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@@ -19,8 +19,7 @@ PreparedModel::PreparedModel(const std::string& domain, const LV::PreparedModel&
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Cuboids.reserve(model.Cuboids.size());
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for(auto& [key, cmd] : model.Textures) {
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PrecompiledTexturePipeline ptp = compileTexturePipeline(cmd, domain);
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for(auto& [domain, key] : ptp.Assets) {
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for(auto& [domain, key] : cmd.Assets) {
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TextureDependencies[domain].push_back(key);
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}
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}
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@@ -42,20 +41,7 @@ PreparedModel::PreparedModel(const std::string& domain, const LV::PreparedModel&
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// }
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}
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PreparedModel::PreparedModel(const std::string& domain, const js::object& glTF) {
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// gltf
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// Сцена по умолчанию
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// Сцены -> Ноды
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// Ноды -> Ноды, меши, матрицы, translation, rotation
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// Меши -> Примитивы
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// Примитивы -> Материал, вершинные данные
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// Материалы -> текстуры
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// Текстуры
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// Буферы
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}
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PreparedModel::PreparedModel(const std::string& domain, Resource glb) {
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PreparedModel::PreparedModel(const std::string& domain, const PreparedGLTF& glTF) {
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}
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@@ -110,32 +96,24 @@ void AssetsManager::loadResourceFromFile_Model(ResourceChangeObj& out, const std
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json, glTF, glB
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*/
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// Либо это внутренний формат, либо glTF
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Resource res(path);
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std::filesystem::file_time_type ftt = fs::last_write_time(path);
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PreparedModel pmc;
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auto extension = path.extension();
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if(extension == ".json") {
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js::object obj = js::parse(std::string_view((const char*) res.data(), res.size())).as_object();
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LV::PreparedModel pm(domain, obj);
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std::u8string data = pm.dump();
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pmc = PreparedModel(domain, pm);
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out.NewOrChange[(int) EnumAssets::Model][domain].emplace_back(key, Resource((const uint8_t*) data.data(), data.size()), ftt);
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out.NewOrChange_Models[domain].emplace_back(key, std::move(pm), ftt);
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} else if(extension == ".gltf") {
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js::object obj = js::parse(std::string_view((const char*) res.data(), res.size())).as_object();
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pmc = PreparedModel(domain, obj);
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out.NewOrChange[(int) EnumAssets::Model][domain].emplace_back(key, res, ftt);
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PreparedGLTF gltf(domain, obj);
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out.NewOrChange_Models[domain].emplace_back(key, std::move(gltf), ftt);
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} else if(extension == ".glb") {
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pmc = PreparedModel(domain, res);
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out.NewOrChange[(int) EnumAssets::Model][domain].emplace_back(key, res, ftt);
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PreparedGLTF gltf(domain, res);
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out.NewOrChange_Models[domain].emplace_back(key, std::move(gltf), ftt);
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} else {
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MAKE_ERROR("Не поддерживаемый формат файла");
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}
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out.Models[domain].emplace_back(key, pmc);
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}
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void AssetsManager::loadResourceFromFile_Texture(ResourceChangeObj& out, const std::string& domain, const std::string& key, fs::path path) const {
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@@ -513,6 +491,110 @@ AssetsManager::Out_applyResourceChange AssetsManager::applyResourceChange(const
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std::set_difference(l.begin(), l.end(), noc.begin(), noc.end(), std::back_inserter(result.Lost[type]));
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}
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if(!orr.Nodestates.empty())
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{
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auto lock = LocalObj.lock();
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for(auto& [domain, table] : orr.Nodestates) {
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for(auto& [key, value] : table) {
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ResourceId resId = lock->getId(EnumAssets::Nodestate, domain, key);
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std::vector<AssetsModel> models;
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for(auto& [domain2, key2] : value.ModelToLocalId) {
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models.push_back(lock->getId(EnumAssets::Model, domain2, key2));
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}
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{
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std::sort(models.begin(), models.end());
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auto iterErase = std::unique(models.begin(), models.end());
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models.erase(iterErase, models.end());
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models.shrink_to_fit();
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}
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lock->Table_NodeState[resId / TableEntry<DataEntry>::ChunkSize]
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->Entries[resId % TableEntry<DataEntry>::ChunkSize] = std::move(models);
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}
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}
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}
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// Приёмка новых/изменённых моделей
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if(!orr.NewOrChange_Models.empty())
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{
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auto lock = LocalObj.lock();
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for(auto& [domain, table] : orr.NewOrChange_Models) {
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auto& keyToIdDomain = lock->KeyToId[(int) EnumAssets::Model][domain];
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for(auto& [key, _model, ftt] : table) {
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ResourceId resId = -1;
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std::optional<DataEntry>* data = nullptr;
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if(auto iterId = keyToIdDomain.find(key); iterId != keyToIdDomain.end()) {
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resId = iterId->second;
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data = &lock->Table[(int) EnumAssets::Model][resId / TableEntry<DataEntry>::ChunkSize]->Entries[resId % TableEntry<DataEntry>::ChunkSize];
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} else {
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auto [_id, _data] = lock->nextId((EnumAssets) EnumAssets::Model);
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resId = _id;
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data = &_data;
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}
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keyToIdDomain[key] = resId;
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// Ресолвим текстуры
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std::variant<LV::PreparedModel, PreparedGLTF> model = _model;
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std::visit([&lock](auto& val) {
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for(const auto& [key, pipeline] : val.Textures) {
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TexturePipeline pipe;
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pipe.Pipeline = pipeline.Pipeline;
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for(const auto& [domain, key] : pipeline.Assets) {
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ResourceId texId = lock->getId(EnumAssets::Texture, domain, key);
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pipe.BinTextures.push_back(texId);
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}
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val.CompiledTextures[key] = std::move(pipe);
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}
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}, model);
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// Сдампим для отправки клиенту (Кеш в пролёте?)
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std::u8string dump = std::visit<std::u8string>([&lock](auto& val) {
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return val.dump();
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}, model);
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Resource res(std::move(dump));
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// На оповещение
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result.NewOrChange[(int) EnumAssets::Model].push_back({resId, res});
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// Запись в таблице ресурсов
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data->emplace(ftt, res, domain, key);
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lock->HashToId[res.hash()] = {EnumAssets::Model, resId};
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// Для нужд сервера, ресолвим зависимости
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PreparedModel pm = std::visit<PreparedModel>([&domain](auto& val) {
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return PreparedModel(domain, val);
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}, model);
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ModelDependency deps;
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for(auto& [domain2, list] : pm.ModelDependencies) {
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for(const std::string& key2 : list) {
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ResourceId subResId = lock->getId(EnumAssets::Model, domain2, key2);
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deps.ModelDeps.push_back(subResId);
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}
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}
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for(auto& [domain2, list] : pm.TextureDependencies) {
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for(const std::string& key2 : list) {
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ResourceId subResId = lock->getId(EnumAssets::Texture, domain2, key2);
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deps.TextureDeps.push_back(subResId);
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}
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}
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lock->Table_Model[resId / TableEntry<DataEntry>::ChunkSize]
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->Entries[resId % TableEntry<DataEntry>::ChunkSize] = std::move(deps);
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}
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}
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}
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// Дамп ключей assets
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{
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std::stringstream result;
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@@ -546,60 +628,6 @@ AssetsManager::Out_applyResourceChange AssetsManager::applyResourceChange(const
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LOG.debug() << "Дамп ассетов:\n" << result.str();
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}
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if(!orr.Nodestates.empty())
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{
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auto lock = LocalObj.lock();
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for(auto& [domain, table] : orr.Nodestates) {
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for(auto& [key, value] : table) {
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ResourceId resId = lock->getId(EnumAssets::Nodestate, domain, key);
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std::vector<AssetsModel> models;
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for(auto& [domain2, key2] : value.ModelToLocalId) {
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models.push_back(lock->getId(EnumAssets::Model, domain2, key2));
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}
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{
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std::sort(models.begin(), models.end());
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auto iterErase = std::unique(models.begin(), models.end());
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models.erase(iterErase, models.end());
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models.shrink_to_fit();
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}
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lock->Table_NodeState[resId / TableEntry<DataEntry>::ChunkSize]
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->Entries[resId % TableEntry<DataEntry>::ChunkSize] = std::move(models);
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}
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}
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}
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if(!orr.Models.empty())
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{
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auto lock = LocalObj.lock();
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for(auto& [domain, table] : orr.Models) {
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for(auto& [key, value] : table) {
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ResourceId resId = lock->getId(EnumAssets::Model, domain, key);
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ModelDependency deps;
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for(auto& [domain2, list] : value.ModelDependencies) {
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for(const std::string& key2 : list) {
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ResourceId subResId = lock->getId(EnumAssets::Model, domain2, key2);
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deps.ModelDeps.push_back(subResId);
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}
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}
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for(auto& [domain2, list] : value.TextureDependencies) {
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for(const std::string& key2 : list) {
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ResourceId subResId = lock->getId(EnumAssets::Texture, domain2, key2);
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deps.TextureDeps.push_back(subResId);
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}
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}
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lock->Table_Model[resId / TableEntry<DataEntry>::ChunkSize]
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->Entries[resId % TableEntry<DataEntry>::ChunkSize] = std::move(deps);
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}
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}
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}
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// Вычислить зависимости моделей
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{
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// Затираем старые данные
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@@ -29,8 +29,7 @@ struct PreparedModel {
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std::unordered_map<std::string, std::vector<std::string>> ModelDependencies;
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PreparedModel(const std::string& domain, const LV::PreparedModel& model);
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PreparedModel(const std::string& domain, const js::object& glTF);
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PreparedModel(const std::string& domain, Resource glb);
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PreparedModel(const std::string& domain, const PreparedGLTF& glTF);
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PreparedModel() = default;
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PreparedModel(const PreparedModel&) = default;
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@@ -66,10 +65,13 @@ public:
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std::unordered_map<std::string, std::vector<std::string>> Lost[(int) EnumAssets::MAX_ENUM];
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// Домен и ключ ресурса
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std::unordered_map<std::string, std::vector<std::tuple<std::string, Resource, fs::file_time_type>>> NewOrChange[(int) EnumAssets::MAX_ENUM];
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std::unordered_map<std::string, std::vector<std::tuple<std::string, std::variant<
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LV::PreparedModel,
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PreparedGLTF
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>, fs::file_time_type>>> NewOrChange_Models;
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std::unordered_map<std::string, std::vector<std::pair<std::string, PreparedNodeState>>> Nodestates;
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std::unordered_map<std::string, std::vector<std::pair<std::string, PreparedModel>>> Models;
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// std::unordered_map<std::string, std::vector<std::pair<std::string, PreparedModel>>> Models;
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};
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private:
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