Получение пакетов клиентом
This commit is contained in:
@@ -1,25 +1,10 @@
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#include "Abstract.hpp"
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#include "Common/Abstract.hpp"
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namespace LV::Client {
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void IRenderSession::onChunksChange(WorldId_t worldId, const std::vector<Pos::GlobalChunk> &changeOrAddList, const std::vector<Pos::GlobalChunk> &remove) {}
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void IRenderSession::attachCameraToEntity(EntityId_t id) {}
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void IRenderSession::onWorldAdd(WorldId_t id) {}
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void IRenderSession::onWorldRemove(WorldId_t id) {}
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void IRenderSession::onWorldChange(WorldId_t id) {}
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void IRenderSession::onEntitysAdd(const std::vector<EntityId_t> &list) {}
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void IRenderSession::onEntitysRemove(const std::vector<EntityId_t> &list) {}
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void IRenderSession::onEntitysPosQuatChanges(const std::vector<EntityId_t> &list) {}
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void IRenderSession::onEntitysStateChanges(const std::vector<EntityId_t> &list) {}
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TextureId_t IRenderSession::allocateTexture() { return 0; }
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void IRenderSession::freeTexture(TextureId_t id) {}
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void IRenderSession::setTexture(TextureId_t id, TextureInfo info) {}
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ModelId_t IRenderSession::allocateModel() { return 0; }
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void IRenderSession::freeModel(ModelId_t id) {}
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void IRenderSession::setModel(ModelId_t id, ModelInfo info) {}
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IRenderSession::~IRenderSession() = default;
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IServerSession::~IServerSession() = default;
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void ISurfaceEventListener::onResize(uint32_t width, uint32_t height) {}
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@@ -9,17 +9,13 @@
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namespace LV::Client {
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using VoxelId_t = uint16_t;
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struct VoxelCube {
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DefVoxelId_c VoxelId;
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Pos::Local256 Left, Right;
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VoxelId_t Material;
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};
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using NodeId_t = uint16_t;
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struct Node {
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NodeId_t NodeId;
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DefNodeId_c NodeId;
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uint8_t Rotate : 6;
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};
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@@ -34,15 +30,11 @@ struct Chunk {
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LightPrism Lights[16][16];
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};
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using WorldId_t = uint8_t;
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using PortalId_t = uint16_t;
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using EntityId_t = uint16_t;
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class Entity {
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public:
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// PosQuat
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WorldId_t WorldId;
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PortalId_t LastUsedPortal;
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DefWorldId_c WorldId;
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DefPortalId_c LastUsedPortal;
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Pos::Object Pos;
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glm::quat Quat;
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static constexpr uint16_t HP_BS = 4096, HP_BS_Bit = 12;
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@@ -54,51 +46,24 @@ public:
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// states
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};
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using TextureId_t = uint16_t;
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struct TextureInfo {
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};
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using ModelId_t = uint16_t;
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struct ModelInfo {
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};
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/* Интерфейс рендера текущего подключения к серверу */
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class IRenderSession {
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public:
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virtual void onDefTexture(TextureId_c id, std::vector<std::byte> &&info) = 0;
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virtual void onDefTextureLost(const std::vector<TextureId_c> &&lost) = 0;
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virtual void onDefModel(ModelId_c id, std::vector<std::byte> &&info) = 0;
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virtual void onDefModelLost(const std::vector<ModelId_c> &&lost) = 0;
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virtual void onDefWorldUpdates(const std::vector<DefWorldId_c> &updates) = 0;
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virtual void onDefVoxelUpdates(const std::vector<DefVoxelId_c> &updates) = 0;
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virtual void onDefNodeUpdates(const std::vector<DefNodeId_c> &updates) = 0;
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virtual void onDefPortalUpdates(const std::vector<DefPortalId_c> &updates) = 0;
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virtual void onDefEntityUpdates(const std::vector<DefEntityId_c> &updates) = 0;
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// Сообщаем об изменившихся чанках
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virtual void onChunksChange(WorldId_t worldId, const std::vector<Pos::GlobalChunk> &changeOrAddList, const std::vector<Pos::GlobalChunk> &remove);
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// Подключаем камеру к сущности
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virtual void attachCameraToEntity(EntityId_t id);
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//
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// Мир уже есть в глобальном списке
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virtual void onWorldAdd(WorldId_t id);
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// Мира уже нет в списке
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virtual void onWorldRemove(WorldId_t id);
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// Изменение состояния мира
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virtual void onWorldChange(WorldId_t id);
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// Сущности уже есть в глобальном списке
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virtual void onEntitysAdd(const std::vector<EntityId_t> &list);
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//
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virtual void onEntitysRemove(const std::vector<EntityId_t> &list);
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//
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virtual void onEntitysPosQuatChanges(const std::vector<EntityId_t> &list);
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//
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virtual void onEntitysStateChanges(const std::vector<EntityId_t> &list);
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virtual TextureId_t allocateTexture();
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virtual void freeTexture(TextureId_t id);
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virtual void setTexture(TextureId_t id, TextureInfo info);
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virtual ModelId_t allocateModel();
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virtual void freeModel(ModelId_t id);
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virtual void setModel(ModelId_t id, ModelInfo info);
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virtual void onChunksChange(WorldId_c worldId, const std::vector<Pos::GlobalChunk> &changeOrAddList, const std::vector<Pos::GlobalChunk> &remove) = 0;
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// Установить позицию для камеры
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virtual void setCameraPos(WorldId_c worldId, Pos::Object pos, glm::quat quat) = 0;
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virtual ~IRenderSession();
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};
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@@ -110,13 +75,25 @@ struct Region {
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struct World {
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std::vector<EntityId_t> Entitys;
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std::vector<EntityId_c> Entitys;
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std::unordered_map<Pos::GlobalRegion::Key, Region> Regions;
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};
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class ChunksIterator {
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public:
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struct DefWorldInfo {
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};
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struct DefPortalInfo {
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};
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struct DefEntityInfo {
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};
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struct WorldInfo {
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};
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struct VoxelInfo {
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@@ -127,13 +104,28 @@ struct NodeInfo {
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};
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struct PortalInfo {
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};
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struct EntityInfo {
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};
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/* Интерфейс обработчика сессии с сервером */
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class IServerSession {
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public:
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std::unordered_map<EntityId_t, Entity> Entitys;
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std::unordered_map<WorldId_t, World> Worlds;
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std::unordered_map<VoxelId_t, VoxelInfo> VoxelRegistry;
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std::unordered_map<NodeId_t, NodeInfo> NodeRegistry;
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struct {
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std::unordered_map<DefWorldId_c, DefWorldInfo> DefWorlds;
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std::unordered_map<DefVoxelId_c, VoxelInfo> DefVoxels;
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std::unordered_map<DefNodeId_c, NodeInfo> DefNodes;
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std::unordered_map<DefPortalId_c, DefPortalInfo> DefPortals;
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std::unordered_map<DefEntityId_c, DefEntityInfo> DefEntityes;
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std::unordered_map<WorldId_c, WorldInfo> Worlds;
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std::unordered_map<PortalId_c, PortalInfo> Portals;
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std::unordered_map<EntityId_c, EntityInfo> Entityes;
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} Registry;
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virtual ~IServerSession();
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};
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@@ -1,17 +1,24 @@
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#include "ServerSession.hpp"
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#include "Client/Abstract.hpp"
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#include "Common/Net.hpp"
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#include <boost/asio/deadline_timer.hpp>
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#include <boost/asio/this_coro.hpp>
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#include <boost/date_time/posix_time/posix_time_duration.hpp>
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#include <functional>
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#include <memory>
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#include <Common/Packets.hpp>
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#include <GLFW/glfw3.h>
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#include <glm/ext.hpp>
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namespace LV::Client {
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using namespace TOS;
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ServerSession::~ServerSession() = default;
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ServerSession::~ServerSession() {
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WorkDeadline.cancel();
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UseLock.wait_no_use();
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}
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coro<> ServerSession::asyncAuthorizeWithServer(tcp::socket &socket, const std::string username, const std::string token, int a_ar_r, std::function<void(const std::string&)> onProgress) {
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assert(a_ar_r >= 0 && a_ar_r <= 2);
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@@ -109,4 +116,270 @@ coro<std::unique_ptr<Net::AsyncSocket>> ServerSession::asyncInitGameProtocol(asi
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co_return std::make_unique<Net::AsyncSocket>(ioc, std::move(socket));
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}
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void ServerSession::shutdown(EnumDisconnect type) {
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IsGoingShutdown = true;
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Net::Packet packet;
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packet << (uint8_t) ToServer::L1::System
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<< (uint8_t) ToServer::L2System::Disconnect
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<< (uint8_t) type;
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Socket->pushPacket(std::move(packet));
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std::string reason;
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if(type == EnumDisconnect::ByInterface)
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reason = "по запросу интерфейса";
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else if(type == EnumDisconnect::CriticalError)
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reason = "на сервере произошла критическая ошибка";
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else if(type == EnumDisconnect::ProtocolError)
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reason = "ошибка протокола (клиент)";
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LOG.info() << "Отключение от сервера: " << reason;
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}
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void ServerSession::onResize(uint32_t width, uint32_t height) {
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}
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void ServerSession::onChangeFocusState(bool isFocused) {
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}
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void ServerSession::onCursorPosChange(int32_t width, int32_t height) {
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}
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void ServerSession::onCursorMove(float xMove, float yMove) {
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glm::vec3 front = Camera.Quat*glm::vec3(0.0f, 0.0f, -1.0f);
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}
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void ServerSession::onFrameRendering() {
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}
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void ServerSession::onFrameRenderEnd() {
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}
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void ServerSession::onCursorBtn(ISurfaceEventListener::EnumCursorBtn btn, bool state) {
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}
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void ServerSession::onKeyboardBtn(int btn, int state) {
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if(btn == GLFW_KEY_TAB && !state) {
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CursorMode = CursorMode == EnumCursorMoveMode::Default ? EnumCursorMoveMode::MoveAndHidden : EnumCursorMoveMode::Default;
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}
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}
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void ServerSession::onJoystick() {
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}
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coro<> ServerSession::run() {
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auto useLock = UseLock.lock();
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try {
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while(!IsGoingShutdown && IsConnected) {
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co_await readPacket(*Socket);
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}
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} catch(const std::exception &exc) {
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if(const auto *errc = dynamic_cast<const boost::system::system_error*>(&exc);
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errc && errc->code() == boost::asio::error::operation_aborted)
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{
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co_return;
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}
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TOS::Logger("ServerSession").warn() << exc.what();
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}
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IsConnected = false;
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co_return;
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}
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void ServerSession::protocolError() {
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shutdown(EnumDisconnect::ProtocolError);
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}
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coro<> ServerSession::readPacket(Net::AsyncSocket &sock) {
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uint8_t first = co_await sock.read<uint8_t>();
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switch((ToClient::L1) first) {
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case ToClient::L1::System: co_await rP_System(sock); co_return;
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case ToClient::L1::Resource: co_await rP_Resource(sock); co_return;
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case ToClient::L1::Definition: co_await rP_Definition(sock); co_return;
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case ToClient::L1::Content: co_await rP_Content(sock); co_return;
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default:
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protocolError();
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}
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}
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coro<> ServerSession::rP_System(Net::AsyncSocket &sock) {
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uint8_t second = co_await sock.read<uint8_t>();
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switch((ToClient::L2System) second) {
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case ToClient::L2System::Init:
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co_return;
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case ToClient::L2System::Disconnect:
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{
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EnumDisconnect type = (EnumDisconnect) co_await sock.read<uint8_t>();
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std::string reason = co_await sock.read<std::string>();
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if(type == EnumDisconnect::ByInterface)
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reason = "по запросу интерфейса " + reason;
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else if(type == EnumDisconnect::CriticalError)
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reason = "на сервере произошла критическая ошибка " + reason;
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else if(type == EnumDisconnect::ProtocolError)
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reason = "ошибка протокола (сервер) " + reason;
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LOG.info() << "Отключение от сервера: " << reason;
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co_return;
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}
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case ToClient::L2System::LinkCameraToEntity:
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co_return;
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case ToClient::L2System::UnlinkCamera:
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co_return;
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default:
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protocolError();
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}
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}
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coro<> ServerSession::rP_Resource(Net::AsyncSocket &sock) {
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uint8_t second = co_await sock.read<uint8_t>();
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switch((ToClient::L2Resource) second) {
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case ToClient::L2Resource::Texture:
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co_return;
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case ToClient::L2Resource::FreeTexture:
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co_return;
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case ToClient::L2Resource::Sound:
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co_return;
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case ToClient::L2Resource::FreeSound:
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co_return;
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case ToClient::L2Resource::Model:
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co_return;
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case ToClient::L2Resource::FreeModel:
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co_return;
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case ToClient::L2Resource::InitResSend:
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co_return;
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case ToClient::L2Resource::ChunkSend:
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co_return;
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case ToClient::L2Resource::SendCanceled:
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co_return;
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default:
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protocolError();
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}
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}
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coro<> ServerSession::rP_Definition(Net::AsyncSocket &sock) {
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uint8_t second = co_await sock.read<uint8_t>();
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switch((ToClient::L2Definition) second) {
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case ToClient::L2Definition::World:
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co_return;
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case ToClient::L2Definition::FreeWorld:
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co_return;
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case ToClient::L2Definition::Voxel:
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co_return;
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case ToClient::L2Definition::FreeVoxel:
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co_return;
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case ToClient::L2Definition::Node:
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co_return;
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case ToClient::L2Definition::FreeNode:
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co_return;
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case ToClient::L2Definition::Portal:
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co_return;
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case ToClient::L2Definition::FreePortal:
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co_return;
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case ToClient::L2Definition::Entity:
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co_return;
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case ToClient::L2Definition::FreeEntity:
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co_return;
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default:
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protocolError();
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}
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}
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coro<> ServerSession::rP_Content(Net::AsyncSocket &sock) {
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uint8_t second = co_await sock.read<uint8_t>();
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switch((ToClient::L2Content) second) {
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case ToClient::L2Content::World:
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co_return;
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case ToClient::L2Content::RemoveWorld:
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co_return;
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case ToClient::L2Content::Portal:
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co_return;
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case ToClient::L2Content::RemovePortal:
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co_return;
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case ToClient::L2Content::Entity:
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co_return;
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case ToClient::L2Content::RemoveEntity:
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co_return;
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case ToClient::L2Content::ChunkVoxels:
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{
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WorldId_c wcId = co_await sock.read<uint8_t>();
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Pos::GlobalChunk::Key posKey = co_await sock.read<Pos::GlobalChunk::Key>();
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Pos::GlobalChunk pos = *(Pos::GlobalChunk*) &posKey;
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std::vector<VoxelCube> cubes(co_await sock.read<uint16_t>());
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for(size_t iter = 0; iter < cubes.size(); iter++) {
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VoxelCube &cube = cubes[iter];
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cube.VoxelId = co_await sock.read<uint16_t>();
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cube.Left.X = co_await sock.read<uint8_t>();
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cube.Left.Y = co_await sock.read<uint8_t>();
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cube.Left.Z = co_await sock.read<uint8_t>();
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cube.Right.X = co_await sock.read<uint8_t>();
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cube.Right.Y = co_await sock.read<uint8_t>();
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cube.Right.Z = co_await sock.read<uint8_t>();
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}
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LOG.info() << "Приняты воксели чанка " << int(wcId) << " / " << pos.X << ":" << pos.Y << ":" << pos.Z << " Вокселей " << cubes.size();
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co_return;
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}
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case ToClient::L2Content::ChunkNodes:
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co_return;
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case ToClient::L2Content::ChunkLightPrism:
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co_return;
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case ToClient::L2Content::RemoveChunk:
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co_return;
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default:
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protocolError();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,7 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "Abstract.hpp"
|
||||
#include "Common/Async.hpp"
|
||||
#include "Common/Lockable.hpp"
|
||||
#include "Common/Net.hpp"
|
||||
#include "Common/Packets.hpp"
|
||||
#include <TOSLib.hpp>
|
||||
#include <boost/asio/io_context.hpp>
|
||||
|
||||
@@ -9,16 +12,23 @@
|
||||
namespace LV::Client {
|
||||
|
||||
class ServerSession : public AsyncObject, public IServerSession, public ISurfaceEventListener {
|
||||
std::unique_ptr<Net::AsyncSocket> _Socket;
|
||||
Net::AsyncSocket &Socket;
|
||||
std::unique_ptr<Net::AsyncSocket> Socket;
|
||||
IRenderSession *RS = nullptr;
|
||||
DestroyLock UseLock;
|
||||
bool IsConnected = true, IsGoingShutdown = false;
|
||||
|
||||
TOS::Logger LOG = "ServerSession";
|
||||
|
||||
struct {
|
||||
glm::quat Quat;
|
||||
} Camera;
|
||||
|
||||
public:
|
||||
// Нужен сокет, на котором только что был согласован игровой протокол (asyncInitGameProtocol)
|
||||
ServerSession(asio::io_context &ioc, std::unique_ptr<Net::AsyncSocket> &&socket, IRenderSession *rs = nullptr)
|
||||
: AsyncObject(ioc), _Socket(std::move(socket)), Socket(*socket), RS(rs)
|
||||
: AsyncObject(ioc), Socket(std::move(socket)), RS(rs)
|
||||
{
|
||||
assert(socket.get());
|
||||
assert(Socket.get());
|
||||
co_spawn(run());
|
||||
}
|
||||
|
||||
@@ -29,23 +39,38 @@ public:
|
||||
// Начать игровой протокол в авторизированном сокете
|
||||
static coro<std::unique_ptr<Net::AsyncSocket>> asyncInitGameProtocol(asio::io_context &ioc, tcp::socket &&socket, std::function<void(const std::string&)> onProgress = nullptr);
|
||||
|
||||
void shutdown(EnumDisconnect type);
|
||||
|
||||
bool isConnected() {
|
||||
return IsConnected;
|
||||
}
|
||||
|
||||
void waitShutdown() {
|
||||
UseLock.wait_no_use();
|
||||
}
|
||||
|
||||
|
||||
// ISurfaceEventListener
|
||||
|
||||
// virtual void onResize(uint32_t width, uint32_t height) override;
|
||||
// virtual void onChangeFocusState(bool isFocused) override;
|
||||
// virtual void onCursorPosChange(int32_t width, int32_t height) override;
|
||||
// virtual void onCursorMove(float xMove, float yMove) override;
|
||||
// virtual void onFrameRendering() override;
|
||||
// virtual void onFrameRenderEnd() override;
|
||||
virtual void onResize(uint32_t width, uint32_t height) override;
|
||||
virtual void onChangeFocusState(bool isFocused) override;
|
||||
virtual void onCursorPosChange(int32_t width, int32_t height) override;
|
||||
virtual void onCursorMove(float xMove, float yMove) override;
|
||||
virtual void onFrameRendering() override;
|
||||
virtual void onFrameRenderEnd() override;
|
||||
|
||||
// virtual void onCursorBtn(EnumCursorBtn btn, bool state) override;
|
||||
// virtual void onKeyboardBtn(int btn, int state) override;
|
||||
// virtual void onJoystick() override;
|
||||
virtual void onCursorBtn(EnumCursorBtn btn, bool state) override;
|
||||
virtual void onKeyboardBtn(int btn, int state) override;
|
||||
virtual void onJoystick() override;
|
||||
|
||||
private:
|
||||
coro<> run();
|
||||
void protocolError();
|
||||
coro<> readPacket(Net::AsyncSocket &sock);
|
||||
coro<> rP_System(Net::AsyncSocket &sock);
|
||||
coro<> rP_Resource(Net::AsyncSocket &sock);
|
||||
coro<> rP_Definition(Net::AsyncSocket &sock);
|
||||
coro<> rP_Content(Net::AsyncSocket &sock);
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,8 +1,13 @@
|
||||
#include <boost/asio/io_context.hpp>
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include "Vulkan.hpp"
|
||||
#include "Client/ServerSession.hpp"
|
||||
#include "Common/Async.hpp"
|
||||
#include "Common/Net.hpp"
|
||||
#include "assets.hpp"
|
||||
#include "imgui.h"
|
||||
#include <GLFW/glfw3.h>
|
||||
#ifdef HAS_IMGUI
|
||||
@@ -20,10 +25,22 @@
|
||||
#include <exception>
|
||||
#include <functional>
|
||||
#include <png++/png.hpp>
|
||||
#include "VulkanRenderSession.hpp"
|
||||
#include <Server/GameServer.hpp>
|
||||
|
||||
extern void LoadSymbolsVulkan(TOS::DynamicLibrary &library);
|
||||
|
||||
namespace TOS::VK {
|
||||
namespace LV::Client::VK {
|
||||
|
||||
struct ServerObj {
|
||||
Server::GameServer GS;
|
||||
Net::Server LS;
|
||||
|
||||
ServerObj(asio::io_context &ioc)
|
||||
: GS(ioc, ""), LS(ioc, [&](tcp::socket sock) -> coro<> { co_await GS.pushSocketConnect(std::move(sock)); }, 7890)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
ByteBuffer loadPNG(std::ifstream &&read, int &width, int &height, bool &hasAlpha, bool flipOver)
|
||||
{
|
||||
@@ -55,35 +72,38 @@ ByteBuffer loadPNG(std::istream &&read, int &width, int &height, bool &hasAlpha,
|
||||
return buff;
|
||||
}
|
||||
|
||||
IWindowCallbackListener::~IWindowCallbackListener() = default;
|
||||
|
||||
void IWindowCallbackListener::onFrameBufferResize(uint32_t width, uint32_t height) {}
|
||||
void IWindowCallbackListener::onScale(float x, float y) {}
|
||||
void IWindowCallbackListener::onMouseClick(int btn, int state, int mods) {}
|
||||
void IWindowCallbackListener::onMousePos(double x, double y) {}
|
||||
void IWindowCallbackListener::onKeyboardClick(int key, int scancode, int action, int mods) {}
|
||||
void IWindowCallbackListener::onFocus(int focused) {}
|
||||
|
||||
Vulkan::Vulkan(uint16_t width, uint16_t height)
|
||||
Vulkan::Vulkan(asio::io_context &ioc)
|
||||
: AsyncObject(ioc), GuardLock(ioc.get_executor())
|
||||
{
|
||||
if(width)
|
||||
Screen.Width = width;
|
||||
if(height)
|
||||
Screen.Height = height;
|
||||
Screen.Width = 1920/2;
|
||||
Screen.Height = 1080/2;
|
||||
getSettingsNext() = getBestSettings();
|
||||
reInit();
|
||||
|
||||
addImGUIFont(LV::getResource("default.ttf")->makeView());
|
||||
Game.ImGuiInterfaces.push_back(&Vulkan::gui_MainMenu);
|
||||
|
||||
Game.MainThread = std::thread([&]() {
|
||||
auto useLock = Game.UseLock.lock();
|
||||
run();
|
||||
GuardLock.reset();
|
||||
|
||||
if(Game.Session) {
|
||||
Game.Session->shutdown(EnumDisconnect::ByInterface);
|
||||
Game.Session = nullptr;
|
||||
Game.RSession = nullptr;
|
||||
}
|
||||
|
||||
if(Game.Server) {
|
||||
Game.Server->GS.shutdown("Завершение работы из-за остановки клиента");
|
||||
Game.Server = nullptr;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
Vulkan::~Vulkan()
|
||||
{
|
||||
WindowEventListener = nullptr;
|
||||
for(size_t watchdog = 0; watchdog < 100 && isAlive(); watchdog++)
|
||||
{
|
||||
glfwSetWindowShouldClose(Graphics.Window, 1);
|
||||
Time::sleep3(100);
|
||||
}
|
||||
|
||||
if(isAlive())
|
||||
LOGGER.error() << "WatchDog: Не дождались завершения потока рендера в течении 10 секунд";
|
||||
Game.UseLock.wait_no_use();
|
||||
|
||||
for(std::shared_ptr<IVulkanDependent> dependent : ROS_Dependents)
|
||||
dependent->free(this);
|
||||
@@ -96,6 +116,8 @@ Vulkan::~Vulkan()
|
||||
glfwDestroyWindow(Graphics.Window);
|
||||
Graphics.Window = nullptr;
|
||||
}
|
||||
|
||||
Game.MainThread.join();
|
||||
}
|
||||
|
||||
void Vulkan::run()
|
||||
@@ -122,8 +144,29 @@ void Vulkan::run()
|
||||
}
|
||||
}
|
||||
|
||||
if(CallBeforeDraw)
|
||||
CallBeforeDraw(this);
|
||||
if(glfwWindowShouldClose(Graphics.Window)) {
|
||||
NeedShutdown = true;
|
||||
}
|
||||
|
||||
if(Game.Session) {
|
||||
ServerSession &sobj = *Game.Session;
|
||||
|
||||
// Спрятать или показать курсор
|
||||
{
|
||||
int mode = glfwGetInputMode(Graphics.Window, GLFW_CURSOR);
|
||||
if(mode == GLFW_CURSOR_HIDDEN && sobj.CursorMode != ISurfaceEventListener::EnumCursorMoveMode::MoveAndHidden)
|
||||
glfwSetInputMode(Graphics.Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
else if(mode == GLFW_CURSOR_NORMAL && sobj.CursorMode != ISurfaceEventListener::EnumCursorMoveMode::Default) {
|
||||
glfwSetInputMode(Graphics.Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
glfwSetCursorPos(Graphics.Window, Screen.Width/2., Screen.Height/2.);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
// if(CallBeforeDraw)
|
||||
// CallBeforeDraw(this);
|
||||
|
||||
glfwPollEvents();
|
||||
|
||||
@@ -208,8 +251,8 @@ void Vulkan::run()
|
||||
vkCmdSetScissor(Graphics.CommandBufferRender, 0, 1, &scissor);
|
||||
}
|
||||
|
||||
if(CallOnDraw)
|
||||
CallOnDraw(this, 0, Graphics.CommandBufferRender);
|
||||
// if(CallOnDraw)
|
||||
// CallOnDraw(this, 0, Graphics.CommandBufferRender);
|
||||
|
||||
vkCmdEndRenderPass(Graphics.CommandBufferRender);
|
||||
|
||||
@@ -254,7 +297,7 @@ void Vulkan::run()
|
||||
{
|
||||
const VkClearValue clear_values[2] =
|
||||
{
|
||||
[0] = { .color = { .float32 = { 0.2f, 0.2f, 0.4f, 1.2f }}},
|
||||
[0] = { .color = { .float32 = { 0.1f, 0.1f, 0.1f, 1.0f }}},
|
||||
[1] = { .depthStencil = { 1, 0 } },
|
||||
};
|
||||
|
||||
@@ -279,12 +322,13 @@ void Vulkan::run()
|
||||
ImGui_ImplVulkan_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
#endif
|
||||
|
||||
if(CallOnDraw)
|
||||
CallOnDraw(this, 1, Graphics.CommandBufferRender);
|
||||
ImGui::SetNextWindowPos({0, 0});
|
||||
ImGui::SetNextWindowSize({(float) Screen.Width, (float) Screen.Height});
|
||||
|
||||
assert(Game.ImGuiInterfaces.size());
|
||||
(this->*Game.ImGuiInterfaces.back())();
|
||||
|
||||
#ifdef HAS_IMGUI
|
||||
ImGui::Render();
|
||||
ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), Graphics.CommandBufferRender);
|
||||
#endif
|
||||
@@ -819,45 +863,52 @@ void Vulkan::glfwCallbackOnResize(GLFWwindow *window, int width, int height)
|
||||
handler->freeSwapchains();
|
||||
handler->buildSwapchains();
|
||||
|
||||
if(handler->WindowEventListener)
|
||||
handler->WindowEventListener->onFrameBufferResize(width, height);
|
||||
if(handler->Game.Session)
|
||||
handler->Game.Session->onResize(width, height);
|
||||
}
|
||||
}
|
||||
|
||||
void Vulkan::glfwCallbackOnMouseButton(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
Vulkan *handler = (Vulkan*) glfwGetWindowUserPointer(window);
|
||||
if(handler && handler->WindowEventListener)
|
||||
handler->WindowEventListener->onMouseClick(button, action, mods);
|
||||
|
||||
if(handler->Game.Session)
|
||||
handler->Game.Session->onCursorBtn((ISurfaceEventListener::EnumCursorBtn) button, action);
|
||||
}
|
||||
|
||||
void Vulkan::glfwCallbackOnCursorPos(GLFWwindow* window, double xpos, double ypos)
|
||||
{
|
||||
Vulkan *handler = (Vulkan*) glfwGetWindowUserPointer(window);
|
||||
if(handler && handler->WindowEventListener)
|
||||
handler->WindowEventListener->onMousePos(xpos, ypos);
|
||||
|
||||
if(handler->Game.Session) {
|
||||
ServerSession &sobj = *handler->Game.Session;
|
||||
if(sobj.CursorMode == ISurfaceEventListener::EnumCursorMoveMode::Default) {
|
||||
sobj.onCursorPosChange((int32_t) xpos, (int32_t) ypos);
|
||||
} else {
|
||||
glfwSetCursorPos(handler->Graphics.Window, handler->Screen.Width/2., handler->Screen.Height/2.);
|
||||
sobj.onCursorMove(xpos-handler->Screen.Width/2., handler->Screen.Height/2.-ypos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Vulkan::glfwCallbackOnScale(GLFWwindow* window, float xscale, float yscale)
|
||||
{
|
||||
Vulkan *handler = (Vulkan*) glfwGetWindowUserPointer(window);
|
||||
if(handler && handler->WindowEventListener)
|
||||
handler->WindowEventListener->onScale(xscale, yscale);
|
||||
|
||||
}
|
||||
|
||||
void Vulkan::glfwCallbackOnKey(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
Vulkan *handler = (Vulkan*) glfwGetWindowUserPointer(window);
|
||||
if(handler && handler->WindowEventListener)
|
||||
handler->WindowEventListener->onKeyboardClick(key, scancode, action, mods);
|
||||
if(handler->Game.Session)
|
||||
handler->Game.Session->onKeyboardBtn(key, action);
|
||||
}
|
||||
|
||||
void Vulkan::glfwCallbackOnFocus(GLFWwindow* window, int focused)
|
||||
{
|
||||
Vulkan *handler = (Vulkan*) glfwGetWindowUserPointer(window);
|
||||
if(handler && handler->WindowEventListener)
|
||||
handler->WindowEventListener->onFocus(focused);
|
||||
if(handler->Game.Session)
|
||||
handler->Game.Session->onChangeFocusState(focused);
|
||||
}
|
||||
|
||||
void Vulkan::checkLibrary()
|
||||
@@ -1066,7 +1117,7 @@ void Vulkan::checkLibrary()
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
//glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
|
||||
|
||||
Graphics.Window = glfwCreateWindow(Screen.Width, Screen.Height, "Duckout", nullptr, nullptr);
|
||||
Graphics.Window = glfwCreateWindow(Screen.Width, Screen.Height, "LuaVox", nullptr, nullptr);
|
||||
if (!Graphics.Window)
|
||||
{
|
||||
const char *error_msg;
|
||||
@@ -1716,12 +1767,10 @@ void Vulkan::deInitVulkan()
|
||||
if(Graphics.ImGuiDescPool)
|
||||
vkDestroyDescriptorPool(Graphics.Device, Graphics.ImGuiDescPool, nullptr);
|
||||
|
||||
|
||||
// Удаляем SwapChain
|
||||
if(Graphics.Swapchain)
|
||||
vkDestroySwapchainKHR(Graphics.Device, Graphics.Swapchain, nullptr);
|
||||
|
||||
|
||||
// Очистка буферов команд
|
||||
if(Graphics.CommandBufferData)
|
||||
vkFreeCommandBuffers(Graphics.Device, Graphics.Pool, 1, &Graphics.CommandBufferData);
|
||||
@@ -1729,7 +1778,6 @@ void Vulkan::deInitVulkan()
|
||||
if(Graphics.CommandBufferRender)
|
||||
vkFreeCommandBuffers(Graphics.Device, Graphics.Pool, 1, &Graphics.CommandBufferRender);
|
||||
|
||||
|
||||
// Освобождение пула команд
|
||||
if(Graphics.Pool)
|
||||
vkDestroyCommandPool(Graphics.Device, Graphics.Pool, nullptr);
|
||||
@@ -1739,8 +1787,8 @@ void Vulkan::deInitVulkan()
|
||||
vkDestroyRenderPass(Graphics.Device, Graphics.RenderPass, nullptr);
|
||||
|
||||
// Освобождение виртуального устройства
|
||||
if(Graphics.Device)
|
||||
vkDestroyDevice(Graphics.Device, nullptr);
|
||||
//if(Graphics.Device)
|
||||
// vkDestroyDevice(Graphics.Device, nullptr);
|
||||
}
|
||||
|
||||
if(Graphics.Surface)
|
||||
@@ -1837,7 +1885,7 @@ Vulkan& Vulkan::operator<<(std::shared_ptr<IVulkanDependent> dependent)
|
||||
return *this;
|
||||
}
|
||||
|
||||
void Vulkan::addImGUIFont(const ByteBuffer &font) {
|
||||
void Vulkan::addImGUIFont(std::string_view view) {
|
||||
ImFontConfig fontConfig;
|
||||
fontConfig.MergeMode = false;
|
||||
fontConfig.PixelSnapH = true;
|
||||
@@ -1845,16 +1893,121 @@ void Vulkan::addImGUIFont(const ByteBuffer &font) {
|
||||
fontConfig.OversampleV = 1;
|
||||
|
||||
auto &io = ImGui::GetIO();
|
||||
uint8_t *fontPtr = new uint8_t[font.size()];
|
||||
std::copy(font.begin(), font.end(), fontPtr);
|
||||
uint8_t *fontPtr = new uint8_t[view.size()];
|
||||
std::copy(view.begin(), view.end(), fontPtr);
|
||||
try{
|
||||
io.Fonts->AddFontFromMemoryTTF(fontPtr, font.size(), 16.0f, &fontConfig, io.Fonts->GetGlyphRangesCyrillic());
|
||||
io.Fonts->AddFontFromMemoryTTF(fontPtr, view.size(), 16.0f, &fontConfig, io.Fonts->GetGlyphRangesCyrillic());
|
||||
} catch(...) {
|
||||
delete[] fontPtr;
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
void Vulkan::gui_MainMenu() {
|
||||
if(!ImGui::Begin("MainMenu", nullptr, ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
|
||||
return;
|
||||
|
||||
static struct {
|
||||
char Address[256] = "localhost", Username[256], Password[256];
|
||||
bool Cancel = false, InProgress = false;
|
||||
std::string Progress;
|
||||
|
||||
std::unique_ptr<Net::AsyncSocket> Socket;
|
||||
|
||||
coro<> connect(asio::io_context &ioc) {
|
||||
try {
|
||||
std::string a(Address, strlen(Address));
|
||||
std::string u(Username, strlen(Username));
|
||||
std::string p(Password, strlen(Password));
|
||||
|
||||
tcp::socket sock = co_await Net::asyncConnectTo(a, [&](const std::string &text) {
|
||||
Progress += text;
|
||||
});
|
||||
|
||||
co_await Client::ServerSession::asyncAuthorizeWithServer(sock, u, p, 1, [&](const std::string &text) {
|
||||
Progress += text;
|
||||
});
|
||||
|
||||
Socket = co_await Client::ServerSession::asyncInitGameProtocol(ioc, std::move(sock), [&](const std::string &text) {
|
||||
Progress += text;
|
||||
});
|
||||
} catch(const std::exception &exc) {
|
||||
Progress += "\n-> ";
|
||||
Progress += exc.what();
|
||||
}
|
||||
|
||||
InProgress = false;
|
||||
|
||||
co_return;
|
||||
}
|
||||
} ConnectionProgress;
|
||||
|
||||
ImGui::InputText("Address", ConnectionProgress.Address, sizeof(ConnectionProgress.Address));
|
||||
ImGui::InputText("Username", ConnectionProgress.Username, sizeof(ConnectionProgress.Username));
|
||||
ImGui::InputText("Password", ConnectionProgress.Password, sizeof(ConnectionProgress.Password), ImGuiInputTextFlags_Password);
|
||||
|
||||
if(!ConnectionProgress.InProgress && !ConnectionProgress.Socket) {
|
||||
if(ImGui::Button("Подключиться")) {
|
||||
ConnectionProgress.InProgress = true;
|
||||
ConnectionProgress.Cancel = false;
|
||||
ConnectionProgress.Progress.clear();
|
||||
co_spawn(ConnectionProgress.connect(IOC));
|
||||
}
|
||||
|
||||
if(!Game.Server) {
|
||||
if(ImGui::Button("Запустить сервер")) {
|
||||
try {
|
||||
Game.Server = std::make_unique<ServerObj>(IOC);
|
||||
ConnectionProgress.Progress = "Сервер запущен на порту " + std::to_string(Game.Server->LS.getPort());
|
||||
} catch(const std::exception &exc) {
|
||||
ConnectionProgress.Progress = "Не удалось запустить внутренний сервер: " + std::string(exc.what());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if(!Game.Server->GS.isAlive())
|
||||
Game.Server = nullptr;
|
||||
else if(ImGui::Button("Остановить сервер")) {
|
||||
Game.Server->GS.shutdown("Сервер останавливается по запросу интерфейса");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(ConnectionProgress.InProgress) {
|
||||
if(ImGui::Button("Отмена"))
|
||||
ConnectionProgress.Cancel = true;
|
||||
}
|
||||
|
||||
if(!ConnectionProgress.Progress.empty()) {
|
||||
if(ImGui::BeginChild("Прогресс", {0, 0}, ImGuiChildFlags_Borders, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_HorizontalScrollbar)) {
|
||||
ImGui::Text("Прогресс:\n%s", ConnectionProgress.Progress.c_str());
|
||||
ImGui::EndChild();
|
||||
}
|
||||
}
|
||||
|
||||
if(ConnectionProgress.Socket) {
|
||||
std::unique_ptr<Net::AsyncSocket> sock = std::move(ConnectionProgress.Socket);
|
||||
Game.RSession = std::make_unique<VulkanRenderSession>(this);
|
||||
Game.Session = std::make_unique<ServerSession>(IOC, std::move(sock), Game.RSession.get());
|
||||
Game.RSession->setServerSession(Game.Session.get());
|
||||
Game.ImGuiInterfaces.push_back(&Vulkan::gui_ConnectedToServer);
|
||||
}
|
||||
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void Vulkan::gui_ConnectedToServer() {
|
||||
if(Game.Session) {
|
||||
if(Game.Session->isConnected())
|
||||
return;
|
||||
|
||||
Game.RSession = nullptr;
|
||||
Game.Session = nullptr;
|
||||
Game.ImGuiInterfaces.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
EnumRebuildType IVulkanDependent::needRebuild() { return EnumRebuildType::None; }
|
||||
IVulkanDependent::~IVulkanDependent() = default;
|
||||
|
||||
@@ -1947,7 +2100,7 @@ Vulkan::vkInstance::~vkInstance()
|
||||
if(!Instance)
|
||||
return;
|
||||
|
||||
vkDestroyInstance(Instance, nullptr);
|
||||
//vkDestroyInstance(Instance, nullptr);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "Client/ServerSession.hpp"
|
||||
#include "Common/Async.hpp"
|
||||
#include <TOSLib.hpp>
|
||||
#include <boost/asio/executor_work_guard.hpp>
|
||||
#include <boost/asio/io_context.hpp>
|
||||
#include <functional>
|
||||
#include <list>
|
||||
#include <memory>
|
||||
@@ -26,7 +30,10 @@
|
||||
|
||||
#define IMGUI_ENABLE_STB_TEXTEDIT_UNICODE
|
||||
|
||||
namespace TOS::VK {
|
||||
namespace LV::Client::VK {
|
||||
|
||||
class VulkanRenderSession;
|
||||
using namespace TOS;
|
||||
|
||||
ByteBuffer loadPNG(std::ifstream &&file, int &width, int &height, bool &hasAlpha, bool flipOver = true);
|
||||
ByteBuffer loadPNG(std::istream &&file, int &width, int &height, bool &hasAlpha, bool flipOver = true);
|
||||
@@ -49,21 +56,7 @@ struct Settings {
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class IWindowCallbackListener {
|
||||
public:
|
||||
IWindowCallbackListener() = default;
|
||||
virtual ~IWindowCallbackListener();
|
||||
|
||||
virtual void onFrameBufferResize(uint32_t width, uint32_t height);
|
||||
virtual void onScale(float x, float y);
|
||||
virtual void onMouseClick(int btn, int state, int mods);
|
||||
virtual void onMousePos(double x, double y);
|
||||
virtual void onKeyboardClick(int key, int scancode, int action, int mods);
|
||||
virtual void onFocus(int focused);
|
||||
};
|
||||
|
||||
|
||||
class ServerObj;
|
||||
class DescriptorLayout;
|
||||
class Pipeline;
|
||||
class DescriptorPool;
|
||||
@@ -76,7 +69,7 @@ class Buffer;
|
||||
Vulkan.reInit();
|
||||
*/
|
||||
|
||||
class Vulkan {
|
||||
class Vulkan : public AsyncObject {
|
||||
private:
|
||||
struct vkInstanceLayer {
|
||||
std::string LayerName = "nullptr", Description = "nullptr";
|
||||
@@ -173,10 +166,9 @@ private:
|
||||
VkCommandBuffer Cmd = nullptr;
|
||||
VkFramebuffer FrameBuffer = nullptr;
|
||||
};
|
||||
|
||||
std::function<void(Vulkan*, int subpass, VkCommandBuffer&)> CallOnDraw;
|
||||
std::function<void(Vulkan*)> CallBeforeDraw;
|
||||
|
||||
bool NeedShutdown = false;
|
||||
asio::executor_work_guard<asio::io_context::executor_type> GuardLock;
|
||||
|
||||
public:
|
||||
struct {
|
||||
@@ -243,6 +235,16 @@ public:
|
||||
DrawState State = DrawState::Begin;
|
||||
} Screen;
|
||||
|
||||
struct {
|
||||
DestroyLock UseLock;
|
||||
std::thread MainThread;
|
||||
std::unique_ptr<VulkanRenderSession> RSession;
|
||||
std::unique_ptr<ServerSession> Session;
|
||||
|
||||
std::list<void (Vulkan::*)()> ImGuiInterfaces;
|
||||
std::unique_ptr<ServerObj> Server;
|
||||
} Game;
|
||||
|
||||
private:
|
||||
Logger LOGGER = "Vulkan";
|
||||
Settings
|
||||
@@ -256,7 +258,6 @@ private:
|
||||
std::optional<DynamicLibrary> LibraryVulkan;
|
||||
|
||||
std::queue<std::function<void(Vulkan&)>> VulkanContext;
|
||||
std::shared_ptr<IWindowCallbackListener> WindowEventListener;
|
||||
|
||||
// Объекты рисовки
|
||||
std::unordered_set<std::shared_ptr<IVulkanDependent>> ROS_Dependents;
|
||||
@@ -298,7 +299,7 @@ private:
|
||||
void buildSwapchains();
|
||||
|
||||
public:
|
||||
Vulkan(uint16_t width = 0, uint16_t height = 0);
|
||||
Vulkan(asio::io_context &ioc);
|
||||
~Vulkan();
|
||||
|
||||
Vulkan(const Vulkan&) = delete;
|
||||
@@ -339,12 +340,6 @@ public:
|
||||
Settings& getSettingsNext() { return SettingsNext; }
|
||||
|
||||
bool isAlive() { return false; }
|
||||
void start(std::function<void(Vulkan*, int subpass, VkCommandBuffer&)> &&onDraw, std::function<void(Vulkan*)> &&beforeDraw = {})
|
||||
{
|
||||
CallOnDraw = std::move(onDraw);
|
||||
CallBeforeDraw = std::move(beforeDraw);
|
||||
run();
|
||||
}
|
||||
|
||||
// Добавить обработчик перед началом рисовки кадра
|
||||
void beforeDraw(std::function<void(Vulkan*)> &&callback) {
|
||||
@@ -356,10 +351,11 @@ public:
|
||||
return std::this_thread::get_id() == Graphics.ThisThread;
|
||||
}
|
||||
|
||||
void setWindowEventListener(std::shared_ptr<IWindowCallbackListener> listener) { WindowEventListener = listener; }
|
||||
void shutdown() { NeedShutdown = true; }
|
||||
void addImGUIFont(std::string_view view);
|
||||
|
||||
void addImGUIFont(const ByteBuffer &font);
|
||||
void gui_MainMenu();
|
||||
void gui_ConnectedToServer();
|
||||
};
|
||||
|
||||
enum class EnumRebuildType {
|
||||
|
||||
63
Src/Client/Vulkan/VulkanRenderSession.cpp
Normal file
63
Src/Client/Vulkan/VulkanRenderSession.cpp
Normal file
@@ -0,0 +1,63 @@
|
||||
#include "VulkanRenderSession.hpp"
|
||||
|
||||
namespace LV::Client::VK {
|
||||
|
||||
|
||||
VulkanRenderSession::VulkanRenderSession(VK::Vulkan *vkInst)
|
||||
: VkInst(vkInst),
|
||||
MainAtlas(vkInst)
|
||||
{
|
||||
assert(VkInst);
|
||||
}
|
||||
|
||||
VulkanRenderSession::~VulkanRenderSession() {
|
||||
|
||||
}
|
||||
|
||||
void VulkanRenderSession::onDefTexture(TextureId_c id, std::vector<std::byte> &&info) {
|
||||
|
||||
}
|
||||
|
||||
void VulkanRenderSession::onDefTextureLost(const std::vector<TextureId_c> &&lost) {
|
||||
|
||||
}
|
||||
|
||||
void VulkanRenderSession::onDefModel(ModelId_c id, std::vector<std::byte> &&info) {
|
||||
|
||||
}
|
||||
|
||||
void VulkanRenderSession::onDefModelLost(const std::vector<ModelId_c> &&lost) {
|
||||
|
||||
}
|
||||
|
||||
void VulkanRenderSession::onDefWorldUpdates(const std::vector<DefWorldId_c> &updates) {
|
||||
|
||||
}
|
||||
|
||||
void VulkanRenderSession::onDefVoxelUpdates(const std::vector<DefVoxelId_c> &updates) {
|
||||
|
||||
}
|
||||
|
||||
void VulkanRenderSession::onDefNodeUpdates(const std::vector<DefNodeId_c> &updates) {
|
||||
|
||||
}
|
||||
|
||||
void VulkanRenderSession::onDefPortalUpdates(const std::vector<DefPortalId_c> &updates) {
|
||||
|
||||
}
|
||||
|
||||
void VulkanRenderSession::onDefEntityUpdates(const std::vector<DefEntityId_c> &updates) {
|
||||
|
||||
}
|
||||
|
||||
void VulkanRenderSession::onChunksChange(WorldId_c worldId, const std::vector<Pos::GlobalChunk> &changeOrAddList, const std::vector<Pos::GlobalChunk> &remove) {
|
||||
|
||||
}
|
||||
|
||||
void VulkanRenderSession::setCameraPos(WorldId_c worldId, Pos::Object pos, glm::quat quat) {
|
||||
WorldId = worldId;
|
||||
Pos = pos;
|
||||
Quat = quat;
|
||||
}
|
||||
|
||||
}
|
||||
43
Src/Client/Vulkan/VulkanRenderSession.hpp
Normal file
43
Src/Client/Vulkan/VulkanRenderSession.hpp
Normal file
@@ -0,0 +1,43 @@
|
||||
#pragma once
|
||||
#include "Client/Abstract.hpp"
|
||||
#include <Client/Vulkan/Vulkan.hpp>
|
||||
|
||||
|
||||
namespace LV::Client::VK {
|
||||
|
||||
class VulkanRenderSession : public IRenderSession {
|
||||
VK::Vulkan *VkInst;
|
||||
IServerSession *ServerSession = nullptr;
|
||||
|
||||
WorldId_c WorldId;
|
||||
Pos::Object Pos;
|
||||
glm::quat Quat;
|
||||
|
||||
VK::AtlasImage MainAtlas;
|
||||
std::map<TextureId_c, uint16_t> ServerToAtlas;
|
||||
|
||||
public:
|
||||
VulkanRenderSession(VK::Vulkan *vkInst);
|
||||
virtual ~VulkanRenderSession();
|
||||
|
||||
void setServerSession(IServerSession *serverSession) {
|
||||
ServerSession = serverSession;
|
||||
assert(serverSession);
|
||||
}
|
||||
|
||||
virtual void onDefTexture(TextureId_c id, std::vector<std::byte> &&info) override;
|
||||
virtual void onDefTextureLost(const std::vector<TextureId_c> &&lost) override;
|
||||
virtual void onDefModel(ModelId_c id, std::vector<std::byte> &&info) override;
|
||||
virtual void onDefModelLost(const std::vector<ModelId_c> &&lost) override;
|
||||
|
||||
virtual void onDefWorldUpdates(const std::vector<DefWorldId_c> &updates) override;
|
||||
virtual void onDefVoxelUpdates(const std::vector<DefVoxelId_c> &updates) override;
|
||||
virtual void onDefNodeUpdates(const std::vector<DefNodeId_c> &updates) override;
|
||||
virtual void onDefPortalUpdates(const std::vector<DefPortalId_c> &updates) override;
|
||||
virtual void onDefEntityUpdates(const std::vector<DefEntityId_c> &updates) override;
|
||||
|
||||
virtual void onChunksChange(WorldId_c worldId, const std::vector<Pos::GlobalChunk> &changeOrAddList, const std::vector<Pos::GlobalChunk> &remove) override;
|
||||
virtual void setCameraPos(WorldId_c worldId, Pos::Object pos, glm::quat quat) override;
|
||||
};
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user