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61
Src/main.cpp
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61
Src/main.cpp
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#include <boost/asio/buffer.hpp>
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#include <boost/asio/detached.hpp>
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#include <boost/asio/io_context.hpp>
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#include <boost/asio/write.hpp>
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#include <iostream>
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#include <memory>
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#include "Client/ServerSession.hpp"
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#include "Common/Net.hpp"
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#include "Server/GameServer.hpp"
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namespace AL {
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coro<> runClient(asio::io_context &ioc, uint16_t port) {
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try {
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tcp::socket sock = co_await Net::asyncConnectTo("localhost:"+std::to_string(port));
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co_await Client::ServerSession::asyncAuthorizeWithServer(sock, "DrSocalkwe3n", "1password2", 1);
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std::unique_ptr<Net::AsyncSocket> asock = co_await Client::ServerSession::asyncInitGameProtocol(ioc, std::move(sock));
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} catch(const std::exception &exc) {
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std::cout << exc.what() << std::endl;
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}
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}
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int main() {
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// VK::Vulkan VkInst;
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// VkInst.getSettingsNext() = VkInst.getBestSettings();
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// VkInst.reInit();
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// VkInst.start([&](VK::Vulkan *instance, int subpass, VkCommandBuffer &renderCmd)
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// {
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// });
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// LuaVox
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asio::io_context ioc;
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Server::GameServer gs(ioc, "");
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Net::Server server(ioc, [&](tcp::socket sock) -> coro<> {
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server.stop();
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co_await gs.pushSocketConnect(std::move(sock));
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}, 6666);
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std::cout << server.getPort() << std::endl;
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asio::co_spawn(ioc, runClient(ioc, server.getPort()), asio::detached);
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ioc.run();
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return 0;
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}
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}
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int main() {
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TOS::Logger::addLogOutput(".*", TOS::EnumLogType::All);
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std::cout << "Hello world!" << std::endl;
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return AL::main();
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}
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