This commit is contained in:
2025-07-09 23:02:19 +06:00
parent 2eb48d12a8
commit c0989a53ea
13 changed files with 59 additions and 39 deletions

View File

@@ -112,7 +112,7 @@ void GameServer::BackingChunkPressure_t::run(int id) {
for(int x = 0; x < 4; x++)
{
auto &toPtr = dumpRegion.Nodes[Pos::bvec4u(x, y, z)];
const Node *fromPtr = (const Node*) &regionObj.Nodes[0][0][0][x][y][z];
const Node *fromPtr = regionObj.Nodes[Pos::bvec4u(x, y, z).pack()].data();
std::copy(fromPtr, fromPtr+16*16*16, toPtr.data());
}
} else {
@@ -142,7 +142,7 @@ void GameServer::BackingChunkPressure_t::run(int id) {
chunkPos.unpack(index);
auto &toPtr = dumpRegion.Nodes[chunkPos];
const Node *fromPtr = (const Node*) &regionObj.Nodes[0][0][0][chunkPos.x][chunkPos.y][chunkPos.z];
const Node *fromPtr = regionObj.Nodes[chunkPos.pack()].data();
std::copy(fromPtr, fromPtr+16*16*16, toPtr.data());
}
}
@@ -752,7 +752,7 @@ IWorldSaveBackend::TickSyncInfo_Out GameServer::stepDatabaseSync() {
ContentViewCircle cvc;
cvc.WorldId = oPos.WorldId;
cvc.Pos = Pos::Object_t::asChunkPos(oPos.ObjectPos);
cvc.Range = 2*2;
cvc.Range = 2;
std::vector<ContentViewCircle> newCVCs = Expanse.accumulateContentViewCircles(cvc);
ContentViewInfo newCbg = Expanse_t::makeContentViewInfo(newCVCs);
@@ -842,26 +842,34 @@ void GameServer::stepGeneratorAndLuaAsync(IWorldSaveBackend::TickSyncInfo_Out db
auto &obj = toLoadRegions[key.WId].emplace_back(key.RegionPos, World::RegionIn()).second;
float *ptr = &region[0];
for(int z = 0; z < 64; z++)
for(int y = 0; y < 64; y++)
for(int x = 0; x < 64; x++, ptr++) {
// DefVoxelId_t id = *ptr > 0.9 ? 1 : 0;
Pos::bvec64u nodePos(x, y, z);
auto &node = obj.Nodes[Pos::bvec4u(nodePos >> 4).pack()][Pos::bvec16u(nodePos & 0xf).pack()];
// node.NodeId = id;
// node.Meta = 0;
if(y == (key.RegionPos.y % 64))
node.NodeId = 1;
else
node.NodeId = 0;
node.Meta = 0;
{
Node node;
node.Data = 0;
std::fill((Node*) obj.Nodes.data(), ((Node*) obj.Nodes.data())+64*64*64, node);
}
// Node node;
// node.Data = 0;
// std::fill((Node*) obj.Nodes.data(), ((Node*) obj.Nodes.data())+64*64*64, node);
if((key.RegionPos.x == 0 || key.RegionPos.x == 0) && key.RegionPos.y == 0 && key.RegionPos.z == 0) {
for(int z = 0; z < 64; z++)
for(int y = 0; y < 64; y++)
for(int x = 0; x < 64; x++, ptr++) {
// DefVoxelId_t id = *ptr > 0.9 ? 1 : 0;
Pos::bvec64u nodePos(x, y, z);
auto &node = obj.Nodes[Pos::bvec4u(nodePos >> 4).pack()][Pos::bvec16u(nodePos & 0xf).pack()];
// node.NodeId = id;
// node.Meta = 0;
if(
(y == 0 && z == 0)
// || (x == 0 && z == 0)
// || (x == 0 && y == 0)
) {
if(x+y+z <= 18)
node.NodeId = (((x+y+z)/3)%3)+1;
}
node.Meta = 0;
}
}
// obj.Nodes[0][0].NodeId = 1;
}