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items-blocks-machines/items-blocks-machines-index.md Storage Cells item_storage_cell_1k 410
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Ячейки Хранилища

<ItemImage id="item_storage_cell_4k" scale="4" />

<ItemImage id="item_storage_cell_16k" scale="4" />

<ItemImage id="item_storage_cell_64k" scale="4" />

<ItemImage id="item_storage_cell_256k" scale="4" />
<ItemImage id="fluid_storage_cell_4k" scale="4" />

<ItemImage id="fluid_storage_cell_16k" scale="4" />

<ItemImage id="fluid_storage_cell_64k" scale="4" />

<ItemImage id="fluid_storage_cell_256k" scale="4" />

Storage Cells are one of the primary methods of storage in Applied Energistics. They go in s or s.

See Bytes and Types for an explanation of their capacities in bytes and types.

Storage components can be removed from the housing if the cell is empty by shift-right clicking with the cell in your hand.

Storage Capacity with Varying Type Count

The upfront cost of types is such that a cell holding 1 type can hold 2x as much as a cell with all 63 types in use.

Cell Total Capacity of Cell With 1 Type In Use Total Capacity of Cell With 63 Types In Use
8,128 4,160
32,512 16,640
130,048 66,560
520,192 266,240
2,080,768 1,064,960

Partitioning

Cells can be filtered to only accept certain items, similar to how ses can be filtered. This is done in a .

Items can be dragged into the slots from JEI/REI even if you don't actually have any of that item.

Upgrades

Storage cells support the following upgrades, inserted via a :

  • (not available on fluid cells) lets the cell be partitioned by damage level and/or ignore item NBT
  • switches the filter from a whitelist to a blacklist
  • allocates the same amount of cell byte space to each type, so one type cannot fill up the entire cell
  • voids items inserted if the cell is full (or that specific type's allocated space in the case of an equal distribution card), useful for stopping farms from backing up. Be careful to partition this!
  • Portable cells can accept in order to increase their battery capacity

Coloring

Portable item and fluid cells can be colored similar to leather armor, by crafting them together with dyes.

Housings

Cells can be made with a storage component and a housing or with the housing recipe around a storage component:

Housings by themselves are crafted like so:

Storage Components

Storage Components are the core of all AE2 cells, determining the capacity of the cells. Each tier increases the capacity by 4x and costs 3 of the previous tier.

<RecipeFor id="cell_component_4k" />

<RecipeFor id="cell_component_16k" />
<RecipeFor id="cell_component_256k" />

Item Storage Cells

Item storage cells can hold up to 63 distinct types of items, and are available in all the standard capacities.

<Recipe id="network/cells/item_storage_cell_4k_storage" />

<Recipe id="network/cells/item_storage_cell_16k_storage" />
<Recipe id="network/cells/item_storage_cell_256k_storage" />

Portable Item Storage

These act as a tiny in your pocket, or like a form of backpack. They can be charged in a

Unlike standard storage cells, these actually reduce in type capacity as their byte capacity increases, and have half the total byte capacity.

In addition to the upgrade cards all cells can receive, these also accept s to upgrade their internal batteries.

<RecipeFor id="portable_item_cell_4k" />

<RecipeFor id="portable_item_cell_16k" />
<RecipeFor id="portable_item_cell_256k" />

Fluid Storage Cells

Fluid storage cells can hold up to 5 distinct types of fluids, and are available in all the standard capacities.

<Recipe id="network/cells/fluid_storage_cell_4k_storage" />

<Recipe id="network/cells/fluid_storage_cell_16k_storage" />
<Recipe id="network/cells/fluid_storage_cell_256k_storage" />

Portable Fluid Storage

These act as a tiny in your pocket, or like a form of backpack. They can be charged in a

Unlike standard storage cells, these actually reduce in type capacity as their byte capacity increases, and have half the total byte capacity.

In addition to the upgrade cards all cells can receive, these also accept s to upgrade their internal batteries.

<RecipeFor id="portable_fluid_cell_4k" />

<RecipeFor id="portable_fluid_cell_16k" />
<RecipeFor id="portable_fluid_cell_256k" />

Creative Item and Fluid Cells

Creative item and fluid cells do not provide infinite storage. Instead, they act as infinite sources and sinks of whatever item or fluid you partition them to.