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@@ -4,7 +4,7 @@ layout(location = 0) in uvec3 Vertex;
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layout(location = 0) out GeometryObj {
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vec3 GeoPos; // Реальная позиция в мире
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uint Texture; // Текстура
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flat uint Texture; // Текстура
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vec2 UV;
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} Geometry;
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