX = 135+x*16;
v.FY = 135+y*16;
v.FZ = 135+z*16;
v.FZ = 135+z*16+16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FX += 16;
v.TV = 65535;
v.TU = 65535;
out.push_back(v);
v.FY += 16;
v.TU = 65535;
v.TV = 65535;
out.push_back(v);
v.FX = 135+x*16;
@@ -1119,6 +1139,39 @@ std::vector<NodeVertexStatic> VulkanRenderSession::generateMeshForNodeChunks(con
out.push_back(v);
v.FX -= 16;
v.TU = 0;
out.push_back(v);
}
if((z-1) < 0 || nodes[Pos::bvec16u(x, y, z-1).pack()].NodeId == 0) {
v.FX = 135+x*16;
v.FY = 135+y*16;
v.FZ = 135+z*16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FY += 16;
v.TV = 65535;
out.push_back(v);
v.FX += 16;
v.TU = 65535;
out.push_back(v);
v.FX = 135+x*16;
v.FY = 135+y*16;
v.TU = 0;
v.TV = 0;
out.push_back(v);
v.FX += 16;
v.FY += 16;
v.TV = 65535;
v.TU = 65535;
out.push_back(v);
v.FY -= 16;
v.TV = 0;
out.push_back(v);
}

View File

@@ -48,6 +48,19 @@ class VulkanRenderSession : public IRenderSession, public IVulkanDependent {
// Положение камеры
WorldId_t WorldId;
Pos::Object Pos;
/*
Графический конвейер оперирует числами с плавающей запятой
Для сохранения точности матрица модели хранит смещения близкие к нулю (X64Delta)
глобальные смещения на уровне региона исключаются из смещения ещё при задании матрицы модели
X64Offset = позиция игрока на уровне регионов
X64Delta = позиция игрока в рамках региона
Внутри графического конвейера будут числа приблежённые к 0
*/
// Смещение дочерних объекто на стороне хоста перед рендером
Pos::Object X64Offset;
glm::vec3 X64Offset_f, X64Delta; // Смещение мира относительно игрока в матрице вида (0 -> 64)
glm::quat Quat;
struct VulkanContext {
@@ -61,7 +74,7 @@ class VulkanRenderSession : public IRenderSession, public IVulkanDependent {
VulkanContext(Vulkan *vkInst)
: MainTest(vkInst), LightDummy(vkInst),
TestQuad(vkInst, sizeof(NodeVertexStatic)*6*3),
TestQuad(vkInst, sizeof(NodeVertexStatic)*6*3*2),
VertexPool_Voxels(vkInst),
VertexPool_Nodes(vkInst)
{}
@@ -143,7 +156,7 @@ public:
void drawWorld(GlobalTime gTime, float dTime, VkCommandBuffer drawCmd);
static std::vector<VoxelVertexPoint> generateMeshForVoxelChunks(const std::vector<VoxelCube> cubes);
static std::vector<NodeVertexStatic> generateMeshForNodeChunks(const Node nodes[16][16][16]);
static std::vector<NodeVertexStatic> generateMeshForNodeChunks(const Node* nodes);
private:
void updateDescriptor_MainAtlas();