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@@ -804,6 +804,7 @@ void VulkanRenderSession::drawWorld(GlobalTime gTime, float dTime, VkCommandBuff
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projView[1][1] *= -1;
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glm::mat4 rotate = glm::mat4(1);
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rotate = glm::translate(rotate, {0, 0, -4});
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rotate = glm::rotate(rotate, 45.f/360*(2*glm::pi<float>()), {1, 0, 0});
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rotate = glm::rotate(rotate, Delta/16*(2*glm::pi<float>()), {0, 1, 0});
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rotate = glm::translate(rotate, {0, 0, 4});
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