Индексный буфер
This commit is contained in:
@@ -1,6 +1,7 @@
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#pragma once
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#include <cstdint>
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#include <cstring>
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/*
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Воксели рендерятся точками, которые распаковываются в квадратные плоскости
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@@ -28,6 +29,8 @@ struct VoxelVertexPoint {
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Максимальный размер меша 14^3 м от центра ноды
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Координатное пространство то же, что и у вокселей + 8 позиций с двух сторон
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Рисуется полигонами
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В будущем - хранить данные освещения в отдельных буферах. Основные данные пусть спокойно индексируются
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*/
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struct NodeVertexStatic {
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@@ -38,6 +41,12 @@ struct NodeVertexStatic {
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Tex : 18, // Текстура
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N2 : 14, // Не занято
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TU : 16, TV : 16; // UV на текстуре
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bool operator==(const NodeVertexStatic& other) const {
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return std::memcmp(this, &other, sizeof(*this)) == 0;
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}
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bool operator<=>(const NodeVertexStatic&) const = default;
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};
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}
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@@ -15,7 +15,7 @@ namespace LV::Client::VK {
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Получаемые вершины сначала пишутся в общий буфер, потом передаются на устройство
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*/
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// Нужна реализация индексного буфера
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template<typename Vertex, uint16_t PerBlock = 1 << 10, uint16_t PerPool = 1 << 12>
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template<typename Vertex, uint16_t PerBlock = 1 << 10, uint16_t PerPool = 1 << 12, bool IsIndex = false>
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class VertexPool {
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static constexpr size_t HC_Buffer_Size = size_t(PerBlock)*size_t(PerPool);
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@@ -36,7 +36,7 @@ class VertexPool {
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Pool(Vulkan* inst)
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: DeviceBuff(inst,
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sizeof(Vertex)*size_t(PerBlock)*size_t(PerPool)+4 /* Для vkCmdFillBuffer */,
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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(IsIndex ? VK_BUFFER_USAGE_INDEX_BUFFER_BIT : VK_BUFFER_USAGE_VERTEX_BUFFER_BIT) | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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{
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Allocation.set();
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@@ -327,5 +327,7 @@ public:
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}
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};
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template<typename Type, uint16_t PerBlock = 1 << 10, uint16_t PerPool = 1 << 12>
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using IndexPool = VertexPool<Type, PerBlock, PerPool, true>;
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}
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@@ -12,6 +12,7 @@
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#include <algorithm>
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#include <chrono>
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#include <cstddef>
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#include <cstring>
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#include <memory>
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#include <thread>
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#include <unordered_map>
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@@ -19,6 +20,19 @@
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#include <vulkan/vulkan_core.h>
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#include <fstream>
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namespace std {
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template<>
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struct hash<LV::Client::VK::NodeVertexStatic> {
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size_t operator()(const LV::Client::VK::NodeVertexStatic& v) const {
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const uint32_t* ptr = reinterpret_cast<const uint32_t*>(&v);
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size_t h1 = std::hash<uint32_t>{}(ptr[0]);
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size_t h2 = std::hash<uint32_t>{}(ptr[1]);
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size_t h3 = std::hash<uint32_t>{}(ptr[2]);
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return h1 ^ (h2 << 1) ^ (h3 << 2);
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}
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};
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}
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namespace LV::Client::VK {
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@@ -271,6 +285,7 @@ void ChunkMeshGenerator::run(uint8_t id) {
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// Генерация вершин нод
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{
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NodeVertexStatic v;
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std::memset(&v, 0, sizeof(v));
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// Сбор вершин
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for(int z = 0; z < 16; z++)
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@@ -497,8 +512,35 @@ void ChunkMeshGenerator::run(uint8_t id) {
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// Вычислить индексы и сократить вершины
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{
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uint32_t nextIndex = 0;
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std::vector<NodeVertexStatic> vertexes;
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std::unordered_map<NodeVertexStatic, uint32_t> vertexTable;
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std::vector<uint32_t> indexes;
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for(const NodeVertexStatic& vertex : result.NodeVertexs) {
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auto iter = vertexTable.find(vertex);
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if(iter == vertexTable.end()) {
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vertexTable.insert({vertex, nextIndex});
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vertexes.push_back(vertex);
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indexes.push_back(nextIndex);
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nextIndex += 1;
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} else {
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indexes.push_back(iter->second);
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}
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}
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result.NodeVertexs = std::move(vertexes);
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if(nextIndex <= (1 << 16)) {
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std::vector<uint16_t> indexes16;
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indexes16.reserve(indexes.size());
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for(size_t iter = 0; iter < indexes.size(); iter++)
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indexes16.push_back(indexes[iter]);
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result.NodeIndexes = std::move(indexes16);
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} else {
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result.NodeIndexes = std::move(indexes);
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}
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}
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}
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@@ -522,7 +564,7 @@ void ChunkMeshGenerator::run(uint8_t id) {
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std::pair<
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std::vector<std::tuple<Pos::GlobalChunk, std::pair<VkBuffer, int>, uint32_t>>,
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std::vector<std::tuple<Pos::GlobalChunk, std::pair<VkBuffer, int>, uint32_t>>
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std::vector<std::tuple<Pos::GlobalChunk, std::pair<VkBuffer, int>, std::pair<VkBuffer, int>, bool, uint32_t>>
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> ChunkPreparator::getChunksForRender(
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WorldId_t worldId, Pos::Object pos, uint8_t distance, glm::mat4 projView, Pos::GlobalRegion x64offset
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) {
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@@ -530,7 +572,7 @@ std::pair<
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Pos::GlobalRegion center = playerChunk >> 2;
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std::vector<std::tuple<float, Pos::GlobalChunk, std::pair<VkBuffer, int>, uint32_t>> vertexVoxels;
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std::vector<std::tuple<float, Pos::GlobalChunk, std::pair<VkBuffer, int>, uint32_t>> vertexNodes;
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std::vector<std::tuple<float, Pos::GlobalChunk, std::pair<VkBuffer, int>, std::pair<VkBuffer, int>, bool, uint32_t>> vertexNodes;
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auto iterWorld = ChunksMesh.find(worldId);
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if(iterWorld == ChunksMesh.end())
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@@ -576,37 +618,56 @@ std::pair<
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}
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if(chunk.NodePointer) {
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vertexNodes.emplace_back(distance, local+Pos::GlobalChunk(localPos), VertexPool_Nodes.map(chunk.NodePointer), chunk.NodePointer.VertexCount);
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vertexNodes.emplace_back(
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distance, local+Pos::GlobalChunk(localPos),
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VertexPool_Nodes.map(chunk.NodePointer),
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chunk.NodeIndexes.index() == 0
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? IndexPool_Nodes_16.map(std::get<0>(chunk.NodeIndexes))
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: IndexPool_Nodes_32.map(std::get<1>(chunk.NodeIndexes))
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, chunk.NodeIndexes.index() == 0,
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std::visit<uint32_t>([](const auto& val) -> uint32_t { return val.VertexCount; }, chunk.NodeIndexes));
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}
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}
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}
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}
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}
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auto sortByDistance = []
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(
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const std::tuple<float, Pos::GlobalChunk, std::pair<VkBuffer, int>, uint32_t>& a,
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const std::tuple<float, Pos::GlobalChunk, std::pair<VkBuffer, int>, uint32_t>& b
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) {
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return std::get<0>(a) < std::get<0>(b);
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};
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std::sort(vertexVoxels.begin(), vertexVoxels.end(), sortByDistance);
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std::sort(vertexNodes.begin(), vertexNodes.end(), sortByDistance);
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{
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auto sortByDistance = []
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(
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const std::tuple<float, Pos::GlobalChunk, std::pair<VkBuffer, int>, uint32_t>& a,
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const std::tuple<float, Pos::GlobalChunk, std::pair<VkBuffer, int>, uint32_t>& b
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) {
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return std::get<0>(a) < std::get<0>(b);
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};
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std::sort(vertexVoxels.begin(), vertexVoxels.end(), sortByDistance);
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}
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{
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auto sortByDistance = []
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(
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const std::tuple<float, Pos::GlobalChunk, std::pair<VkBuffer, int>, std::pair<VkBuffer, int>, bool, uint32_t>& a,
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const std::tuple<float, Pos::GlobalChunk, std::pair<VkBuffer, int>, std::pair<VkBuffer, int>, bool, uint32_t>& b
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) {
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return std::get<0>(a) < std::get<0>(b);
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};
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std::sort(vertexNodes.begin(), vertexNodes.end(), sortByDistance);
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}
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std::vector<std::tuple<Pos::GlobalChunk, std::pair<VkBuffer, int>, uint32_t>> resVertexVoxels;
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std::vector<std::tuple<Pos::GlobalChunk, std::pair<VkBuffer, int>, uint32_t>> resVertexNodes;
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std::vector<std::tuple<Pos::GlobalChunk, std::pair<VkBuffer, int>, std::pair<VkBuffer, int>, bool, uint32_t>> resVertexNodes;
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resVertexVoxels.reserve(vertexVoxels.size());
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resVertexNodes.reserve(vertexNodes.size());
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for(const auto& [d, pos, ptr, count] : vertexVoxels)
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resVertexVoxels.emplace_back(pos, ptr, count);
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for(auto& [d, pos, ptr, count] : vertexVoxels)
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resVertexVoxels.emplace_back(pos, std::move(ptr), count);
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for(const auto& [d, pos, ptr, count] : vertexNodes)
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resVertexNodes.emplace_back(pos, ptr, count);
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for(auto& [d, pos, ptr, ptr2, type, count] : vertexNodes)
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resVertexNodes.emplace_back(pos, std::move(ptr), std::move(ptr2), type, count);
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return std::pair{resVertexVoxels, resVertexNodes};
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return std::pair{std::move(resVertexVoxels), std::move(resVertexNodes)};
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}
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VulkanRenderSession::VulkanRenderSession(Vulkan *vkInst, IServerSession *serverSession)
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@@ -1433,22 +1494,24 @@ void VulkanRenderSession::drawWorld(GlobalTime gTime, float dTime, VkCommandBuff
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size_t count = 0;
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glm::mat4 orig = PCO.Model;
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for(auto& [chunkPos, vertexs, vertexCount] : nodeVertexs) {
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for(auto& [chunkPos, vertexs, indexes, type, vertexCount] : nodeVertexs) {
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count += vertexCount;
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glm::vec3 cpos(chunkPos-x64offset);
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PCO.Model = glm::translate(orig, cpos*16.f);
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auto [vkBufferN, offset] = vertexs;
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auto [vkBufferV, offsetV] = vertexs;
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auto [vkBufferI, offsetI] = indexes;
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vkCmdPushConstants(drawCmd, MainAtlas_LightMap_PipelineLayout,
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_GEOMETRY_BIT, offsetof(WorldPCO, Model), sizeof(WorldPCO::Model), &PCO.Model);
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if(vkBufferN != vkBuffer) {
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vkBuffer = vkBufferN;
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vkCmdBindVertexBuffers(drawCmd, 0, 1, &vkBuffer, &vkOffsets);
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}
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VkDeviceSize offset = offsetV*sizeof(NodeVertexStatic);
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vkCmdBindVertexBuffers(drawCmd, 0, 1, &vkBufferV, &offset);
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offset = offsetI * (type ? 2 : 4);
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vkCmdBindIndexBuffer(drawCmd, vkBufferI, offset, type ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
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vkCmdDraw(drawCmd, vertexCount, 1, offset, 0);
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vkCmdDrawIndexed(drawCmd, vertexCount, 1, 0, 0, 0);
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//vkCmdDraw(drawCmd, vertexCount, 1, 0, 0);
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}
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PCO.Model = orig;
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@@ -12,6 +12,7 @@
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#include <thread>
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#include <unordered_map>
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#include <unordered_set>
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#include <variant>
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#include <vulkan/vulkan_core.h>
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#include "Abstract.hpp"
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#include "TOSLib.hpp"
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@@ -288,12 +289,22 @@ public:
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rChunk.VoxelPointer = VertexPool_Voxels.pushVertexs(std::move(chunk.VoxelVertexs));
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rChunk.Nodes = std::move(chunk.NodeDefines);
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if(!chunk.NodeVertexs.empty())
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rChunk.NodePointer = VertexPool_Nodes.pushVertexs(std::move(chunk.NodeVertexs));
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rChunk.NodePointer = VertexPool_Nodes.pushVertexs(std::move(chunk.NodeVertexs));
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if(std::vector<uint16_t>* ptr = std::get_if<std::vector<uint16_t>>(&chunk.NodeIndexes)) {
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if(!ptr->empty())
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rChunk.NodeIndexes = IndexPool_Nodes_16.pushVertexs(std::move(*ptr));
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} else if(std::vector<uint32_t>* ptr = std::get_if<std::vector<uint32_t>>(&chunk.NodeIndexes)) {
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if(!ptr->empty())
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rChunk.NodeIndexes = IndexPool_Nodes_32.pushVertexs(std::move(*ptr));
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}
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}
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}
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VertexPool_Voxels.update(CMDPool);
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VertexPool_Nodes.update(CMDPool);
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IndexPool_Nodes_16.update(CMDPool);
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IndexPool_Nodes_32.update(CMDPool);
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CMG.endTickSync();
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}
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@@ -310,9 +321,9 @@ public:
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for(auto& pointer : VPN_ToFree[FrameRoulette]) {
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VertexPool_Nodes.dropVertexs(std::get<0>(pointer));
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if(VertexPool<uint16_t>::Pointer* ind = std::get_if<VertexPool<uint16_t>::Pointer>(&std::get<1>(pointer))) {
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if(IndexPool<uint16_t>::Pointer* ind = std::get_if<IndexPool<uint16_t>::Pointer>(&std::get<1>(pointer))) {
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IndexPool_Nodes_16.dropVertexs(*ind);
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} else if(VertexPool<uint32_t>::Pointer* ind = std::get_if<VertexPool<uint32_t>::Pointer>(&std::get<1>(pointer))) {
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} else if(IndexPool<uint32_t>::Pointer* ind = std::get_if<IndexPool<uint32_t>::Pointer>(&std::get<1>(pointer))) {
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IndexPool_Nodes_32.dropVertexs(*ind);
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}
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}
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@@ -323,7 +334,7 @@ public:
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// Выдаёт буферы для рендера в порядке от ближнего к дальнему. distance - радиус в регионах
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std::pair<
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std::vector<std::tuple<Pos::GlobalChunk, std::pair<VkBuffer, int>, uint32_t>>,
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std::vector<std::tuple<Pos::GlobalChunk, std::pair<VkBuffer, int>, uint32_t>>
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std::vector<std::tuple<Pos::GlobalChunk, std::pair<VkBuffer, int>, std::pair<VkBuffer, int>, bool, uint32_t>>
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> getChunksForRender(WorldId_t worldId, Pos::Object pos, uint8_t distance, glm::mat4 projView, Pos::GlobalRegion x64offset);
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private:
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@@ -338,15 +349,15 @@ private:
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// Буферы для хранения вершин
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VertexPool<VoxelVertexPoint> VertexPool_Voxels;
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VertexPool<NodeVertexStatic> VertexPool_Nodes;
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VertexPool<uint16_t> IndexPool_Nodes_16;
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VertexPool<uint32_t> IndexPool_Nodes_32;
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IndexPool<uint16_t> IndexPool_Nodes_16;
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IndexPool<uint32_t> IndexPool_Nodes_32;
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struct ChunkObj_t {
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std::vector<DefVoxelId> Voxels;
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VertexPool<VoxelVertexPoint>::Pointer VoxelPointer;
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std::vector<DefNodeId> Nodes;
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VertexPool<NodeVertexStatic>::Pointer NodePointer;
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std::variant<VertexPool<uint16_t>::Pointer, VertexPool<uint32_t>::Pointer> NodeIndexes;
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std::variant<IndexPool<uint16_t>::Pointer, IndexPool<uint32_t>::Pointer> NodeIndexes;
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};
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// Склад указателей на вершины чанков
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@@ -359,7 +370,7 @@ private:
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std::vector<VertexPool<VoxelVertexPoint>::Pointer> VPV_ToFree[FRAME_COUNT_RESOURCE_LATENCY];
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std::vector<std::tuple<
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VertexPool<NodeVertexStatic>::Pointer,
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std::variant<VertexPool<uint16_t>::Pointer, VertexPool<uint32_t>::Pointer>
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std::variant<IndexPool<uint16_t>::Pointer, IndexPool<uint32_t>::Pointer>
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>> VPN_ToFree[FRAME_COUNT_RESOURCE_LATENCY];
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// Следующий идентификатор запроса
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Block a user