*
This commit is contained in:
@@ -251,6 +251,13 @@ void VulkanRenderSession::init(Vulkan *instance) {
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array[15] = {135, 135, 135-64, 0, 0, 0, 0, 0, 0};
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array[16] = {135+16, 135, 135-64-16, 0, 0, 0, 0, 65535, 65535};
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array[17] = {135, 135, 135-64-16, 0, 0, 0, 0, 0, 65535};
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for(int iter = 0; iter < 18; iter++) {
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array[18+iter] = array[iter];
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array[18+iter].FZ -= 32;
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}
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VKCTX->TestQuad.unMapMemory();
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}
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@@ -431,7 +438,7 @@ void VulkanRenderSession::init(Vulkan *instance) {
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.flags = 0,
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.depthClampEnable = false,
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.rasterizerDiscardEnable = false,
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.polygonMode = VK_POLYGON_MODE_LINE,
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.polygonMode = VK_POLYGON_MODE_FILL,
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.cullMode = VK_CULL_MODE_BACK_BIT,
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.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
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.depthBiasEnable = false,
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@@ -636,6 +643,7 @@ void VulkanRenderSession::onContentDefinesLost(std::unordered_map<EnumDefContent
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}
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int changed = 0;
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void VulkanRenderSession::onChunksChange(WorldId_t worldId, const std::unordered_set<Pos::GlobalChunk>& changeOrAddList, const std::unordered_set<Pos::GlobalRegion>& remove) {
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auto &table = External.ChunkVoxelMesh[worldId];
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@@ -645,7 +653,7 @@ void VulkanRenderSession::onChunksChange(WorldId_t worldId, const std::unordered
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auto &buffers = table[pos];
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const auto &chunk = ServerSession->Data.Worlds[worldId].Regions[rPos].Chunks[cPos.x][cPos.y][cPos.z];
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const auto &chunk = ServerSession->Data.Worlds[worldId].Regions[rPos].Chunks[cPos.pack()];
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if(chunk.Voxels.empty()) {
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VKCTX->VertexPool_Voxels.dropVertexs(std::get<0>(buffers));
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@@ -655,11 +663,12 @@ void VulkanRenderSession::onChunksChange(WorldId_t worldId, const std::unordered
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VKCTX->VertexPool_Voxels.relocate(voxels, std::move(vertexs));
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}
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std::vector<NodeVertexStatic> vertexs2 = generateMeshForNodeChunks(chunk.Nodes);
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std::vector<NodeVertexStatic> vertexs2 = generateMeshForNodeChunks(chunk.Nodes.data());
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if(vertexs2.empty()) {
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VKCTX->VertexPool_Nodes.dropVertexs(std::get<1>(buffers));
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} else {
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changed++;
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auto &nodes = std::get<1>(buffers);
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VKCTX->VertexPool_Nodes.relocate(nodes, std::move(vertexs2));
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}
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@@ -669,6 +678,8 @@ void VulkanRenderSession::onChunksChange(WorldId_t worldId, const std::unordered
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if(iter != table.end())
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table.erase(iter);
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}
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TOS::Logger("Vul").debug() << "Обработано " << changed;
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}
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for(Pos::GlobalRegion pos : remove) {
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@@ -704,7 +715,12 @@ void VulkanRenderSession::beforeDraw() {
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}
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void VulkanRenderSession::drawWorld(GlobalTime gTime, float dTime, VkCommandBuffer drawCmd) {
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{
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X64Offset = Pos & ~((1 << Pos::Object_t::BS_Bit << 4 << 2)-1);
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X64Offset_f = glm::vec3(X64Offset) / float(Pos::Object_t::BS);
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X64Delta = glm::vec3(Pos-X64Offset) / float(Pos::Object_t::BS);
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}
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// Сместить в координаты игрока, повернуть относительно взгляда проецировать на экран
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// Изначально взгляд в z-1
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// PCO.ProjView = glm::mat4(1);
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@@ -800,16 +816,27 @@ void VulkanRenderSession::drawWorld(GlobalTime gTime, float dTime, VkCommandBuff
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static float Delta = 0;
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Delta += dTime;
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glm::mat4 projView = glm::perspective<float>(glm::radians(75.f), float(VkInst->Screen.Width)/float(VkInst->Screen.Height), 0.5, std::pow(2, 17));
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projView[1][1] *= -1;
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glm::mat4 rotate = glm::mat4(1);
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rotate = glm::translate(rotate, {0, 0, -4});
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rotate = glm::rotate(rotate, 45.f/360*(2*glm::pi<float>()), {1, 0, 0});
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rotate = glm::rotate(rotate, Delta/16*(2*glm::pi<float>()), {0, 1, 0});
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rotate = glm::translate(rotate, {0, 0, 4});
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PCO.ProjView = projView*rotate;
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PCO.Model = glm::mat4(1);
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PCO.Model = glm::translate(PCO.Model, -X64Offset_f);
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{
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glm::mat4 proj = glm::perspective<float>(glm::radians(75.f), float(VkInst->Screen.Width)/float(VkInst->Screen.Height), 0.5, std::pow(2, 17));
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proj[1][1] *= -1;
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// Получили область рендера от левого верхнего угла
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// x -1 -> 1; y 1 -> -1; z 0 -> -1
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// Правило левой руки
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// Перед полигонов определяется обходом против часовой стрелки
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glm::mat4 view = glm::mat4(1);
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// Смещаем мир относительно позиции игрока, чтобы игрок в пространстве рендера оказался в нулевых координатах
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view = glm::translate(view, -X64Delta);
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// Поворачиваем мир обратно взгляду игрока, чтобы его взгляд стал по направлению оси -z
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view = glm::mat4(-Quat)*view;
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// Сначала применяется матрица вида, потом проекции
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PCO.ProjView = proj*view;
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}
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vkCmdBindPipeline(drawCmd, VK_PIPELINE_BIND_POINT_GRAPHICS, NodeStaticOpaquePipeline);
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vkCmdPushConstants(drawCmd, MainAtlas_LightMap_PipelineLayout,
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@@ -818,11 +845,36 @@ void VulkanRenderSession::drawWorld(GlobalTime gTime, float dTime, VkCommandBuff
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MainAtlas_LightMap_PipelineLayout, 0, 2,
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(const VkDescriptorSet[]) {MainAtlasDescriptor, VoxelLightMapDescriptor}, 0, nullptr);
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PCO.Model = glm::mat4(1);
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VkBuffer vkBuffer = VKCTX->TestQuad;
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VkDeviceSize vkOffset = 0;
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VkDeviceSize vkOffsets = 0;
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vkCmdBindVertexBuffers(drawCmd, 0, 1, &vkBuffer, &vkOffset);
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vkCmdDraw(drawCmd, 6*3, 1, 0, 0);
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vkCmdBindVertexBuffers(drawCmd, 0, 1, &vkBuffer, &vkOffsets);
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vkCmdDraw(drawCmd, 6*3*2, 1, 0, 0);
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{
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Pos::GlobalChunk x64offset = X64Offset >> Pos::Object_t::BS_Bit >> 4;
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auto iterWorld = External.ChunkVoxelMesh.find(WorldId);
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if(iterWorld != External.ChunkVoxelMesh.end()) {
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glm::mat4 orig = PCO.Model;
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for(auto &pair : iterWorld->second) {
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if(auto& nodes = std::get<1>(pair.second)) {
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glm::vec3 cpos(pair.first-x64offset);
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PCO.Model = glm::translate(orig, cpos*16.f);
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auto [vkBuffer, offset] = VKCTX->VertexPool_Nodes.map(nodes);
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vkCmdPushConstants(drawCmd, MainAtlas_LightMap_PipelineLayout,
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT, offsetof(WorldPCO, Model), sizeof(WorldPCO::Model), &PCO.Model);
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vkCmdBindVertexBuffers(drawCmd, 0, 1, &vkBuffer, &vkOffsets);
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vkCmdDraw(drawCmd, nodes.VertexCount, 1, offset, 0);
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}
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}
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PCO.Model = orig;
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}
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}
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}
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std::vector<VoxelVertexPoint> VulkanRenderSession::generateMeshForVoxelChunks(const std::vector<VoxelCube> cubes) {
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@@ -912,7 +964,7 @@ std::vector<VoxelVertexPoint> VulkanRenderSession::generateMeshForVoxelChunks(co
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return out;
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}
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std::vector<NodeVertexStatic> VulkanRenderSession::generateMeshForNodeChunks(const Node nodes[16][16][16]) {
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std::vector<NodeVertexStatic> VulkanRenderSession::generateMeshForNodeChunks(const Node* nodes) {
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std::vector<NodeVertexStatic> out;
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NodeVertexStatic v;
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@@ -920,15 +972,16 @@ std::vector<NodeVertexStatic> VulkanRenderSession::generateMeshForNodeChunks(con
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for(int y = 0; y < 16; y++)
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for(int x = 0; x < 16; x++)
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{
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if(nodes[x][y][z].Data == 0)
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size_t index = Pos::bvec16u(x, y, z).pack();
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if(nodes[index].Data == 0)
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continue;
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v.Tex = nodes[x][y][z].NodeId;
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v.Tex = nodes[index].NodeId;
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if((y+1) >= 16 || nodes[x][y+1][z].NodeId == 0) {
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if((y+1) >= 16 || nodes[Pos::bvec16u(x, y+1, z).pack()].NodeId == 0) {
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v.FX = 135+x*16;
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v.FY = 135+y*16+16;
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v.FZ = 135+z*16;
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v.FZ = 135+z*16+16;
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v.TU = 0;
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v.TV = 0;
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out.push_back(v);
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@@ -937,18 +990,18 @@ std::vector<NodeVertexStatic> VulkanRenderSession::generateMeshForNodeChunks(con
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v.TU = 65535;
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out.push_back(v);
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v.FZ += 16;
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v.FZ -= 16;
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v.TV = 65535;
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out.push_back(v);
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v.FX = 135+x*16;
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v.FZ = 135+z*16;
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v.FZ = 135+z*16+16;
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v.TU = 0;
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v.TV = 0;
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out.push_back(v);
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v.FX += 16;
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v.FZ += 16;
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v.FZ -= 16;
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v.TV = 65535;
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v.TU = 65535;
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out.push_back(v);
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@@ -958,106 +1011,73 @@ std::vector<NodeVertexStatic> VulkanRenderSession::generateMeshForNodeChunks(con
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out.push_back(v);
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}
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if((y-1) < 0 || nodes[x][y-1][z].NodeId == 0) {
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if((y-1) < 0 || nodes[Pos::bvec16u(x, y-1, z).pack()].NodeId == 0) {
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v.FX = 135+x*16;
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v.FY = 135+y*16;
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v.FZ = 135+z*16;
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v.FZ = 135+z*16+16;
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v.TU = 0;
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v.TV = 0;
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out.push_back(v);
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v.FZ += 16;
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v.TV = 65535;
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out.push_back(v);
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v.FX += 16;
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v.TU = 65535;
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out.push_back(v);
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v.FX = 135+x*16;
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v.FZ = 135+z*16;
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v.TU = 0;
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v.TV = 0;
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out.push_back(v);
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v.FX += 16;
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v.FZ += 16;
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v.TV = 65535;
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v.TU = 65535;
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out.push_back(v);
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v.FZ -= 16;
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v.TV = 65535;
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out.push_back(v);
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v.FX += 16;
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v.TU = 65535;
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out.push_back(v);
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v.FX = 135+x*16;
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v.FZ = 135+z*16+16;
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v.TU = 0;
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v.TV = 0;
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out.push_back(v);
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v.FX += 16;
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v.FZ -= 16;
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v.TV = 65535;
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v.TU = 65535;
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out.push_back(v);
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v.FZ += 16;
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v.TV = 0;
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out.push_back(v);
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}
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if((x+1) >= 16 || nodes[x+1][y][z].NodeId == 0) {
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if((x+1) >= 16 || nodes[Pos::bvec16u(x+1, y, z).pack()].NodeId == 0) {
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v.FX = 135+x*16+16;
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v.FY = 135+y*16;
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v.FZ = 135+z*16;
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v.FZ = 135+z*16+16;
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v.TU = 0;
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v.TV = 0;
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out.push_back(v);
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v.FZ += 16;
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v.TV = 65535;
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out.push_back(v);
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v.FY += 16;
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v.TU = 65535;
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out.push_back(v);
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v.FY = 135+y*16;
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v.FZ = 135+z*16;
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v.TU = 0;
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v.TV = 0;
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out.push_back(v);
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v.FY += 16;
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v.FZ += 16;
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v.TV = 65535;
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v.TU = 65535;
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out.push_back(v);
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v.FZ -= 16;
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v.TV = 0;
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out.push_back(v);
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}
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if((x-1) < 0 || nodes[x-1][y][z].NodeId == 0) {
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v.FX = 135+x*16;
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v.FY = 135+y*16;
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v.FZ = 135+z*16;
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v.TU = 0;
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v.TV = 0;
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v.TV = 65535;
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out.push_back(v);
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v.FY += 16;
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v.TU = 65535;
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out.push_back(v);
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v.FZ += 16;
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v.TV = 65535;
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out.push_back(v);
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v.FY = 135+y*16;
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v.FZ = 135+z*16;
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v.FZ = 135+z*16+16;
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v.TU = 0;
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v.TV = 0;
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out.push_back(v);
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v.FY += 16;
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v.FZ += 16;
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v.FZ -= 16;
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v.TV = 65535;
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v.TU = 65535;
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out.push_back(v);
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v.FY -= 16;
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v.TU = 0;
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v.FZ += 16;
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v.TV = 0;
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out.push_back(v);
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}
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if((z+1) >= 16 || nodes[x][y][z+1].NodeId == 0) {
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if((x-1) < 0 || nodes[Pos::bvec16u(x-1, y, z).pack()].NodeId == 0) {
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v.FX = 135+x*16;
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v.FY = 135+y*16;
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v.FZ = 135+z*16+16;
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@@ -1069,18 +1089,18 @@ std::vector<NodeVertexStatic> VulkanRenderSession::generateMeshForNodeChunks(con
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v.TU = 65535;
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out.push_back(v);
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v.FX += 16;
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v.FZ -= 16;
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v.TV = 65535;
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out.push_back(v);
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v.FX = 135+x*16;
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v.FY = 135+y*16;
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v.FZ = 135+z*16+16;
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v.TU = 0;
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v.TV = 0;
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out.push_back(v);
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v.FX += 16;
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v.FY += 16;
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v.FZ -= 16;
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v.TV = 65535;
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v.TU = 65535;
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out.push_back(v);
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@@ -1090,20 +1110,20 @@ std::vector<NodeVertexStatic> VulkanRenderSession::generateMeshForNodeChunks(con
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out.push_back(v);
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}
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if((z-1) < 0 || nodes[x][y][z-1].NodeId == 0) {
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if((z+1) >= 16 || nodes[Pos::bvec16u(x, y, z+1).pack()].NodeId == 0) {
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v.FX = 135+x*16;
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v.FY = 135+y*16;
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v.FZ = 135+z*16;
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v.FZ = 135+z*16+16;
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v.TU = 0;
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v.TV = 0;
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out.push_back(v);
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v.FX += 16;
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v.TV = 65535;
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v.TU = 65535;
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out.push_back(v);
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v.FY += 16;
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v.TU = 65535;
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v.TV = 65535;
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out.push_back(v);
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v.FX = 135+x*16;
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@@ -1119,6 +1139,39 @@ std::vector<NodeVertexStatic> VulkanRenderSession::generateMeshForNodeChunks(con
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out.push_back(v);
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v.FX -= 16;
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v.TU = 0;
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out.push_back(v);
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}
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if((z-1) < 0 || nodes[Pos::bvec16u(x, y, z-1).pack()].NodeId == 0) {
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v.FX = 135+x*16;
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v.FY = 135+y*16;
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v.FZ = 135+z*16;
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v.TU = 0;
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v.TV = 0;
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out.push_back(v);
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v.FY += 16;
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v.TV = 65535;
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out.push_back(v);
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v.FX += 16;
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v.TU = 65535;
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out.push_back(v);
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v.FX = 135+x*16;
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v.FY = 135+y*16;
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v.TU = 0;
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v.TV = 0;
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out.push_back(v);
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v.FX += 16;
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v.FY += 16;
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v.TV = 65535;
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v.TU = 65535;
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out.push_back(v);
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v.FY -= 16;
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v.TV = 0;
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out.push_back(v);
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}
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Reference in New Issue
Block a user